Aye upon further thought, I'm not sure where I was going with that point. It's probably my mind trailing off.
You're being ignorant, or very selective again.
I'll be using data from this source, this source and this source. But as one of it is outdated, I'll be using the numbers of Darksteel Scutum and use that as reference for 3.0 gear
A tower shield of current ilvl would have 14-15% chance to block for 28% worth of damage with the Hive Scutum. Over time that's good for 3.92-4.2% physical mitigation.
The base parry is supposedly 10%, so I'll just go with that. Parrying always mitigates 20% of physical attacks when it occurs. Corrected with shield for paladin the mitigation over time is:
Paladin: 5.62-5.92%
Warrior: 2%
Dark Knight 2%
That's over 3% difference. In case you haven't noticed, the "active mitigation" numbers in your opening post are between 2% and 5%. If you consider tower shields being a thing for 3.0 lately and sheltron guarantees a block, it guarantees a/an additional 28% mitigation on any physical tankbuster. While warriors can do something similar with Raw Intuition, it's CD time is significantly higher and isn't readily available for every physical tankbuster like how Paladins have Sheltron available.
Yes, I'm glad you realise that. I hope you do realise that the "active mitigation amount" you've presented in your opening post is also irrelevant. Also: Inner beast also has the shortest duration - Not like this should be an issue for warriors who know what they're doing.
You conveniently used Thordan EX's AoE damage - Which isn't dependant on the tank either as it's not concentrated on the tank - as an argument in an earlier post:You can also mention I didn't include fight duration, since, if the fight is shorter, the tank and the raid will take less damage overall, and self healing skills.
As for group collabored mitigation, it really doesn't depend on the tank, so there's no reason it should affect their relative numbers.
You're being very selective again on the data you're choosing.
We're talking about mitigation here and I doubt anyone here doubts the Paladin's position with the DPS driven meta, thus irrelevant.
As for "king of mitigation", on attacks where it counts they actually do possess the most mitigation. Whether they actually deserve the title of "king" is another story. Warriors using everything they have on a physical attack mitigates 48.16% of the damage. Sentinel combined with Shield Oath has 48.16% at the expense of one CD. Even if it's their longest CD aside from Hallowed Ground. For the next tankbuster within the next 90 seconds, Warriors are down to 19% mitigation. That's less than what just Shield Oath or Rampart has to offer. If it was a magical attack, warriors would have even less mitigation. Dark Knight on the other hand would hold a much better position. Their weakness for repeated physical tank busters becomes very apparent.
The new content caters the Dark Knight job far more than Paladin. But if Dark Knights were around for coil, they would have been the least favourite tank.
Last edited by Lyrica_Ashtine; 11-24-2015 at 11:07 PM.
You seem to completely forget the eHP thing. Defiance (Equivalent to Shield Oath for tank busters) and Thrill of Battle + Convo (equivalent to 17% mitigation) also exist. And you're again forgetting Raw Intuition. The king of mitigation right now is WAR, bottom line.As for "king of mitigation", on attacks where it counts they actually do possess the most mitigation. Whether they actually deserve the title of "king" is another story. Warriors using everything they have on a physical attack mitigates 48.16% of the damage. Sentinel combined with Shield Oath has 48.16% at the expense of one CD. Even if it's their longest CD aside from Hallowed Ground. For the next tankbuster within the next 90 seconds, Warriors are down to 19% mitigation. That's less than what just Shield Oath or Rampart has to offer.
He's talking about mitigation. I mentioned eHP in my one of my previous post and I did include Raw Inuitition in the Warrior mitigation percentage in this post.
Last edited by Lyrica_Ashtine; 11-24-2015 at 11:53 PM.
...What? If a Warrior throws every Physical Friendly tool at something(This being Defiance, Raw Intuition, Vengeance, Thrill+Conva, Path, Foresight, and Inner Beast) it is an effective 75.36% reduction in damage. Exactly 90 seconds later they can toss everything except for Vengeance and Thrill+Conva back in there to get 57.6%. If PLD does exactly the same thing they have 77.1% on the first hit and 58.5% 90 seconds later.We're talking about mitigation here and I doubt anyone here doubts the Paladin's position with the DPS driven meta, thus irrelevant.
As for "king of mitigation", on attacks where it counts they actually do possess the most mitigation. Whether they actually deserve the title of "king" is another story. Warriors using everything they have on a physical attack mitigates 48.16% of the damage. Sentinel combined with Shield Oath has 48.16% at the expense of one CD. Even if it's their longest CD aside from Hallowed Ground. For the next tankbuster within the next 90 seconds, Warriors are down to 19% mitigation. That's less than what just Shield Oath or Rampart has to offer. If it was a magical attack, warriors would have even less mitigation. Dark Knight on the other hand would hold a much better position. Their weakness for repeated physical tank busters becomes very apparent.
The new content caters the Dark Knight job far more than Paladin. But if Dark Knights were around for coil, they would have been the least favourite tank.
OKay but do you know that eHP is an equivalent to direct mitigation ? You don't seem to know what you're talking about here.He's talking about mitigation. I mentioned eHP in my one of my previous post and I did include Raw Inuitition in the Warrior mitigation percentage in this post.
You'll have to throw that at the OP as he's not including eHP or self healing. I'll respond with similar circumstances....What? If a Warrior throws every Physical Friendly tool at something(This being Defiance, Raw Intuition, Vengeance, Thrill+Conva, Path, Foresight, and Inner Beast) it is an effective 75.36% reduction in damage. Exactly 90 seconds later they can toss everything except for Vengeance and Thrill+Conva back in there to get 57.6%. If PLD does exactly the same thing they have 77.1% on the first hit and 58.5% 90 seconds later.
Well that's a dumb reaction. You should have corrected him then and bring eHP to the calculations instead of just "respond with similar circumstances".
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