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  1. #861
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    A round of drinks for everyone on Team Common Sense, it's on me. Glad this debacle was addressed and going to be promptly handled.
    Great. Hand me the mug.
    (0)

  2. #862
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    (0)

  3. #863
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nanaya View Post
    A round of drinks for everyone on Team Common Sense, it's on me. Glad this debacle was addressed and going to be promptly handled.
    Best team ever!
    (0)

  4. #864
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    Thanks to Yoshida for clarifying that there is something wrong with it, and the current EXP calculations are indeed broken.

    Finally, people can stop saying, "Well Yoshi said it was OK".

    But plvling is ok... Just not in same party, i had a feeling that this was the case
    Heres a quote of mine from earlier in the thread

    I do remember yoshi-p saying that if the claiming system does completely break the game then they will change it. But after reading this thread it seems that the claiming system isnt the issue since lvl 50 actually join your party. Plvling in this manner is rather stupid because the 50 can initiate the 1st attack thus getting hate and being able to kill any lvl mob for the rest of the party. Instead of having the lower level player tag 1st and having the 50 kill it afterwards out of the party.*

    How are the 2 methods different? In the 2nd method the low lvl player takes a risk of tagging higher lvl mobs that can 1-2 shot him if the plvl doesnt respond fast
    (1)

  5. #865
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    These are better http://goo.gl/cKzeC got one of them at home never opened the bottle yet... lol
    (1)

  6. #866
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Reinheart View Post
    These are better http://goo.gl/cKzeC got one of them at home never opened the bottle yet... lol
    FFXII, the last great Final Fantasy.

    (new debate starts here)

    Edit: and OMG that sig HAHAHAA
    (1)
    Last edited by Denmo; 10-12-2011 at 03:23 AM.

  7. #867
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Denmo View Post
    FFXII, the last great Final Fantasy.

    (new debate starts here)
    Aw HELL NO. IX is the last great single player. XI is also awesome.
    X, XII, and XIII? Ew.

    Edit;
    I waited in line for an hour for the XIII midnight release. My butt was so friggin sore from the amount of butthurt I experienced the next day. I still played it for a couple weeks and beat it, but ffs... So butthurt...
    (2)
    Last edited by Issac; 10-12-2011 at 03:27 AM.

  8. #868
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    This whole issue could have been avoided, if we had a player test server. I do hope that they consider setting one up, soon.
    (1)

  9. #869
    Player
    Tinydog's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Tiny Dog
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    same complaints happened when abyssea first came out and people were getting 1-90 in a day. People will get over it eventually.
    (0)

  10. #870
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Greetings,

    Sorry it's taken so long for us to discuss, but as I'm sure you're aware we have to wait for concrete information before we post. Foxclon and Yoshida have both posted as a response to the discussions being held here, and other region forums.

    Quote Originally Posted by Foxclon View Post
    Thank you for all of your feedback.

    We have confirmed that an aspect related to inhibiting an over abundance of experience point gains is not working as intended as a consequence of removing the claim system. We will address this issue with patch 1.19a. We will provide more details as they become available, so we would appreciate your patience in the meantime.

    We are sorry that it has taken us a while to comment, and we’re keenly aware of the very harsh comments posted. We ask for your patience and understanding while we work to address the issue and appreciate your continued support of the forums.
    Quote Originally Posted by Naoki_Yoshida View Post
    This is Yoshida, the producer/director.

    I’m sorry that this is late, but I would like to add a few points.

    Power leveling is viewed very differently from player to player, and I still stand by my stance that it should be allowed to a certain extent to bridge the gap between long-time players and newer players. This is because I see it as an act of volunteering, in which the power leveling players are willing to give up their time to help out their friends or family members.

    We expected the extent of power leveling to become evident with the removal of the claim system, but we didn’t foresee the extent to which low level players can sit AFK, while in the same party with a much higher level character fighting monsters, without the level differences between the players being applied to the incoming EXP.

    The calculations for gained EXP have been fundamentally changed in patch 1.19, which has made this issue more difficult to handle. We considered issuing an emergency maintenance to address this, but the release of patch 1.19a is very quickly approaching, so we have decided to fix the issue in patch 1.19a.

    I’m sorry for the confusion that this has caused.
    (89)
    Matt "Bayohne" Hilton - Community Team

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