I got bored one evening and decided to do this for fun. this is keeping in line with a comment I made earlier in the thread about the possibility of splitting classes into two jobs where possible by having job crystals modify abilities of the parent class.
Archer
Summary of changes
- Bow weapon damage un-nerfed (it'd go back to scaling as it did when ARR launched).
- Quick Nock nerfed from 110 potency to 100 potency.
- Swiftsong changed to Dash.
- Piercing Fang replacing Wide Volley as the lv50 ability.
Abilities
01 Heavy Shot - Delivers an attack with a potency of 150.
02 Straight Shot - Delivers an attack with a potency of 140. Additional Effect: Increases critical hit rate by 10% for 20s.
04 Raging Strikes - Increases damage dealt by 20% for 20s.
06 Venomous Bite - Delivers an attack with a potency of 100. Additional Effect: Venom with potency of 35 for 9s.
08 Misery's End - Delivers an attack with a potency of 190. Can only be executed when target's HP is below 20%.
10 Shadowbind - Binds target for 10s. Cancels auto-attack upon execution. Target becomes unbound if damage is taken.
12 Bloodletter - Delivers an attack with a potency of 150.
15 Repelling Shot - Delivers an attack with a potency of 80. Additional Effect: 10y backstep. Cannot be executed while bound.
18 Quick Nock - Delivers an attack with potency of 100 to all enemies in a cone in front of you.
22 Dash - Increases movement speed by 10%. Effect ends upon reuse or when enmity is generated. Cannot be used in battle.
26 Hawk's Eye - Increases Dexterity by 15% and guarantees that all attacks land for 20s.
30 Windbite - Deals wind damage with a potency of 60. Additional Effect: Wind damage over time with potency of 45 for 18s.
34 Quelling Strikes - Reduces enmity generated by each attack for 15s.
38 Barrage - Multiplies the number of non-critical strikes for a single-target weaponskill by 2. Additional effects added only once. 10s duration.
42 Blunt Arrow - Delivers an attack with a potency of 50. Additional Effect: Silence for 1s.
46 Flaming Arrow - Sets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames for 30s.
50 Piercing Fang - Reduces target's resistance to piercing damage by 10%. Duration: 20s. Cooldown: 45s. Does not stack with similar effects.
Traits
08 Heavier Shot - Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage.
14 Enhanced Dexterity
16 Enhanced Dexterity II
20 Increased Action Damage - Increases base action damage by 10%.
24 Enhanced Venomous Bite - Extends Venomous Bite duration to 18 seconds.
28 Enhanced Raging Strike - Shortens Raging Strike cooldown to 120 seconds.
32 Enhanced Dexterity III
36 Enhanced Quick Knock - Extends Quick Knock range to 12 yards.
40 Increased Action Damage II - Increases base action damage by 20%.
44 Enhanced Barrage - Increases number of non-critical strikes per single-target weaponskill to three.
48 River of Blood - Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.
BRD Crystal effects:
Changed abilities:
01 Heavy Shot - Delivers an attack with a potency of 150. Cast time: 2.5s.
02 Straight Shot - Delivers an attack with a potency of 140. Additional Effect: Increases critical hit rate by 10% for 20s. Cast time: 3s.
18 Wide Volley - Delivers an attack with a potency of 100 to target and enemies near it. Cast time: 3s.
22 Chocobo Mazurka - Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.
30 Wind Threnody - Deals wind damage over time with potency of 55 for 18s. Cast time: 2.5s.
Changed traits
08 Inspiration - Adds to Heavy Shot 25% chance that your next Straight Shot or Wide Volley will be instant.
36 Enhanced Wide Volley - Increases the potency of Wide Volley to 110.
48 Lasting Resonance - Grants a 50% chance that damage over time inflicted by Venomous Bite or Wind Threnody will increase the damage of the next shot by 30%. This effect cannot happen more than once every 5 seconds.
Quested Abilities
30 Mage's Ballad - Refreshes MP of all nearby party members while lowering own damage dealt by 15%. MP is drained while singing. Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other songs.
35 Foe Requiem - Reduces the magic resistance of all enemies by 10%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse. Cannot be used with other songs.
40 Army's Paeon - Refreshes TP of all nearby party members while lowering own damage dealt by 15%. MP is drained while singing. Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other songs.
45 Rain of Death - Delivers an attack with a potency of 100 to the target and all enemies near it. Additional Effect: Lowers target's evasion by 10% for 20s. Shares a recast timer with Bloodletter.
50 Battle Voice - Increases the effectiveness of all songs for 30s. Does not work with Chocobo Mazurka.
52 The Destroyer's Elegy - Reduces target's resistance to damage by 1%. Direct attacks received by target increase this amount by 1%, capping at 10% (15% under Battle Voice). Can be used with other songs. Duration: 12s. Cooldown: 60s.
54 Empyreal Arrow - Delivers an attack with a potency of 220. This skill has a cast time but is off the global cooldown.
56 Iron Jaws - Delivers an attack with a potency of 100. Additional Effect: If the target is suffering from Venomous Bite or Wind Threnody inflicted by you, the effect timer of each of those skills is reset.
58 The Scholar's Cadenza - Causes the next Wind Threnody to deal its full damage at once instead of over time or allows the activation of one song as a 15s buff. Can be used while a different song is active. Buff duration: 10s. Cooldown: 60s.
60 The Wanderer's Minuet - Allows movement while using skills with casting times. Cannot be used with other songs. Effect ends upon reuse.
Notes
- Something not mentioned in the write up but is part of the concept is that BRDs would exclusively get longbows. Longbows by design would have slower weapon speeds but higher weapon damage and 25-30y range.
- Changing River of Blood into Lasting Resonance is the first step towards dealing with the issues current WM has with BRD gameplay. The internal cooldown would further help by removing the frustration of getting a proc mid-cast.
- While I didn't implement it here, I have a mind to buff Heavy Shot and Straight Shot's base potencies, but the higher weapon damage from longbows may make this unnecessary.
- Wide Volley replacing Quick Nock via the BRD crystal would deal with the issue of having two abilities that do the same thing. The (traited) higher potency would be justified by it having a cast time.
- This version of Wanderer's Minuet would be the opposite of how it is currently implemented (allowing movement instead of restrict it). I'm thinking of having it either reduce damage or increase cast times by 10% to try to balance it out.
- Elegy is designed to be most beneficial in a group, as you'd quickly hit the 10% cap. The 12s uptime is designed to take that into account. I was thinking of adding a "decreases damage dealt" effect to it but I felt that would have made it too strong.
- Cadenza is there for burst damage or to activate a second support song if needed. You'd click on Cadenza and get the buff, and upon clicking on Threnody or on a support song you'd consume the buff.
RNG Crystal effects
Quested Abilities
30 Tar Trap - Arms a trap in target location that, when triggered by an enemy, creates a designated area that afflicts enemies that enter with Slow and Heavy. Duration: 20s. Cooldown: 30s.
35 Impacting Shot - Delivers an attack with a potency of 50. Additional effect: Stun for 3s. Cooldown: 45s.
40 Rapid Draw - Decreases the cooldown of all abilities by 1s. Effect ends upon reuse.
45 Paralytic Trap - Arms a trap in target location that, when triggered by an enemy, prevents that enemy from acting or moving. Effect breaks upon taking damage. Duration: 30s. Cooldown: 30s.
50 Eagle Eye Shot - Delivers an attack with a potency of 300. Cooldown: 60s.
52 Aetherial Quiver - Decreases damage dealt by 25%. Causes most attacks to consume MP instead of TP, and certain attacks generate TP when executed. Effect ends upon reuse.
54 Explosive Arrow - Delivers an attack with a potency of 110 to target and nearby enemies. Enemies affected by this ability that are also standing in a Tar Trap will explode, receiving additional fire damage with a potency of 100.
56 Dual Bite - Delivers an attack with a potency of 100. Applies Venomous Bite and Windbite on target. Triggers the cooldown of Venomous Bite and Windbite. Cooldown: 15s.
58 Multishot - The next single-target shot will affect target and enemies near it. Duration: 10s. Cooldown: 60s.
60 Sidewinder - Delivers an attack with a potency of 100. Additional effect: If the target is suffering from a Venomous Bite or Windbite effect inflicted by you, Sidewinder's potency is increased to 175 for one effect, or 250 for both.
Notes
- RNG is built around mobility and instant attacks, growing off from ARC as originally implemented.
- Something not mentioned in the write-up that is part of this concept is that RNG would exclusively get shortbows. By design, shortbows have faster weapon speeds but less weapon damage, as well as 15-20y range (RNG would have to stand closer to the mob than a caster or a BRD).
- Multishot is a bit iffy, since I'm sure someone would find the ability to AoE Venomous Bite/Windbite/Dual Bite overpowered, even despite the 60s cooldown.
- The point of Rapid Draw is to deal non-stop DPS but bottoming you out on TP very quickly.
- Aetherial Quiver is supposed to act as a sort of TP recovery stance. TP refund could be removed if natural TP regen ends up being enough.
- Some tweaks may be needed to the potencies, though I guess the best way to look at this is that RNG would be closer to BLM or NIN while BRD would be close to where it currently stands on the DPS meters.