Good point, with this. This is probably the real answer.
I was sure there was something in the prepatch notes which says this would only affect duties which can't be accessed with dutyfinder. For all other duties the penality would be removed. Did i read something wrong?
OP does make a fairly good point. While its not the case for my group right now, thru second and final coil my groups setup was PLD-WAR DRG BRD-SMN-BLM WHM-SCH. SMN is a great job to have for Dot and support for battle raises without sacrificing the healer's time/mp on the tank(s) in case something happens. While BLM is just a great burst damage job. While SMN is now king of AoE damage, That title was BLM's.
Errr.. I'm sidetracking. Yea, there are some groups that roll dual casters, and bard/mch is pretty much a standard spot in all groups. Now its in a way forcing us to use two melee instead of giving the option to give two melee or two casters. Regardless of which setup is superior, its still an attempt at forcing party makeups.
Thank's for that A3S.
OP here, just poking in for a response to "you should have 2 melee DPS because reasons" arguments.
In terms of min maxing for teams trying to get world first, two melee is probably ideal. This topic isn't about that.
Not all teams care about world firsts. Some teams are just getting started, and their FC happened to have three ranged DPS players so that's what they use. Up until this change was announced, there was no reason this team was "invalid" or "unbalanced"; with a little extra gear and practice, they could overcome the slightly lower DPS output of their chosen party makeup without undue problems. For these kind of beginner teams, limit break is the difference between getting an A2 kill or having to grind for another couple of weeks to squeak out the DPS.
Keeping a new static together is hard, I know from being my team's raid leader. This kind of arbitrary enforcement of the dev's ideal party makes forming teams even harder, which isn't what our community needs.
"Dungeons and trials accessible solo via the Duty Finder:" Multiple job nerf removed
"Dungeons and trials requiring a full party to register via the Duty Finder:" This is where the nerf hits
So it hits top level raids for ~6 months, and extreme trials for ~3 months.
Hey everyone,
During the Japanese patch note reading, Yoshi-P mentioned that there has been a lot of feedback since the release of the preliminary patch notes, and he has been discussing this with the development team. As a result, they have decided to remove this feature and revert the system back to how it was originally. This will be done in a hotfix as early as possible.
This feature was originally intended to be added to allow more players with different jobs to be able to participate in end-game content, as well as keep the job setup to 2 tanks, 2 healers, and 4 DPS. However, they are aware that there are still many groups challenging Alexander (Savage) with their current groups, and also know how difficult it is to currently make a group for this content. Due to this, they will be fleshing out the feature a bit more, and plan to add it back in Patch 3.2.
We apologize for any issues this may cause your groups and ask you to please wait patiently until the hotfix for this to be reverted back.
Tony "Zhexos" Caraway - Community Team
inb4 "Limit Break will not charge if there is not two tanks, two healers. any DD selection is fine."
So a hotfix to remove this change and then coming back in 3.2 with the adjustments. Hrmm....
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