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  1. #1
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Ifrit Weapon Itemization

    To those that have them and will have them in the future, the lance, bow, axe, and fist weapons are rather beastly since the proc rate and dmg rate of the proc is so high, buckled with the high raw damage. It would take a bit to out parse these weapons even with materia'd crafted gear.

    However, when it comes to the caster items (and sort of the sword) I'm left wondering what the hell is wrong with the itemization team of SE.

    First and for most, the caster weapons seem to follow the path of FFXI weapons (for the added effect); ala Claustrum and Mjollnir. I really don't know what SE's obsession is with mages meleeing, but why is this still in place? It's true the fire effect proc's off of Spirit Dart and Phantom Dart, but again what mage is spamming that every 10 seconds? Let alone, on some targets, the add effect actually does more then the regular hit, whats up with that lol?

    Secondly, the additional 20 magic potency isn't comparable to the NQ + zero materia weapons out there. If anything, the Ifrit weapons are for overall nuking (nuking of multiple elements), but when you look at your alternatives, it actually isn't even that much better then the NQ + zero materia weapons.

    You have the conjurer wands which are +3 to +4 magic potency then +20 to +24 of its elemental potency and then you have the brands which are +12 to +22 magic potency with +6 to +11 additional elemental potency.

    So what exactly are the caster weapons for? Looks?

    If the melee weapons are rather useful and not just for looks, then why aren't the caster weapons? Shouldn't the added fire effect be changed to something like +10 or +20 additional fire element potency?

    It seems that as long as you're sticking to 1 nuke family (Ancient Magic/Shadow Sear > Tier2 Element > Scourge/Banish 2) then the NQ weapons with no materia are clearly a better fit.

    I'm a healer, none of this matters to me since nothing from the encounter benefits me and I'm fine with crafted weapons + materia'd being better, but this isn't the case. It just bugs me that SE is still stuck in their XI ways with itemization. Is there one guy or a team that looks at these things? Do they even play D:?
    (18)

  2. #2
    Player
    Rau's Avatar
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    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Nukes barely work, even with awesome stats >.>
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rau View Post
    Nukes barely work, even with awesome stats >.>
    what? 1500 damage from is nothing to scoff at. try some ancient magic first
    (3)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Molly_Millions View Post
    what? 1500 damage from is nothing to scoff at. try some ancient magic first
    1500 on what exactly, because you sure as hell ain't getting those numbers on a HNM (Ifrit)

    Ifrit should be weak as hell to Wind, based on the games elemental wheel but you are lucky if you get 300 on a Tornado with all your spell buffs.

    Thank god they are planning on fixing mage spells in one of the updates, hopefully it 1.20.
    (1)

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    1500 on what exactly, because you sure as hell ain't getting those numbers on a HNM (Ifrit)

    Ifrit should be weak as hell to Wind, based on the games elemental wheel but you are lucky if you get 300 on a Tornado with all your spell buffs.

    Thank god they are planning on fixing mage spells in one of the updates, hopefully it 1.20.
    Just open world mobs. I thought we were talking about damage from Ifrit weapons in general, rather than just using them against Ifrit specifically.
    (0)

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    1500 on what exactly, because you sure as hell ain't getting those numbers on a HNM (Ifrit)

    Ifrit should be weak as hell to Wind, based on the games elemental wheel but you are lucky if you get 300 on a Tornado with all your spell buffs.

    Thank god they are planning on fixing mage spells in one of the updates, hopefully it 1.20.
    The problem is Ifrit itself, the Darkhold Ogre for example is still reasonable. Maybe because Ifrit fight is mostly scripted instead of direct targeting like Ogre, for some strange reason they buff Ifrit Magic Resistance over 9000 >_>
    (0)

  7. #7
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rau View Post
    Nukes barely work, even with awesome stats >.>
    Our mages can get off 500ish Tornado's often on Ifrit, average is something more like 250-350 though. Can get way, way higher with some actual gear on trash mobs anywhere else.
    (0)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 74
    I'm glad they actually HAVE magic stats on them... looking at you Claustrum -_-;

    I still want that CNJ staff even if it's not the best, it looks awesome and is still very much usable and will be a wonderful backup when I blow up my 724th Jade Crook.
    (1)

  9. #9
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I fear for XIV relics if this is a snapshot at what they could be like ;\
    (1)

  10. #10
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    From a historical perspective though, relics or any sort of weapon on mage have never really been good in a final fantasy MMO. Even in XI for the most part people would use the elemental staves over any sort of relic weapon because they were outright terrible. For the most part mage damage comes from gear other than the weapon. With that being said. Ifrit needs to give me my spear.
    (0)
    Last edited by Req; 10-18-2011 at 03:39 AM.

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