While true, noct sect is still terrible. Ast has the tools to be a ghetto whm. It does not have the tools to be a ghetto scholar.
I want to say this doesn't matter, and right now it doesn't. But it will when the next 24 man raid comes around. 8 man you just tell the ast to stop being bad and go diurnal. The shields shouldn't stack of course, but the stronger one should persist.Okay so when SCH's Galvanize and AST's Nocturnal get fix? I kinda hate this pair because each mitigate skill overwrite each other even one gets critical
Hmm. Blood weapon buff is nice, I won't bottom of anymore at least when I stance dance.
Wish they improved our skills post 50. Though. 3 of them are lackluster.
not sure these are good changes, i mean if u look at favors its exactly the same, there is no bonus. sure its faster but, the rate u get back from the amout u spend is the same, so the costs in mb will be the same, it just takes less time to gather, so i am sad about that. mnk changes are welcome, but now with these changes AST is going to roll over whm and SCH, its now too powerfull so the only accepted healer compositions would be WHM+AST or AST+SCH, and this is exactly what i was afraid of, when people were asking to buff the AST. too bad, no usefull changes except for mnk, at least if u look at the long term, this is not good.
Should have changed Nocturnal Sect to work like Phalanx in Final Fantasy XI.
For those who didn't play XI/Red Mage, Phalanx was a spell which lasted a fixed time (like Regen) and had a formula which would reduce the damage you take. Depending on your Enhancing Magic skill (and other things) it could knock off 10 damage per hit, for example. So for the duration of Phalanx, every piece of damage you'd take would have 10 damage knocked off of it. Again, just an example, I've long since forgotten the proper workings of it and what numbers it actually could knock off, it was pretty awesome though.
Given skills like Time Dilation, I really think that would have been a much better choice for Nocturnal Sect. It's still a shield, it's just different/weaker one that doesn't wear off when you take a certain amount of damage. It would be something which stacks nicely with Adloquium and Stoneskin as well. Lets say your Adloquium lasts for 1,000 damage, and the mob hits you for 100 damage, but Nocturnal Sect provides a -50 damage taken buff; Without Nocturnal Sect, Adloquium lasts for 10 hits, with it it lasts for 20, since instead of taking 100 damage a hit, you're only taking 50. You're not taking half damage particularly, lets say the mob scores a critical hit that lands for 200, you'd take 150 damage, if it hits for 1,000, you'd take 950.
Not really trying to balance anything there, but it could easily be worked such that the duration and amount of damage a Phalanx-style Nocturnal Sect removes would be equal to the amount it currently shields. Really, my biggest issue with Nocturnal Sect is that Astrologian has skills to extend the duration of buffs, which is perfect for Regen from Diurnal Sect, but utterly worthless on a shield which wears off after a hit or two... I'll pick Diurnal Sect every time based off that alone, never mind the fact that increased attack speed is also beneficial for nuking (Nocturnal Sect could do with a +5% potency boost, rather than solely healing potency boost?) and the fact that Regen heals more than the Shield does anyway (although I guess they may have just addressed that, didn't check).
Last edited by Nalien; 08-25-2015 at 07:16 PM.
I'm surprised that they buffed the AST potencies to pretty much match WHM/SCH potencies...
I wish SE would stop persisting with the silly RNG on card draws, though. 30 second Balance is nice, but with a 17% Draw rate it's still kinda ehhhhh. Note that I'm not advocating for complete freedom on Draw, but not even buffing Shuffle to eliminate your chance if drawing the same card you shuffled is kind of annoying.
I actually think it'll be a nice raid QoL for Bole, though. It's basically a 30-second Virus on a mob, which will stack with a tank's other mitigation. Spear not receiving the duration buff is frankly bizarre to me. Considering it's niche use, would buffing the duration really have been seen as OP?
Noct Sect changes are good but still kinda disappounting. SCH's shields integrate so much better with their toolkit; it's pretty obvious more thought went into designing AST around Diurnal. Celestial Opposition is still very flashy, pretty crap. Unconscious buff is good but would rather they changed it to a ground target lol. Still, it'll be a nice prep for raid busters assuming you can get in position in time.
Synastry buff is sexy. No complaints there.
I think these were good fixes to AST's throughput issues, though on a personal level I'm sad the cards are just fun flavor without any meaningful impact. I wish the buffing system had been implemented better, and thought that this patch might be SE's chance to fix it, but they seemed more concerned about bringing healing in line (note that I'm not saying this is a BAD thing, just that my preference would have been more powerful buffs that offset their lower healing).
This has been discussed to death in the healer subforums already, though. Time to log in and test for myself in-game!
Seriously SE?
I can see it now getting paired up with a nocturnal AST on my SCH through the DF and asking them politely to swap to Diurnal so we don't overlap only to receive the response "Why should I? My shields are stronger"
I know that people will say that in the DF it doesn't matter but it does negatively impact my ability to do my job and is really annoying when an AST uses Aspected Helios immediately after Ive gotten a crit Adlo on the MT
Please think these things through better SE, if anything the heal shields should be equal to each other
For Cards, I kind of wish they had a fixed random order.
For example. We have six cards in our deck, when I switch to Astrologian lets say those are ordered randomly, as; Bole, Spear, Spire, Balance, Arrow, Ewer. When I draw Bole first, and use it, it's now gone and wont be drawn again until I either go through all six, at which point the deck it automatically reset, or I hit Shuffle. This would allow Astrologians to actually have a go at predicting the future, rather than it being purely RNG. Lets say I put Bole on the tank, nobody really benefits from Spear, so I Royal Road it, then I draw Spire. Again, nobody really benefits from that right now, so what do I do? Well, I know that I only have Balance, Arrow and Ewer left to draw, I could either let Spire wear off, or Royal Road it (wasting Spear) and give everyone one of those three. Or I could Shuffle, if I do that however, the deck resets and a new random order is created. I might get Spire again, but then I know Spire is out of the picture for a bit.
I think that would be more interesting, and thematically appropriate for Astrologian, than; Draw > Spire > Draw > Spire > Draw > Spire "OH COME THE F*CK ON".
TP issues when OTing were massive though. You never really notice in 4 mans because the fights are so short, but in Alexander Arm 1 I'd run out of TP before the first jump if OTing because of how much blood weapon drained. Heck, I almost run out even as MT, but this goes a long way in making it possible to OT sometimes.
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