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  1. #31
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    (47)
    Tony "Zhexos" Caraway - Community Team

  2. #32
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Any chance of getting them in Private Estates as well?
    (2)
    http://forum.square-enix.com/ffxiv/threads/113554
    "In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that."
    Apparently, FFXIV is a thing of the past.

  3. #33
    Player
    Victoria_Silverdawn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    79
    Character
    Victoria Silverdawn
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Xerius View Post
    Any chance of getting them in Private Estates as well?
    I dont think it should be added to Private estates... theres no FC content as it is... at least the FC crafting station made a reason to be in a FC, I know there will be people who dont want to be in a FC... but then they dont need the crafting station, since it was created for airships originally to get certain mats and Diadem, and they made a way for ppl without a FC to do Diadem ... but thats my 2 cents.
    (23)

  4. #34
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Are they also considering the level requirements for some item placements too? Like my lvl 56 blacksmith (or 57 cant remember) can't place in adamantite nuggets on a project because it's level 58, but I can make it. It's rather annoying.
    (9)
    Last edited by Kurogaea; 01-21-2016 at 10:33 AM.

  5. #35
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I'd be in support of removing the requirement for beginning phases, but I kind of like it for the final step. It helps create camaraderie within an FC. Having to do it for so many steps can be annoying, but the idea of requiring a party isn't a bad one.
    (1)

  6. #36
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    When I first heard about FC crafting I thought it would be like Synergy in FFXI or at least something that required all players in the party to participate. Having a level 1 crafter afk in your party doesn't really build camaraderie imo.
    (11)

  7. #37
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Quote Originally Posted by SnugglesD View Post
    I'd be in support of removing the requirement for beginning phases, but I kind of like it for the final step. It helps create camaraderie within an FC. Having to do it for so many steps can be annoying, but the idea of requiring a party isn't a bad one.
    I'd love to see them removed for the Aetherial Wheels. I can easily craft those on my own, but need 3 others to finish it.
    (5)

  8. #38
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I've personally seen no practicality in the group requirement and have personally seen on more than one occasion where it made the issue worse.

    My FC has multiple crafters but only one has the ability to master craft. So here we are sitting around while he does all the work. But unless at least three others are on he can't even work on the projects.

    The requirement would probably be better if abolished entirely. It severs no purpose other than to be an unnecessary hindrance. And we already have enough of those with specialist crafting. Halone Forbid should a component one day need MULTIPLE Specialist items.
    (9)

  9. 01-21-2016 08:30 PM

  10. #39
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I mean, I don't care about needing a light party of crafters for airship parts and housing, but aetherial wheels should be solo-craftable for sure. I've been trying to get my own FC reliant on wheels rather than buying company actions outright for a while now. But it's not easy when I need a light party of crafters to craft this stuff on a regular basis.
    (5)

  11. #40
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    FINALLY

    I am the Master of an FC on the Exodus server, and sadly, also the only active player of a current group of 4 players active in a standard patch cycle.

    It is nice to see that the Dev Team is really considering this since I have been arguing this point since the beginning. However, since then, I will also say that it does deal some other points:

    1. I will totally agree that items (aetherial wheels and crystals) should be solo craftable after something like a single airship section is created by an FC. There are plenty of reasons (as HakuroDK points out) that having this as solo content, but gated behind an simple first build of something else, is very advantageous to an FC. A single FC crafter/gather or two FC members could make an FC completely self reliant on actions, which would allow for more FC credits to be used for airship and other things down the road. SE is getting their credit payment anyway, so throw a bone to the FCs for a freebie.

    2. I also totally agree with SnugglesD about changing the majors (airship, housing, and futures) to a team final, or base it on item requirement, need 5 mats, have to have a team to progress type of thing. 3 mats, solo progression, or something like that.

    3. Even though I complained since the beginning about the team aspect of the FC crafting, I have been fortunate and truly blessed by the Fury that other players answer the call well when my FC has needed additional help to progress. However, I also know not every FC or even every server has this much help either. To those who trial, I am sorry for lack of aid available.

    4. Kurogaea made a great point that I also have not been happy with, mainly since I was not one of the genuine with regards to the huge grind that was the 2.x crafting progression, I am paying for it now. The level requirements in some ways really are a joke. Mainly due to the fact that sometimes, you will see something that is a lvl 20 craftable, but the workshop wants you to be lvl 42 to be able to add it to the mats que. I would personally like to see it change to more of a flatline of levels 10, 20, 30, 40, 50, 60. The oddities really make it a royal pain. Also, keep the items within their actual level requirement. the odd balls that are low level but high level add requirement has never made sense to me. I get the exp for making it, but my FC mate who is level gets the exp for adding it, serious kill joy.

    Love it or Hate it, lets hear it!
    (2)
    Last edited by Aoxaviar; 01-21-2016 at 11:42 PM.

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