Orly? Ahahahaha....Not really, this isn't half minute cooked, these relics were already being announced pre-heavensward release in live letters and conferences.
So no, this wasn't a last minute thing, it does however look like a last minute thing given at how abysmal the content of the relic is, I'm glad you have noticed this and came to the conclusion that it's a last minute thing, given at how poorly it looks.
Welp, I stand corrected.
I wouldn't insult F2P style with how FFXIV does things. Atleast with F2P grinding it's actually worth it. The more grind, the better the item, stats, and everything else. Have you seen the stats? Boring.
Lmao it's sad that this actually seems like something they would do.
it feels uninspired at least. just feels like a copy and paste of the old 2.0 relic
It is bad enough with the grind, but you need 16 HQ items too. Those are gonna be millions each for months. Sorry, but this is ridiculous. Yoshi P is incompetent and need to be fired at this point.
It's one thing to not get those relics for free because they're the same as raid weapons, but this kind of grind is ridiculous.
They also said previously that the grind wouldn't be as bad as the previous relics, but they went ahead and made it by far worst than all the previous steps combined at their release.
Worst part is they know they went too far, but they obviously don't give a ****. They will say they will fix it for the next step, but will go ahead and do even worst for the next part of the quest.
Last edited by GigaGaia; 12-17-2015 at 02:11 AM.
Yeah, because Everything in FFXIV 3.X isn't re skinned 2.X. Hell, they even added new atmas.Did you read the second half of my post? It's only less than zero IF it becomes obsolete in a few months which we totally don't know. If it does, then yes. You are absolutely right. I, for one, don't think it will. I probably won't get to work on this until I know for sure, though.
Relics isn't content. The fuss is about SE being lazy and not implementing actual content in its game.Before 3.15: Wahhhhhhhhhhh. XIV is boring and no content. I have no reason to log in. Fix it pls SE.
After 3.15: Wahhhhhhhhhhh. Relics take too long, I dont want to log in everyday. Fix it pls SE.
Do it, or dont . Easy. Your RL wont change if you have a relic in XIV or not, so im not sure what the fuss is about.
It's not about not having something to do logging in everyday. I have something to do (potentially) everyday with roulettes, etc.Before 3.15: Wahhhhhhhhhhh. XIV is boring and no content. I have no reason to log in. Fix it pls SE.
After 3.15: Wahhhhhhhhhhh. Relics take too long, I dont want to log in everyday. Fix it pls SE.
Do it, or dont . Easy. Your RL wont change if you have a relic in XIV or not, so im not sure what the fuss is about.
It's about not adding any new content. It's about running old content (Alex Normal, 640 times) for a weapon. Not even a new trial or anything or for the quest. It's just as lazy and uninspired as the previous relic treadmill post atma phase.
Yea I kinda agree here. The rest of the stuff isn't so bad but I don't think there should be money changing hands for the relic. Like high end crafters don't already have millions more gil than non-crafters. One of the main reasons I never completed the old quest, I wasn't going to spend millions on crafted items, so I grinded and got most crafts to 3* stats, by that time the expansion was closing in and I didn't even bother to finish lol
Last edited by whiskeybravo; 12-17-2015 at 02:16 AM.
The demand for the relic crafted pieces is high, supply will follow fairly quickly just like with the zodiac. Give it a few days and it will be affordable. The first ones to the jump are just trying to get crazy profits but that will end fairly quickly. It won't be "millions for months" at all.
I would LOVE some horizontal progression, but they would have to rework the entire game to make it work. I just don't see that happening.You know, instead of nerfing this grind what I would like to see if horizontal gear emphasizing different stats and basically give us some options. That way we don't have to up the ilvl by five or ten every patch, just add new things that make different combinations and make content that requires those combinations to clear. That way the relic will be ten or fifteen ilvls ahead for a long time. And people keep doing the relic grind to have an edge over the breadth of end game gear.
Any feedback on this suggestion? This might be what both sides are looking for
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