Events
  • [dev1003] A new Grand Company-related sidequest has been added:

    NameClientLocation
    Gone with the WindAlaireGridania (8,5)

  • [dev1134] A “leve history evaluation” feature has been added.
    If you have between six and eight leves in your Leve History (main menu » Journal), then you may choose to have that history evaluated at the Guildleve Counter in any of the realm’s Adventurers’ Guilds. Based on the evaluation, you will be given the option to trade your used leve plates for a single new levequest that features a special completion bonus.


    The following are all factors taken into consideration in the evaluation:
    • How many faction levequests of a specific type are in your history
    • How many different types (Valor, Tenacity, Wisdom, etc.) of leves are in your history
    • How many city-states you have accepted leves from
    • Whether all the leves in your history have the same border
    • The level of your highest class
    Combinations of the aforementioned factors will determine the size of the completion bonus. Factors that determine all additional compensation (guild tokens, etc.) are the same as those for normal levequests.

    * One leve allowance will be required to accept the levequest awarded after the evaluation.
    * Completion bonuses added to the leve will be reflected in the leve details viewable in the Journal.
  • [dev1028][dev1136] The following beast tribe stronghold is now accessible:


    NameLocationRecommended for
    NatalanCoerthas Central
    Highlands (42,19)
    Full Party (Lv. 45+)
    The aforementioned sidequest “Gone with the Wind” does not need to be accepted to access Natalan.

Battle
  • [dev1196] New enemies have been added.

  • [dev1031] New notorious monsters have been added.


    EnemyLocation
    Lozol Totoloq the DecapitatorNatalan (42,21)

  • [dev1197] The strength of low-level enemies has been adjusted.
    The HP of enemies between levels 1–15 and the amount of damage they deal have been reduced. These changes will be most evident at level 1 and gradually decrease as the enemy’s level approaches 15.
  • [dev1198] Spawn locations have been added for the following enemies.

    EnemyLocation
    Brutal SheepCoerthas Eastern Lowlands (52,33)
    Coerthas Eastern Lowlands (55,35)
    Coerthas Eastern Lowlands (55,31)
    * This change was made to address the lack of karakul fleece, which is dropped by the brutal sheep. Further changes are planned to address similar material shortages.

  • [dev1199] The rate of TP loss while not engaged in combat has been reduced from 300 TP per 3 seconds to 90 TP per 3 seconds.

Items
  • [dev1200] The prices of items sold by the following NPC vendors have been adjusted:
    • Iron Thunder – Limsa Lominsa Battlecraft Ward
      Conayn – Gridania Battlecraft Den
      Reluctant Boar – Ul’dah Battlecraft Row

      ItemBeforeAfter
      Bronze Dagger
      4,5002,700
      Bronze Spatha
      23,4007,956
      Bone Hora
      5,3003,180
      Bronze Knuckles
      24,0728,665
      Bronze War Axe
      7,0004,200
      Bronze Labrys
      33,69611,456
      Maple Shortbow
      6,8004,080
      Wrapped Maple Longbow
      32,76011,138
      Bone Harpoon
      6,8004,080
      Iron Spear
      47,04013,641

    • Broenfohc – Limsa Lominsa Spellcraft Ward
      Drest – Gridania Spellcraft Den
      R'zalikko – Ul’dah Spellcraft Row

      ItemBeforeAfter
      Maple Wand
      4,9002,940
      Budding Maple Wand17,2486,554
      Bone Staff7,1004,260
      Brass Cudgel33,0009,900

    • Faezghim – Limsa Lominsa Armorfitters Ward
      Odibrand – Gridania Armorfitters Den
      Isaulde – Ul’dah Armorfitters Row

      ItemBeforeAfter
      Dodoskin Pot Helm13,3956,027
      Leather Pot Helm53,32314,397
      Hempen Acton19,1368,611
      Dodoskin Harness44,88016,156
      Cotton Tabard53,76015,590
      Cotton Acton76,17620,567
      Leather Jacket105,00026,250
      Bronze Mitt Gauntlets15,7085,654
      Leather Armguards36,7509,187
      Iron-plated Jackboots31,4497,862

    • G'sumbla – Limsa Lominsa Lower Tailors Ward
      Seburga – Gridania Lower Tailors Den
      Frageorloix – Ul’dah Lower Tailors Row

      ItemBeforeAfter
      Straw Hat
      9,0003,600
      Cotton Scarf13,1044,455
      Dodoskin Skullcap26,9287,539
      Hempen Doublet Vest30,60011,016
      Cotton Shepherd's Tunic48,62013,613

    • T'zanza – Limsa Lominsa Lower Tailors Ward
      Kyneburg – Gridania Lower Tailors Den
      Keaira – Ul’dah Lower Tailors Row

      Item
      BeforeAfter
      Hempen Work Gloves5,3132,922
      Sheepskin Mitts6,6973,013
      Dodoskin Wristguard4,9281,872
      Cotton Halfgloves15,7504,725
      Dodoskin Ringband19,2865,592
      Leather Mitts26,6617,198
      Dodoskin Hunting Belt11,2204,039

    • Shaylee – Limsa Lominsa Lower Tailors Ward
      Urith – Gridania Lower Tailors Den
      Waldhere – Ul’dah Lower Tailors Row

      ItemBeforeAfter
      Hempen Kecks5,8032,611
      Dodoskin Subligar13,4644,847
      Cotton Shepherd's Slops17,9525,026
      Sheepskin Leggings7,6543,444
      Dodoskin Shoes5,6322,140
      Dodoskin Caligae
      17,9526,462
      Dodoskin Espadrilles20,9445,864
      Leather Leggings30,4708,226

    • Syneyhil – Limsa Lominsa Fieldcraft Ward
      Grillairmais – Gridania Fieldcraft Den
      Tetetoka – Ul’dah Fieldcraft Row

      ItemBeforeAfter
      Plumed Bronze Pickaxe26,6008,512
      Iron Hatchet31,8009,540
      Elm Fishing Rod33,0009,900

    • Thora – Limsa Lominsa Tradescraft Ward
      Templeton – Gridania Tradescraft Den
      Amenie – Ul’dah Tradescraft Row

      ItemBeforeAfter
      Chocobotail Saw
      33,6009,744
      Birdsbeak Hammer26,6008,512
      Bronze Raising Hammer26,6008,512
      Bronze Ornamental Hammer26,6008,512
      Brass Head Knife26,0688,341
      Bat Fang Needle21,5046,236
      Brass Alembic30,6009,180
      Iron Skillet31,2009,360

    • Tylswaen – Limsa Lominsa Upper Decks (7,5)
      Zagylhaemr – Gridania (6,6)
      Etgar – Ul’dah Merchants Strip (6,4)

      ItemBeforeAfter
      Bronze Dagger4,5002,700
      Bronze Spatha23,4007,956
      Bone Hora5,3003,180
      Bronze Knuckles24,0728,665
      Bronze War Axe7,0004,200
      Bronze Labrys33,69611,456
      Maple Shortbow6,8004,080
      Wrapped Maple Longbow32,76011,138
      Bone Harpoon6,8004,080
      Iron Spear47,04013,641
      Maple Wand4,9002,940
      Budding Maple Wand17,2486,554
      Bone Staff7,1004,260
      Brass Cudgel33,0009,900
      Plumed Bronze Pickaxe26,6008,512
      Iron Hatchet31,8009,540
      Elm Fishing Rod33,0009,900
      Chocobotail Saw33,6009,744
      Birdsbeak Hammer26,6008,512
      Bronze Raising Hammer26,6008,512
      Bronze Ornamental Hammer26,6008,512
      Brass Head Knife26,0688,341
      Bat Fang Needle21,5046,236
      Brass Alembic30,6009,180
      Iron Skillet31,2009,360

    • Waebahct – Limsa Lominsa Upper Decks (7,5)
      Naih Khamazom – Gridania (6,6)
      Ganelon – Ul’dah Merchants Strip (6,4)

      ItemBeforeAfter
      Straw Hat9,0003,600
      Cotton Scarf13,1044,455
      Dodoskin Skullcap26,9287,539
      Hempen Doublet Vest30,60011,016
      Cotton Shepherd's Tunic48,62013,613
      Hempen Work Gloves5,3132,922
      Sheepskin Mitts6,6973,013
      Dodoskin Wristguard4,9281,872
      Cotton Halfgloves15,7504,725
      Dodoskin Ringband19,2865,592
      Leather Mitts26,6617,198
      Dodoskin Hunting Belt11,2204,039
      Hempen Kecks5,8032,611
      Dodoskin Subligar13,4644,847
      Cotton Shepherd's Slops17,9525,026
      Sheepskin Leggings7,6543,444
      Dodoskin Shoes5,6322,140
      Dodoskin Caligae17,9526,462
      Dodoskin Espadrilles20,9445,864
      Leather Leggings30,4708,226
      Dodoskin Pot Helm13,3956,027
      Leather Pot Helm53,32314,397
      Hempen Acton19,1368,611
      Dodoskin Harness44,88016,156
      Cotton Tabard53,76015,590
      Cotton Acton76,17620,567
      Leather Jacket105,00026,250
      Bronze Mitt Gauntlets15,7085,654
      Leather Armguards36,7509,187
      Iron-plated Jackboots31,4497,862
  • [dev1200] The following NPC vendors have received new inventory:
    • Iron Thunder – Limsa Lominsa Battlecraft Ward
      Conayn – Gridania Battlecraft Den
      Reluctant Boar – Ul’dah Battlecraft Row
      Tylswaen – Limsa Lominsa Upper Decks (7,5)
      Zagylhaemr – Gridania (6,6)
      Etgar – Ul’dah Merchants Strip (6,4)

      ItemCategory / Requirements
      Square Maple ShieldShield / Requires: GLA CNJ THM / Required Level: 5
      Bronze BucklerShield / Requires: GLA THM / Required Level: 14
  • [dev1201] Rowena (Ul’dah Merchants Strip 6,4) now only requires Allagan runestones in exchange for the various gear in her master’s collection.

  • [dev1202] The rate at which the Disciple of the Land ability Fingerprints of the Gods triggers has been increased. Also, once the ability has triggered, its effect will remain active for all gathering attempts at the current gathering point.

System
  • [dev1203] Actions and abilities set to the action bar are now saved when changing classes.
    When changing to a class for which action bar settings have been saved, those settings will automatically be loaded. Any recast timers in place will not be reset by changing classes.

    As part of this feature, the below changes have been made:
    • Bar placement of weapon-specific actions (e.g., conjurer’s Spirit Dart) is now saved.
    • Bar placement of the Throw action is now saved. Throw may also be overwritten by other actions and unequipped from the action bar. If saved, Throw appears even when changing classes with no throwing weapon equipped. If the Throw command is overwritten or removed from the action bar, equipping a throwing weapon will cause it to automatically be set to the first available slot.

    The bar placement of the Stone Throw action is saved when changing to a Disciple of War or Magic class, but not when changing to a Disciple of the Land of Hand class.

    * Saved action bar settings are loaded automatically when changing classes. Since it is possible to change from a level 50 class to a level 1 class, or to change between classes with significant differences in action bar settings, it is necessary to reset existing action bar settings to implement this feature. Action bars will therefore be cleared when changing to a class for the first time after patch 1.19a goes live. Player action bar settings will then be loaded for all future changes to that class. We apologize for any inconvenience resulting from this.
  • [dev1204] Map markers are now displayed for the following NPCs.
        
    NPCLocation
    TylswaenLimsa Lominsa Upper Decks (7,5)
    WaebahctLimsa Lominsa Upper Decks (7,5)
    ZagylhaemrGridania (6,6)
    Naih KhamazomGridania (6,6)
    EtgarUl'dah Merchant Strip (6,4)
    GanelonUl'dah Merchant Strip (6,4)
  • [dev1205] The following error message now displays when attempting to log in during server maintenance:
    The server is undergoing maintenance. Please try logging in again later.

Resolved Issues
  • The following known issues have been addressed:
    • An issue wherein the amount of EXP yielded was not adjusted properly when low- and high-level players were grouped together.
    • An issue wherein Well Fed status effects for Attack Power, Accuracy, Attack Magic Potency, Magic Accuracy, and Magic Evasion would grant unintended benefits.
    • An issue wherein Disciples of the Hand logging in for the first time after patch 1.19 were unable to attach materia to gear unless they changed classes.
    • An issue wherein HQ items could not be delivered in Grand Company supply and provisioning missions.
    • An issue wherein character animation would not display correctly when switching from active to passive mode while moving.
    • An issue wherein an enemy’s Magic Resistance would not function as intended when transferring an enfeebling effect to it via the thaumaturge ability Contagion.
    • An issue wherein battles could not be sustained with an enemy that had left its territory.
    • An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while following a PC or NPC using Auto Target Lock and Autorun.
    • An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while in first-person camera mode.
    • An issue wherein untradable items that are stackable would not stack as intended when received in multiples from another player via the Loot List.
    • An issue wherein the system message “Materia conversion successful!” would not fade as intended.
    • An issue wherein setting two chunks of ore in the synthesis display would render certain items selectable that the player should otherwise be unable to craft.
    • An issue wherein the level requirements for crafting the following items were incorrect:
      • Rubellite
      • Turquoise
      • Amber
      • Tourmaline
      • Spinel
      • Zircon
        Correction: Level 21-30 → Level 31-40
    • An issue wherein the dyes used to color boarskin jerkins were incorrect.
      • Boarskin Jerkin (black)
        All-purpose Red Dye → All-purpose Black Dye
      • Boarskin Jerkin (grey)
        All-purpose Brown Dye → All-purpose Grey Dye
      • Boarskin Jerkin (red)
        All-purpose Black Dye → All-purpose Red Dye
    • An issue wherein certain abilities were unusable on synthesis items.
    • An issue wherein keyboard functions could not be assigned to Ctrl+Directional Arrow (↑,↓).
    • An issue wherein mapping buttons other than the Directional Arrows (↑,↓) to anchor movement (up and down) would render the player unable to scroll the action bar.
    • An issue wherein server failure would occur under certain conditions.
    • An issue wherein certain information shown in the credits was incorrect.
    • An issue wherein the Sleep status could not be lifted with healing magic such as Cure.
    • An issue wherein enemies in the sidequest “Fishing for Answers” would not spawn as intended.
    • An issue wherein character animation for shield abilities would not display correctly.
    • An issue wherein the thaumaturge ability Contagion would display a system message indicating failure even when executed successfully.
    • An issue wherein the pugilist action Prime Conditioning would not grant the effects intended.
    • An issue wherein certain log elements were not being displayed as intended.
    • An issue wherein the additional effect granted by a weapon would remain active even when another weapon had been equipped in its place.
    • An issue wherein certain untargetable items could be targeted in the battles “Bowl of Embers” and “Bowl of Embers (Hard).”
    • An issue wherein combat would not end properly in Dzemael Darkhold.