Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 101
  1. #91
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    1,200
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 90
    I do agree that the devs seem to have found defining support/DPS classes pretty difficult. The damage debuffs on support songs aren't a problem for me, but with such limited opportunity to use them on top of the 3.0 DPS craze that Alex Savage brought I can see why people would think the debuff should change (as always, I'm not including For Requiem here because it's very powerful and always useful).
    As someone who plays Bard to be a support DPS, its disheartening to be encouraged not to use your support abilities.
    Personally I'd rather see Bard songs like Ballad, Paeon and Paean become more worth using in content outside of Savage (and appropriately balanced ofc) and I's happily accept DPS nerfs as a tradeoff.
    As for Machinist, it\\'s a bit harder for me to say as I\\'m less experienced with it. I always saw Machinist as being less support and more DPS so maybe they could find some ways to emphasise this whilst still keeping the support through debuffs thing
    (0)

  2. #92
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,544
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by Connor View Post
    I do agree that the devs seem to have found defining support/DPS classes pretty difficult. The damage debuffs on support songs aren't a problem for me, but with such limited opportunity to use them on top of the 3.0 DPS craze that Alex Savage brought I can see why people would think the debuff should change (as always, I'm not including For Requiem here because it's very powerful and always useful).
    Not like you should be including Foe's anyway since it doesn't reduce Bard's DPS at all (unless you're counting the seconds to cast it, in which..........er)
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  3. #93
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    1,200
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by AskaRay View Post
    Not like you should be including Foe's anyway since it doesn't reduce Bard's DPS at all (unless you're counting the seconds to cast it, in which..........er)
    Yeah haha, I just wanted to make it clear when I was discussing songs that I'm aware Foe Requiem is powerful with absolutely no downside. Wouldn't be great argument for my if I didn't acknowledge that
    (0)

  4. #94
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Archaell View Post
    Just because content is easy doesn't mean that groups don't fail due to the party composition.
    This is patently false. There is no instance in the entire game where party composition will be the sole reason for failing to kill the instance, assuming players are all item level 208-210. This extends to DF, only you just need to assume players average at item level 190+. Meeting these circumstances and hitting enrage implies much more that the PLAYERS ARE BAD than it says anything at all about the party composition.

    Quote Originally Posted by Kelevra View Post
    2. I wouldn't downplay Dragon Kick.

    3. Drg has awesome dps and Battle Litany. Battle Litany is an awesome utility imo.
    Dragon Kick, even keeping in mind traited Mantra and the presence of Delirium on Dark Knight, does absolutely nowhere NEAR as much utility as Battle Litany and Disembowel. Regardless what you think about Bard/Machinist DPS, Disembowel is a significant boost to raid dps.

    Battle Litany cannot by any stretch be compared to Foe Requiem, Hypercharge, Balance/Arrow/Spear, Mage Ballad/Army' Paeon, Promotion, or Trick Attack. All of those bring considerably better overall dps gains than Battle Litany, which is a 15% crit buff for 1/9th of the fight, at best.

    Quote Originally Posted by Kayko View Post
    I took the top 400 (if available) and averaged the dps.
    This is an incredibly inaccurate way to measure DPS parity. The amount of parses make the "top 400" vary WILDLY in quality. If you want to really compare DPS parity, the site already has tools for that:

    Faust: http://www.fflogs.com/statistics/7/#class=Any&boss=5001
    A1S: http://www.fflogs.com/statistics/7/#boss=18&class=Any
    A2S: http://www.fflogs.com/statistics/7/#...Any&dataset=95
    A3S: http://www.fflogs.com/statistics/7/#boss=20&class=Any
    A4S: http://www.fflogs.com/statistics/7/#boss=21&class=Any

    Overall: http://www.fflogs.com/statistics/7/#class=Any

    Had to take a smaller sample for A2S because too many Ninjas drive the gobwalker.
    A4S is skewed lower due to the fact that the vast majority of Bards and Machinists are sent to explode to Pentacle, since it would be less of a dps loss for them than a melee due to travel time.

    tl;dr: The differences are hardly important, and there is no fight in the game where tanks are beating Bards, on average.

    Someone mentioned Thordan, so:
    http://www.fflogs.com/statistics/4/#class=Any

    Though it only takes data from the past two weeks, and most of the top Thordan players have only been selling the past two weeks or they've already gotten what they need and don't do it anymore.



    I skimmed most of the thread and picked out a couple of points I felt needed to be stated. I'd also like to take this time to lay out all of the dps classes and what utility they bring to the table, and how that justifies the general ranking seen in a straightforward single-target fight like A3S:

    Monk
    -- Dragon Kick - 10% INT debuff (doubled by DRK in 3.x)
    -- Mantra - 20% healing buff

    Black Mage
    -- Apocatastasis - 20% magic damage reduction on one target.

    Dragoon
    -- Disembowel - Buffs BRD/MCH dps, if they're present
    -- Battle Litany - 15% crit buff for 20s with 180s cooldown

    Ninja
    -- Trick Attack - 10% damage boost for 10s with 60s cooldown
    -- Goad - TP regeneration on a single target
    -- Shadewalker - Transfers enmity to target
    -- Smoke Screen - Quelling Strikes for a target

    Summoner
    -- Virus - 15% INT/MND/STR/DEX debuff on the target
    -- Eye for an Eye - 20% chance of 10% damage reduction after physical damage
    -- Resurrection - additional party raise

    Bard
    -- Mage Ballad - regen party Mana
    -- Army's Paeon - regen party TP
    -- Foe Requiem - 10% damage boost to Magic damage
    ---- Battle Voice - doubles efficacy of above songs
    -- The Warden's Paean - Prevents incoming status curable status ailment

    Machinist
    -- Promotion - regen party Mana (Bishop) or TP (Rook)
    -- Hypercharge - 5% damage increase for ~22s with 120s cooldown
    ---- Can also double Promotion Mana/TP regen
    -- Dismantle - 5% physical mitigation - 0 damage
    -- Rend Mind - 5% magical mitigation - 0 damage

    The general scale of highest to lowest single-target damage is:
    Monk
    Black Mage
    Dragoon
    Ninja
    Summoner
    Bard
    Machinist

    If you look at the above utility skills, this gradient makes perfect sense. The more effective utility skills that a job has, the lower its personal dps becomes. I don't think it's very strange. And the numbers shown above show that these differences are more-or-less proportional with the disparities in utility skills.

    Shrug. I think Machinist needs a bit of a boost, but I think Bard is fine. If you are unhappy with your own dps as a Bard, I recommend re-evaluating what you're doing, rather than blaming the class. I assure you, it's not the Job's fault.
    (2)

  5. #95
    Player
    Fishi's Avatar
    Join Date
    Nov 2014
    Posts
    7
    Character
    Honoka Mitsui
    World
    Leviathan
    Main Class
    Machinist Lv 60
    I'm more interested in seeing better skilled players than this, atm, though I welcome a buff. I'm face palming when I'm top in fights when I'm a "trash tier" support DPS, MCH. -Looks at random PF parties for thordian and DF-.Sure DF is DF and people snooze through it.. but some people I see... -Face Wall- The only people 'behind' on DPS is people who don't know the fights/class enough to push more dps. Find ways to use that CD, alter an opener if you are able to squeeze in more CDs before boss goes invuln etc.. I'd rather have them develop tutorials on how to play a class.
    (0)

  6. #96
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,807
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fishi View Post
    I'd rather have them develop tutorials on how to play a class.
    The new stone, sky, sea thing will hopefully go a decent ways towards improving in general.. But the problem outside of knowing "how to play" a class is how to optimize the class on specific fights. You can be great on a dummy but horrible in a real encounter. I don't think the devs want to hold players hands through every encounter.
    (0)

  7. #97
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    even then, "Playing your class" and "Optimizing your class" are entirely different things. SE doesn't plan out exact rotations taking into account of procs and animation delays, they just have a general flow of how they thing abilities should go and it's the meta of the community that defines the "Optimal class operation." And I"m fine with players playing the class as intended and not as optimal, no problem, my problem is the people that spam 1, AFK through fights, or don't even bother putting up CDs. Thats what gets me.
    (0)

  8. #98
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sleigh View Post
    If this topic's about, "oh my 4 BRDs should would stink in DF!" I must say ... yeah, so? DRK DRK without a NIN would stink. Casters without BRD stacked wouldn't be that great. 4 NIN wouldn't even be that great, they wouldn't coordinate their Trick Attacks too well in a DF this is for certain. There are optimal comps out there, and there are comps that aren't intended, but the difference isn't a big enough deal. You don't enrage in DF content (which is mostly outdated or extremely easy content), you don't fail tight DPS checks (because there aren't any in general); what happens in DF is you get paired with 3-4 other DPS who suck at their jobs to the point where you could be a Shield Oath PLD and probably beat some of them. You don't balance party synergy around what the DF can come up with for a comp, this game doesn't even have serious content to do in DF.
    With that being said you just owned this post!!!
    (0)

  9. #99
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by JackFross View Post
    Dragon Kick, even keeping in mind traited Mantra and the presence of Delirium on Dark Knight, does absolutely nowhere NEAR as much utility as Battle Litany and Disembowel. Regardless what you think about Bard/Machinist DPS, Disembowel is a significant boost to raid dps.

    Battle Litany cannot by any stretch be compared to Foe Requiem, Hypercharge, Balance/Arrow/Spear, Mage Ballad/Army' Paeon, Promotion, or Trick Attack. All of those bring considerably better overall dps gains than Battle Litany, which is a 15% crit buff for 1/9th of the fight, at best.
    look...the guy I was replying to originally stated 'we don't get awesome dps and awesome utility in the same job'

    Dragoon has awesome damage output as well as awesome utility in Litany.

    I didn't bring up Disembowel, cause that is the utility Drg has that can be compared to Foe's. One is aoe for as long as you have mana dropping magic resistance by 10%. One is single target, but lasts as long as you have tp, dropping a certain physical resistance by 10% (which has more uptime than Foe's usually does because of how things work). Same can be said for Dragon Kick and Dancing Edge. Again, this is a moot point...which is why I didn't bring it up.

    It isn't a question of who thinks which utility is better than which utility.

    Utility is utility.

    And as far as parsing numbers/fflogs go (something else I didn't bring up)...

    if I were to improve my own numbers and start putting out higher results when I raid, I would still be saying/thinking the same thing. Because, after playing Brd for a good bit...it can stand to see a few adjustments here and there for the better.
    (0)
    Last edited by Kelevra; 02-15-2016 at 07:35 AM.

  10. #100
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by JackFross View Post
    This is patently false. There is no instance in the entire game where party composition will be the sole reason for failing to kill the instance, assuming players are all item level 208-210. This extends to DF, only you just need to assume players average at item level 190+. Meeting these circumstances and hitting enrage implies much more that the PLAYERS ARE BAD than it says anything at all about the party composition.
    Of course I meant the instances when the groups of bad players fail due to the party composition. When the players aren't that good, which gets them too close to the failing, having 4 support jobs can make the difference .

    I am not saying that it has big effect on good players, even tho having too many support jobs in one group can hardly make the content easier.
    (0)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast