can't wait for the game to turn into tanks stack vit since it gives attack power and then feed all the medals to the tank so he never dies
can't wait for the game to turn into tanks stack vit since it gives attack power and then feed all the medals to the tank so he never dies
I'm not convinced lol. Firstly, the only job adjustments that they mentioned were for PvE, not PvP. Now, they did say that they would be using the Pre-season times as a way of evaluating job actions and balancing issues, but ... They also said they'd be carefully monitoring the forums and look for player feedback. When I read that I doubled over with hysterical laughter.
Feast has a very "E-Sports" vibe to it, so I wouldn't be surprised if they did take this opportunity to take a more committed attitude to making sure it works. Unfortunately, they have a long history of doing the exact opposite. I realize this is going to sound extremely critical, but this wouldn't be the first time that they've made grandiose promises just before they turn a blind eye to the problems. The PvP community has been waiting for a long time for them to do anything that we have requested. Q times are still awful, and the closest thing to PvP balancing that we've ever seen is when they locked Cleric's stance out of PvP.
For most of us, we have been waiting YEARS for them to fix even the simplest of PvP issues. No one would like it more than me if SE to proves me wrong, but after such a long time of us screaming at a brick wall for change and getting no response, I think it's fair for us to be skeptical. When it comes to SE making promises for PvP, I take it with a grain of salt. I would love for what they said to be on the level, but I'll believe it when I see it.
You don't have to worry about this. The "Heavy Medal" debuff will ensure that Tanks can die rapidly if they attain too many medals. It will most certainly be a tactic to have a Tank load up on as many medals as they can and pop their strongest buffs (I can see Hallowed Ground getting a lot of use in this game mode), but they'll run out of defensive buffs eventually. The Heavy medal debuff stays until they die and scales with the amount of medals they have. So loading up all your medals on the Tank is a huge gamble that can backfire quickly if they run out of defense. Further, having a lot of medals makes them a big target, and it will be impossible for them to pick up more while under constant attack.
The part where your ilvl syncs to 150 still bothers me.... Are they ignoring morale again, or did you mention it and i didnt see it. Cause if they are, PvP gear (which is supposedly for PVP) will be no different from PvE gear again. It supposed to give you a bit of an advantage no?
So far, SE has not mentioned ANYTHING about the much debated morale stat ... which kind of irks me.The part where your ilvl syncs to 150 still bothers me.... Are they ignoring morale again, or did you mention it and i didnt see it. Cause if they are, PvP gear (which is supposedly for PVP) will be no different from PvE gear again. It supposed to give you a bit of an advantage no?
My first instinct is to assume that morale will work the same way it currently does with Front Lines. That is, morale will apply to your stats before the level sync. Meaning, the Rank 50 PvP set will have a slight advantage in that they are tuned for PvP. Det and Crit, skill speed / spell speed will be at cap, and Acc and parry will be lower. Basically, wearing the PvP set will make you as strong as you possibly can be when sync'd at 150.
That said, the PvP set will by no means be necessary to reach those caps. Most of the ilvl 190 gear also meets the stat caps (as long as you're using the right mix of accessories), and the 210 sets definitely do (again, in the right combination). Given that the 210 sets are super easy to get now, PvP players won't have any significant stat advantages ... which is kind of dumb.
Personally, I think that this is a HUGE mistake on SE's part. I realize that SE wants to make things as "fair" as possible, but Feast is going to be a highly competitive game mode. Hardcore PvP'ers should not be punished for being hardcore and putting in the time and effort it takes to give themselves every possible advantage, especially considering it is a small advantage.
The stat boost of the PvP armour at lvl 210 is not all that much higher than then the PvE 210 armour. The only difference in most cases is a slight increase to Det and Crit over Acc. It's definitely noticeable if you run into a pre-made with full spec'd outfits ... but those kinds of players are likely going to beat the pants off of casual PvE'ers anyway, so what's the point of denying them the stat? They're still going to win. Given that there will now (basically) be a league for PvP with the Ranked game modes and Seasons, pre-made PvP groups will become far more common as it is. Morale and proper PvP armour sets would go miles in making the game mode more competitive as teams try to scramble to reach the top rankings of the Diamond League. Given that competition seems to be the whole point of having Seasons in the first place, it would be nice if SE stopped trying to take the pillow fight approach to "fair play."
The one hope for Morale is the "pre-season" adjustments that they said they're planning to make. SE (supposedly, since we got this from the North America dev team ... yup) stated that they will be using the pre-season time to monitor the game mode and decide on necessary adjustments. A lot of players have taken this to mean that they will be balancing the actual jobs. Whereas, that could be true, I think that it's far more likely for them to be adjusting the game mode itself, such as supply box hp bars, debuff timers, spawn timers, etc. What I'm really hoping for is to see them also make an adjustment to the ranked game modes to increase the level cap and restore the Morale bonus. It's not likely, but it is what I would definitely like to see. IF, hypothetically, it did happen, it would probably not happen until the second pre-season at the earliest (in order to give newly interested players time to catch up in ranks), but it would be nice to see eventually.
Greetings fellow PvPers,
We have some additional details regarding The Feast to share with you.
During the Letter from the Producer LIVE, we mentioned that only the opposing team can pick up medals that are dropped from your teammates. However, in situations where the medals are not picked up within a certain amount of time, then they will be returned to their owner.
As The Feast will be played with an item level sync it will be treated the same as Seal Rock, where morale and the effects of materia will not be taken into account. Additionally, in order to open it up to a wider range of players, consumable items such as food and potions cannot be used.
Tony "Zhexos" Caraway - Community Team
Interesting, though why keep Morale in the game at all if it continues to serve very little purpose? Why keep PvP Materia in the game if it continues to not have much use?Greetings fellow PvPers,
We have some additional details regarding The Feast to share with you.
During the Letter from the Producer LIVE, we mentioned that only the opposing team can pick up medals that are dropped from your teammates. However, in situations where the medals are not picked up within a certain amount of time, then they will be returned to their owner.
As The Feast will be played with an item level sync it will be treated the same as Seal Rock, where morale and the effects of materia will not be taken into account. Additionally, in order to open it up to a wider range of players, consumable items such as food and potions cannot be used.
Also, are there any updates regarding Frontlines in the upcoming patch?
Last edited by TheWaywardWind; 02-09-2016 at 09:45 AM.
So are we getting a level 60 Wolves Den any time soon?As The Feast will be played with an item level sync it will be treated the same as Seal Rock, where morale and the effects of materia will not be taken into account. Additionally, in order to open it up to a wider range of players, consumable items such as food and potions cannot be used.
Because I have a stock of PvP Materia and morale gear just waiting...
http://king.canadane.com
Can you please clarify if this includes icarus wings and regain feathers?Greetings fellow PvPers,
We have some additional details regarding The Feast to share with you.
During the Letter from the Producer LIVE, we mentioned that only the opposing team can pick up medals that are dropped from your teammates. However, in situations where the medals are not picked up within a certain amount of time, then they will be returned to their owner.
As The Feast will be played with an item level sync it will be treated the same as Seal Rock, where morale and the effects of materia will not be taken into account. Additionally, in order to open it up to a wider range of players, consumable items such as food and potions cannot be used.
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