Immediately after the fight beside the Lifemend Stump, the player is moved to an instance containing three NPCs. Upon speaking with the NPC Colbert, the following block of dialogue was given:
I've emboldened the problem sections as I saw them.Colbert: We're no good, it's true. But it ain't our fault! I-I'm from a broken home, I am. And Bryce, there--well, he ain't never bedded a woman, so his head's a bloody mess...i-if you'll pardon me for sayin' so,...i-if you'll pardon me for sayin' so, m'lady)>. But we'll walk the straight and narrow from here on in. Honest we will!
As you can see, the emboldened section contains two instances of the same phrase, before the player-gender-specific address ('m'lady' - I assume in the event of a male character, this would be replaced with 'm'lord'?), which is itself followed by the I assume erroneous ')>' (code fragment? If I get the opportunity I'll go through it with Forra, too; see if that )> is from the gender flag being called improperly or something).
I've also submitted this through the support site's contact form.