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  1. #31
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    There are a couple of points that a lot of people seem to be missing here.

    1. The existence of a weekly cap is casual friendly by definition.
    Not by its defination. This was originally introduced into MMOs as claim that it would help casuals, yes. However the resulting system puts pressure to meet that cap each week, which requires a steady time investment. The reason why this is the case is because the cap has to be low enough that you can't buy much each week.
    However because you can't buy much, it also means you need to save up each week, and for casual players such a long term commitment can be frustrating.
    ''log in and do your dailies, that is all you have time for as a casual player'' was the ongoing sentiment for a lot of players of WoW, a game littered with daily and weekly caps.



    Quote Originally Posted by PirateCat View Post
    2. People are talking about the 11 hours of grinding favors as though it's the only thing you can do with the scrips and thus a required part of the weekly effort to keep current.
    But that is the problem, it is. A crafter has no choice to do the favors if she wants to be able to make items. And making items is what crafting is all about.
    You cant be suggesting that crafters gear themselves for the purpose of buying items from vendors?

    Quote Originally Posted by PirateCat View Post
    For some players it will be, but the game does have the slower but less grindy option for those who want to go that
    This is by no means less grindy on the longer term. The materials for the Crafting Red Scrips have to come from somewhere after all.

    Quote Originally Posted by PirateCat View Post
    The biggest problem with the favor system is the mechanic where you're using your limited resources to buy limited time durations of being able to collect the items.
    This is only the biggest issue on the long term. On the short term it really is the amount of time you have to spend grinding that is the issue. 11 hours per week. So you can make 1 items, maybe 2.

    It is an hour and a half grinding just for a single material.


    While yes limited resources are the big issue, right now however the bigger issue is that there are no materials because noone wants to grind for hours for a handful of turn in items, that are highly RNG in their drop rate.
    (3)

  2. #32
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    95/450 for me so far. As someone who only fishes and has no folklore books yet, it's very difficult to get the fish I need in the window I can, with the right weather, while also trying to do content on my DoW job with my FC. On the bright side, I have been able to make a lot of money selling Pripira pira or whatever they are.
    (1)

  3. #33
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    But that is the problem, it is. A crafter has no choice to do the favors if she wants to be able to make items. And making items is what crafting is all about.
    You cant be suggesting that crafters gear themselves for the purpose of buying items from vendors?

    This is by no means less grindy on the longer term. The materials for the Crafting Red Scrips have to come from somewhere after all.
    I'll give you the point on the fact that the mats for every two-star craft, crafting gear or no, require red scrips and the favor grind to get. That part sucks and shouldn't have been done that way; I think we can all agree on that. My point, though, was that while everyone is primarily focusing on gearing themselves up, there is a path to doing some of that which doesn't involve doing the favor grind. Therefore, the notion that the only available option for casuals is to sink every last gathering token into favors and use them all is false.

    Implementing favors as a permanent unlock absolutely would increase the availability of the items and it would do so quickly. Maybe not flood the market, but they'd be out there. You personally might need to spend 11 hours collecting the items on week 1, but pretty soon you would get people who:
    - Are more into gathering than crafting and see the new trade-in items as a cool new thing to do (who might be discouraged to go for them now because of the stress of needing to maximize their return on a limited time window)
    - See gathering the items as a moneymaking opportunity (likely we'll see some people doing this eventually, but the fact that there's a limit is making it really hard to justify selling them right now)
    - Passively happen to get some of the items while their focus is on gathering something else, or spend five minutes gathering in a favor-enabled area while in the DF queue, and so on.
    All of those people would sell the items, giving crafters more ways to get their items. And buying some of the mats has always been an aspect of crafting. Don't tell me you only ever made kirimu gear after personally farming Coil for leathers.
    (1)
    Last edited by PirateCat; 07-28-2015 at 05:45 AM.

  4. #34
    Player
    MarotSatil's Avatar
    Join Date
    Jun 2014
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Marot Satil
    World
    Lamia
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NaliaBrown View Post
    95/450 for me so far. As someone who only fishes and has no folklore books yet, it's very difficult to get the fish I need in the window I can, with the right weather, while also trying to do content on my DoW job with my FC. On the bright side, I have been able to make a lot of money selling Pripira pira or whatever they are.
    You're not missing out on much with regards to those folklore books and red scrips. From my personal experience I've had much better luck with Thunderbolt Eels and Tiny Axolotl using Bladed Steel Jigs than I have had fighting to catch a large-enough Capelin. Catch rate on said Eels with Brute Leeches is pretty terrible in my experience, and next time the Axolotl are up as the collectable I'll be testing the leeches with them.

    The problem I'm running into is with the price of these Jigs, given that I break around 3 or so for every 100 red scrips I get from fishing. If I'm buying the materials straight and having a friend craft the lures, it's 540k gil per week for my turn-ins. If I'm buying the Jigs straight, it's more to the tune of 1.48m.

    That's not even getting into the requisite time required. Fortunately I've got plenty of time and gil, but what of the so-called casual players these scrips were designed for?
    (3)
    Last edited by MarotSatil; 07-28-2015 at 04:50 AM.

  5. #35
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    I work 9 hours a day, every day. I don't have time for an additional 2 hours on the game when I have dinner to prepare, and you know. A life.

    Its a bit.. unjust.
    (5)
    Square, can we have an OCE fanfest now?

  6. #36
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Greetings,

    Thank you all for the feedback regarding the acquisition rate of red scrips. Among the various feedback we've been collecting regarding red scrips, we're also aware that players feel that the amount of red gatherers' and crafters' scrips earned is too low which leads to the amount of work to obtain them higher than it should be.

    We're planning to make adjustments in next week's hotfix, so please hang in there a bit longer.
    (77)
    Tony "Zhexos" Caraway - Community Team

  7. #37
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,174
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
    (5)

  8. #38
    Player
    Eisengrim's Avatar
    Join Date
    Jun 2013
    Posts
    136
    Character
    Rinh Elahka
    World
    Leviathan
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Fenral View Post
    By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
    Shhhhh. I'm just happy they're listening to feedback. The vast majority of which was negative lol
    (23)

  9. #39
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,174
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eisengrim View Post
    Shhhhh. I'm just happy they're listening to feedback. The vast majority of which was negative lol
    Eep. You're right.

    Thanks for beign the bearer of good news, Zhexos!
    (4)

  10. #40
    Player
    OnpuSegawa's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Onpu Segawa
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thank you all for the feedback regarding the acquisition rate of red scrips. Among the various feedback we've been collecting regarding red scrips, we're also aware that players feel that the amount of red gatherers' and crafters' scrips earned is too low which leads to the amount of work to obtain them higher than it should be.

    We're planning to make adjustments in next week's hotfix, so please hang in there a bit longer.
    There is a God and his name be Yoshida the Mighty.
    (5)

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