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Q: You mentioned that we would be in instances with other parties, but does that mean there will be struggles to claim monsters or treasure chests?
A: I’ll explain using gameplay.
While not an answer to the question, we made adjustments to the party list UI so that party members that are not nearby have their names greyed out. When they get closer, their names will appear as normal in the party list. Additionally, information will be displayed in the mini-map regarding which direction your party members are.
As you can see, the map is very large, and up to nine parties will be able to enter the instance. Think of it as a field area that fits nine parties. You’ll be able to communicate with others as well through shouts and such. During a test play session with the developers, we saw various shouts asking for help, and we would go over to their location and give a hand.
In regards to reward distribution, since there are nine parties, while there may be situations where you are uniting with them to fight, the fundamental design is that of a field area, so the concepts are the same. In field areas,
the first to attack a monster will secure drops, and those who attack afterwards will be entitled to rewards after dealing a certain amount of damage to the monster’s HP. This same rule will be applied to Exploratory Missions, so we’d like players to team up with other parties and defeat a large number of monsters. However, unlike the FATE system,
there is no system in place for earning rewards through generating enmity. If we had this kind of system in place, it would like to situations where players just continuously use Flash to get rewards.