I posted this in another topic about AH's, but I felt it was worthy of its own topic of discussion. Agree/disagree with my proposal and discuss.
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SO Let's say, for example...
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You just finished a day's work of levequesting, looting, farming, gathering, what have you. You return to the city and head to what used to be the entrance to the market wards. There's a choice of where you can warp: your home, the market wards, and the grand company area.
You go to your home. Inside is your array of personalized furniture, trophies, and trappings. You drop all your recently acquired items in your chest. Then you ring a bell. Your retainer appears at the door with a report on what he/she was able to sell, and hands you the gil you earned. You give him/her a new batch of items to bazaar, naming your price - while being able to compare prices of what other people are selling at the same time. The retainer returns back to bazaar duty.
Then say, you want go to buy something. You exit your house through the door - again there's a choice of where to warp to. You enter the market wards, but instead of seeing 10,000 NPCs standing around, it's a long hall with counters along the walls, full of other people also trying to buy/sell. But it's not too crowded, because SE was clever enough to distribute people among instanced areas evenly. You search for an item, say a new sword. When you find one that's satisfactory, you ring the bell, and the retainer that's selling the item appears before you with a customized greeting message from the retainer's owner. You can buy the item while still browsing his/her other wares. Retainer disappears when you're done. No one else sees what you're doing, because that just bogs down their loading times.
[SIZE="7"]This system does several things:[/SIZE]
1. It eliminates the clutter of people standing around. Not just the clutter of NPC bazaars, but the dreaded clutter of players standing in front of AH windows that we all feared in FFXI.
2. It allows for a house, and all the benefits of said housing. The feeling of belonging to an area. The ability to display items. A much needed quiet spot to escape from the hustle of the city.
3. It does not require an AH, or AH style buying system. You could still have an AH if you wanted, though.
4. It's faster, more convenient, and less costly to server load.
5. NPC retainers still have a place and function. So all you people attached to your hot mithras get to keep em.
6. It wouldn't affect the market negatively at all. You're still buying from people's bazaars and comparing prices on the fly like you're able to now. There's just less time involved in doing so.
7. It SHOULD be relatively easy to implement. C'mon SE, why not?
8. It makes SENSE.
Now, I haven't thought this through enough to see the downsides to this kind of system vs say an AH or continuing with what we have. If anyone can point them out, please do so.