So i posted awhile back showing rotations with no prebuff prior to boss pulls and didnt get much feedback beside the fact that im losing "time", and i still cant wrap my head around why is it beneficial to prebuff all your mch buffs before engaging in combat. sooo unless someone gives me a answer, heres my reasoning on how this rotation may serve you better.
*Edit again so people can see*
I am going to post video link up here first because it seems that people are not even reading what i wrote. so watch video to see how every works and then comment on regards of my questions. if not, then READ carefully. Thanks
https://www.youtube.com/watch?v=_fRP...ctjkdTltrpb1Wn
*EDIT* - So no one seems to want to answer my question and explain why using prebuffs is beneficial, so i am going to use my theory here on why it is NOT good.
Ok, so to start off, us being machinist, we are dps/support classes right? yes ok, one job is being dps...ok and then as a dps..is it not optimal to maximize our dps output? yes , no? ok if yes ,then how come it is beneficial to use the buffs time on doing nothing? like for 2-4secs of the 4 buffs, it is not going to ANY damage increase at all. Duration of HE,B4B,RS = 20secs, Turret = 24-5ish. Ok so wasting 10-20% of buff's damage increase(especially now that you've stacked it to +20%,+10%,+15% dex, -5% vunerability on enemy,i dont know how the math works when it stacks but it seems that it adds up to alot) is good for your dps output? If so, then how other dps classes are sooo meticulous about how they do their rotations? like how come they are able to fit n weave in their buffs accordingly to their attacks so it benefits their maximum output instead of blowing all their buffing CDS right away? I really dont get it, so pleaseee explain to me WHY do we waste the increased damage on nothing??? Also, if you are going to say well 2-4secs isnt much. THEN whyy would me delaying it during fight in order to maximize EVERY SHOT during and b4 wildfire is not beneficial to our dps output??? the only reason i can think of in using your buffing cds right away instead of weaving it without GB so you get autoattacks too(also a plus in not starting with gb) is when you literally have a instance where pre-buffing vs non pre-buff (6-7secs difference) is going to effect where i am unable to use my buffs to its fully extend. *End edit*
*opener is intended for end game bosses where you have 60 secs before engaging in boss*
like lets say even A1 Normal. during run to faust, reload your ammos . qr till boss.
i've mainly been in static so everyone usually preps first anyways for savage.
*edit im going to post seconds involved so there is a better understanding of timeline*
Rotation goes : (# = ammo left) {used for seconds}
NO pre buffing, NO GB (5 ammo prior pull) -
{tank pulls} -
{1} Hotshot(4) + Autoattack
{2} Hypercharge
{3} Blood 4 blood
{4} AA + Slug(3)
{5} Hawk's eye
{6} Raging strikes
{7} AA + split shot(2)
{8} GB ON
{9} Pot
{10} Leadshot(1)
{11} Wildfire
{12} Cleanshot(0 left but still has +20 potency from ammo that was used)
{13} Rapid fire
{14} reload
{15} Slug shot(4)
{16} Reassemble
{17} Clean shot(3)
{18} Gauss round
{19} Split shot(2)
{20} Ricochet
{21} Slug shot(1)
{22} Head graze
{23} Quick reload
{24} Clean shot (1 left still cause QR)
{25} Blank
{26} GB off
{27} Split(with ammo buff) + AA and then Wildfire blows up. KABOOM.
*entire rotation timing exactly to video listed below, and ive run multiple tests, it matches everytime*
ok before you start bashing at me, let me explain it. the reason I set it up like that is so that
#1 -EVERY SHOT has ammo potency
#2 - BUFFS last all the way till the end with the exception of blood for blood + medication dropping on last split shot +AA (but all other buffs still on till very end of WF)
#3 - I dont waste precious BUFF time by using it pre-pull, instead i use it to buff all my shots in WF AND pre wildfire except first hotshot. (Calculated and did tests, the time difference between the standard pre-opener vs mine issss 6-7 secs because prepull all buffs = -04, my first buff starts actually first hotshot but il exclude, is the HC + B4B @ 2-3 secs in pull
#4 - I've heard that supposely to optimize stance dancing GB is when you have no "abilities" to weave in for extra dmg, BUT what if i told you, that you can benefit from having GB off in beginning so while you are using BUFFING abilities, during each 2 buff or shot fired in beginning gets you 3-4 shots before i put GB on.
#5 - My theory is that in order to maximize our "blowing of CDS" right in beginning is to blow it while in WF in order to do the "BiGGER hits"
#6 - again, comparing to the opener used in these forums, my buffs will actually be used every sec(almost) on its duration
- all buffs on the standard opener drop right the last clean shot with HE + pot dropping before that
#7 - During whole opener, EVERY SHOT has ammo proc'd to it, yes even beginning shots
#8 - Gain of 3 -4 AA with buffs included prior to using WF
# 9 - Im no expert in McH but i do like to think pragmactically, so saying that, I dont really see how using pre-buffs b4 pull will net you any beneficially gains in long run, unless there is a boss encounter that has mechanics or enrages which gives you a heads up in using your buffs 6 secs before me, then I honestly still cant think of the reason you want to sacrifice 4-6 secs of buff time (20- 5) of each buff you use prepull that doesnt get to be used in actual combat.
- ALSO if you are in a pug or random group, prebuffing without pull macro or voice chats will net you even more losses for prebuffing because of tank pulling whenever or if sudden lag.
- AND if you did have a static or with people that do those stuff, THEN you do have time to use 5 ammo in beginning stack. even i usually have like 2-3min to go over each role b4 actual pull time or if we died during fight, respawn time + other peoples CD will give you that time(im talking about pre-formed groups ) *intended towards savage*
ok pros and cons time for this opener
PROS - NO RISKY lost of buff time due to anything at all(unless tank wipes like instant pull)
- YOU GET 11 SHOTS WITH AMMO ANDDDD BUFF FOR OUR BIGGEST HIT (wildfire) using my order, I have yet to see ANY WF go under 8.5k @ ilvl200, even no crit chances net me that
- Why? because you get 3 CLEAN shots,2 slug shots and 2 splits. again ALL WITH PROCS AND AMMO 3 cleanshot + ammo, 2 slug w/ ammo,2 splits ammo VS 2 clean (1 w/ ammo) ,2 slug w/ ammo,3 split (2 w/ ammo)
- again talking in comparison to the standard opener in these forums
- that also explains why I sacrifice a un-proc slug right in beginning (-60 potency because it has ammo with it), but it also has b4b,hotshot,HC buff.
- I do that slug for clean proc during WF to fit 3, if you wondering why i dont use split first is because i use the split for slug proc in second wf shot, also the fact that weaving in all buffs optimally takes 4 gcds, b4 wf activates. so i use it to bait.
cons - I am 5-6 seconds behind normal rotation for buffs, also 1 GCD behind for WF.
so unless there is a fight where5-6secs will screw up using my buffs or that 1 GCD that will screw up my wf, i dont really see that being too much of a con.
so unless someone can explain to me WHY having 3 auto attacks before wildfire and having all buffs last till the end is a bad thing, then I would suggest trying this out.
REMEMBER THIS. I am one GCD behind you for WF and 6 secs for buffs. BUT i GAIN during that buff and one gcd behind.
Also note that everything still lines up except hotshot being 3 gcd ahead of leadshot.
ALSO i have not done exact potency + buff calculation properly yet but given the time frame of wildfire lasting 15secs and it takes me 12secs to get there, my whole rotation is 27-28secs.
Standard opener is 25secs with prebuffing. soo if we count to 30secs for comparison. Standard has 10-15seconds of noo buffs and proc'n shots after WF vs my 1 GCD that Has been proc'd(slug) but with no buffs.
this is also not yet pieced together for maximum output, still moving few skills around but I still believe that opening w/5 ammo, No gb and no prebuff is better then wasting time not using buffs and having not AA due to GB on AND not maximizing time within wildfire.
Heres video showing the rotation, you can even slow it down to see that what im saying is true - please watch it first before criticizing my opener methods
https://www.youtube.com/watch?v=_fRP...ctjkdTltrpb1Wn
pics showing buffs duration
*Edit w/ more pics of showing buffs duration*
![]()