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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    This game is turning into even more of a mindless grind....

    Right now a party of 8 people requires no -real- setup. I was in one 35-40ish with no healers or tanks doing just fine on raptors. I was also raking in something like 40-70k an hour. All we did was attack and spam weaponskill abilities. No tactics, no planning, just grab a bunch of raptors and spam kill them.

    Right now solo is fairly difficult in most cases and gives like 10k an hour max.

    So basically this game seems to be going in the "just spam to level up" direction and not the "use actual tactics and learn to play your job to level up" direction. Things that do take difficulty like soloing have been gimped to the point where its completely inefficient compared to mindless grinding.

    and all this is being called a "balanced battle system"

    Every patch a topic like this has come up and everyone has said "they are workin on it and it will be balanced next patch"

    So please don't bother saying that

    thoughts?
    (22)
    Mew!

  2. #2
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    239
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Try out the beast men stronghold with your raptor party setup and see how far you can go
    (26)

  3. #3
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hippo View Post
    Try out the beast men stronghold with your raptor party setup and see how far you can go
    clearly missing the point of this thread. Beastman strongholds are for endgame AFTER the mindless grind is over.

    This post is about leveling a job 1-50 being a completely un-tactical mindless spam-fest in large part due to the bright idea that fighting multiple weak mobs at once to get chains was a good idea.

    this essentially nullifies the use of materia as well since you can just be gimped and spam attack raptors from 30-50 making materia a waste of money till end game.
    (11)
    Mew!

  4. #4
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I'm surprised you even find a party which people being the appropriate rank range to grind. All I hear in my LS's is people asking for Plvl parties. The only plus side to the mindless grind is that it doesn't take as long to rank up anymore. Honestly, the whole system is flawed and needs to be fixed.
    (5)

  5. #5
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Azurymber View Post
    This post is about leveling a job 1-50 being a completely un-tactical mindless spam-fest in large part due to the bright idea that fighting multiple weak mobs at once to get chains was a good idea.
    Or... you could fight multiple strong mobs at once and chain, Every grind party I've been in since patch has been fighting mobs ~10 levels above the average of the party. Fights are actually a bit harder that way and do require strategy. The devs have given us freedom of choice, and we are only 5 days past the patch, in time, we will find out which is better, chaining stronger mobs for more exp/kill or chaining mobs just a few levels higher, for less exp/kill but faster kills. It's too early to make any judgment calls yet.
    (6)

  6. #6
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Djeserit View Post
    Or... you could fight multiple strong mobs at once and chain, Every grind party I've been in since patch has been fighting mobs ~10 levels above the average of the party. Fights are actually a bit harder that way and do require strategy. The devs have given us freedom of choice, and we are only 5 days past the patch, in time, we will find out which is better, chaining stronger mobs for more exp/kill or chaining mobs just a few levels higher, for less exp/kill but faster kills. It's too early to make any judgment calls yet.
    this point is invalid since chaining weaker mobs can get you 30-35 in a day, 35-40 in a day, and 40-50 in a few days.
    Why make something difficult when it can be easymoded?

    And thats the point. they keep easymoding this game.
    (2)
    Last edited by Azurymber; 10-09-2011 at 06:09 PM.
    Mew!

  7. #7
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Azurymber View Post
    this point is invalid since chaining weaker mobs can get you 30-35 in a day, 35-40 in a day, and 40-50 in a few days.
    Why make something difficult when it can be easymoded?

    And thats the point. they keep easymoding this game.
    If history is any indicator, I'm not surprised that people are chaining the hell out of weaker mobs. Same thing happened in XI with birds. People will always gravitate to the best xp/hour and ignore everything else. It's pretty apparent that SE doesn't care about leveling right now.

    From a PR perspective, the faster people get through "boring" grind, then the faster they can get to see all the real content SE has been working on. Gaming media outlets are going to cover 1.9, and turning the game away from mindless leve/craft grind into the a game where the writer has a chance to see Ifrit, do GC quests, get into the instances much easier, see more of the storyline etc. is pretty smart imo. It may not have been their intention, but it is a positive side effect.

    Edit: Learning to play your job by leveling is one of the points people like to throw around when this type of thing comes up. Leveling gives a player a very shallow understanding of game mechanics and how to play their class. Anybody can press hotkeys to kill a stationary mob, so going to the "skill" argument is a bad one.

    You learn what your abilities do and what they're capable of as you level, but it doesn't take a long time to figure that out. Do I really need to spend three months pressing the same skills over and over to be proficient? In endgame, things like group coordination, composition, communication, and movement are the larger contributors to success.

    Just because XP mobs die easy now does not mean people who are leveling will have no idea how to play their class.
    (3)
    Last edited by Blarp; 10-09-2011 at 07:52 PM.

  8. #8
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Azurymber View Post
    this point is invalid since chaining weaker mobs can get you 30-35 in a day, 35-40 in a day, and 40-50 in a few days.
    Why make something difficult when it can be easymoded?

    And thats the point. they keep easymoding this game.
    In all games there are easymodes and hardmodes, you keep saying the game is a mindless grind, but you are sticking to the old exp methods with the new systems that have been coming in the old methods will not be efficient any more.

    You also said the beastmen strong holds were for endgame, when a party of rank 40s can camp at the gates and chain the beastmen for exp and believe me that is alot faster than raptors, the game is changing you need to change as well or you will be sticking with the old methods forever.
    (9)

  9. #9
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    You can do strongholds at 40. It's true, I've done it. Killing the last boss though? Have fun with that.

    <3
    (0)

  10. #10
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Azurymber View Post
    Right now a party of 8 people requires no -real- setup. I was in one 35-40ish with no healers or tanks doing just fine on raptors. I was also raking in something like 40-70k an hour. All we did was attack and spam weaponskill abilities. No tactics, no planning, just grab a bunch of raptors and spam kill them.

    Right now solo is fairly difficult in most cases and gives like 10k an hour max.

    So basically this game seems to be going in the "just spam to level up" direction and not the "use actual tactics and learn to play your job to level up" direction. Things that do take difficulty like soloing have been gimped to the point where its completely inefficient compared to mindless grinding.

    and all this is being called a "balanced battle system"

    Every patch a topic like this has come up and everyone has said "they are workin on it and it will be balanced next patch"

    So please don't bother saying that

    thoughts?
    So you want grinding to be more of a grind by taking hours to get a perfect party set-up, then making sure everyone can play their job at peak performance, and on top of that...oh wait. You want FFXI. I hear it's still up.

    Some of us want to get levels to do story-content and dungeons. Sitting in a spot killing monsters isn't interesting no matter how 'hard' you make it. In fact, I'd say it makes it even more uninteresting because you'd have to put a ton of effort to something you already deem a grind.
    (6)
    Last edited by EmeraldHill; 10-09-2011 at 07:53 PM.

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