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  1. #1
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    [patch1.19] Patch 1.19 Notes

    * Physical levels have been abolished.
     In conjunction with this adjustment, the terms "(class) rank" and "skill points" have been changed to "(class) level" and "experience points" respectively.



    Event
    • [dev1000] Interface tutorials have been added which cover the subjects listed below.
      These tutorials will trigger for newly created characters at the conclusion of the opening event. Players may select tutorials tailored to their control scheme: gamepad & mouse, or keyboard & mouse.
      • Camera control
      • Character movement
      • Targeting
      • Main menu
      • Journal
      • Auto-attack
      • Weaponskills and TP
      • Casting
      • NPC linkpearls
      * More tutorials are being planned for beyond 1.19.
      * An issue has been reported wherein the tutorial will freeze temporarily for characters created prior to patch 1.19 who do not have a weaponskill equipped.
      The tutorial will automatically resume after approximately seven minutes have elapsed. We apologize for any inconvenience caused.


    • [dev1016] Items required to complete the quest "Head of the Class" have been changed.
      Players who have accepted but not completed this quest at the time of the patch will be allowed to submit the items originally requested by the quest client.

    • [dev1001][dev1002] Several new sidequests have been added.

      QuestNPCLocation
      Disorganized CrimeBiddyGridania (2, 1)
      There Might Be BloodGunnulfUl'dah Merchant Strip (5, 4)
      What a Pirate WantsBaderonLimsa Lominsa Upper Decks (7,5)
      A Slippery StoneMiounneGridania (6, 6)
      Cutthroat PricesMomodiUl'dah Merchant Strip (6, 4)
      Call of BootyHasthwabLimsa Lominsa Lower Decks (4,7)
      Ifrit Bleeds, We Can Kill ItLouisoixGridania (6, 2)
      Risky BusinessAistanUl'dah Merchant Strip (6, 3)
      Forging the SpiritSwynbroesCentral Thanalan (29,20)
      Joining the SpiritKokosamuCentral Thanalan (29,20)
      Waking the SpiritF'hobhasCentral Thanalan (29,20)

    • [dev1003] Several new Grand Company quests have been added.

      QuestNPCLocation
      An Officer and a Wise ManGuincumLimsa Lominsa, Maelstrom Command (1,1)
      Their Finest HourFulkeGridania, Adders' Nest (1,1)
      Burning ManAubreyUl'dah, Hall of Flames (1,1)
      Ceruleum ShockGuincumLimsa Lominsa, Maelstrom Command (1,1)
      Appetite for DestructionFulkeGridania, Adders' Nest (1,1)
      Know Your EnemyAubreyUl'dah, Hall of Flames (1,1)
      Till Sea Swallows AllGuincumLimsa Lominsa, Maelstrom Command (1,1)
      Serenity, Purity, SanctityFulkeGridania, Adders' Nest (1,1)
      By Fire RebornAubreyUl'dah, Hall of Flames (1,1)
      The CoveCliftonLimsa Lominsa Lower Decks (5,6)
      Eternal RecurrenceDyrstbrodGridania (7, 3)
      Prying EyesLefchildUl'dah Merchant Strip (6, 6)
      Saving the Stead InsteadHasthwabLimsa Lominsa Lower Decks (4,7)
      The Pen Is Mightier Than the SpearDhemdaegGridania (7, 2)
      Different StrokesGalerenUl'dah Merchant Strip (5, 5)
      Kobold and the BeautifulLilinaLimsa Lominsa Lower Decks (4,5)
      When Alchemists CryBertharUl'dah Hustings Strip (5, 6)
      It Kills with Fire
      (Limsa Lominsa)
      GuincumLimsa Lominsa, Maelstrom Command (1,1)
      It Kills with Fire
      (Gridania)
      FulkeGridania, Adders' Nest (1,1)
      It Kills with Fire
      (Ul'dah)
      AubreyUl'dah, Hall of Flames (1,1)
      This includes the following quests which allow players to pledge their allegiance to a single company, effectively moving them from recruit status into the official company ranks.

      MaelstromOrder of the Twin AdderImmortal Flames
      Quest NameTill Sea Swallows AllSerenity, Purity, SanctityBy Fire Reborn
      Class & Level RequirementsDisciples of War or Magic, Level 25 or above
      Completion of the quest "Ceruleum Shock"
      Disciples of War or Magic, Level 25 or above
      Completion of the quest "Appetite for Destruction"
      Disciples of War or Magic, Level 25 or above
      Completion of the quest "Know Your Enemy"
      Client First Storm Lieutenant Orn Guincum
      Maelstrom Command
      First Serpent Lieutenant Syro Fulke
      The Adders' Nest
      First Flame Lieutenant Hollin Aubrey
      The Hall of Flames
      The requirements for unlocking the above official enlistment quests are as follows:

      Quest NameRequirements
      Maelstrom QuestsTwin Adder QuestsImmortal Flames Quests
      Till Sea Swallows AllStorm Seals and completion of:
      "Engineering Victory"
      "An Officer and a Wise Man"
      "Ceruleum Shock"
      Serpent Seals and completion of:
      "Their Finest Hour"
      "The Mail Must Get Through"
      Flame Seals and completion of:
      "Burning Man"
      "Arms Race"
      Serenity, Purity, SanctityStorm Seals and completion of:
      "Engineering Victory"
      "An Officer and a Wise Man"
      Serpent Seals and completion of:
      "Their Finest Hour"
      "The Mail Must Get Through"
      "Appetite for Destruction"
      Flame Seals and completion of:
      "Burning Man"
      "Arms Race"
      By Fire RebornStorm Seals and completion of:
      "Engineering Victory"
      "An Officer and a Wise Man"
      Serpent Seals and completion of:
      "Their Finest Hour"
      "The Mail Must Get Through
      Flame Seals and completion of:
      "Burning Man"
      "Arms Race"
      "Know Your Enemy"
      Once initiated into a Grand Company, players will earn the rank of Private Third Class.
      MaelstromOrder of the Twin AdderImmortal Flames
      Storm Private Third ClassSerpent Private Third ClassFlame Private Third Class
      At this time, Private Third Class is the only rank available to adventurers. However, in the coming months, the opportunity to move up in a company's ranks will be made available. Upon pledging allegiance to a Grand Company, a new salute emote (/gcsalute) specific to that company will be unlocked.
      * The text command is common for all Grand Companies.


      * Players may only pledge their allegiance to a single Grand Company. Once they have done so, players may not do the following:
      • Leave their current company or join another.
      • Accept another company's quests.
      • Use seals earned while a recruit of another company.

    • [dev1138] Company leves have been introduced.

      Rewards for company leves will consist primarily of company seals.
      Company leves are not issued by the Adventurers' Guild, but by company officers stationed at the locations listed in the chart below. Company leves will be similar to Battlecraft Leves in nature, with the exception that they can be issued on location and commenced immediately. As with guildleves, accepting company leves will consume players' leve allowances.

      NPC NameNPC Location
      HammilCassiopeia Hollow (7,5)
      CordwykMun-Tuy Cellars (7,6)
      ByrneNanawa Silvermines (6,6)
      SternnWestern La Noscea (6,16),
      near Camp Bald Knoll
      LodallNorth Shroud (22,16),
      near Treespeak
      DalvagEastern Thanalan (42,28), Halatali
      Company leves are all solo missions, and therefore cannot be linked or shared.
    • [dev1139] The following changes have been made to behest:
      • The following changes have been made to how players are allowed to participate in consecutive behest missions:
        If the behest a player participates in is a success, then that player must wait two minutes from the start of recruitment for the next behest before being able to sign up. If the behest a player participates in fails, then that player must wait one minute from the start of recruitment for the next behest before being able to sign up.
      • The level of enemies has been adjusted as follows:
        Enemy level will be the same as suggested level. However, the final group of enemies will be one level higher. If the party's mean level is higher than that suggested, enemy level will be raised accordingly.
        In the case of light parties, enemy level will rise by 1.
        In the case of full parties, enemy level will rise by 4.
        * The increase in enemy level is limited to 9 above suggested level.
    • [dev1140] The following changes and additions have been made to Supply & Provisioning Missions.
      • Supply and Provisioning missions are now available for those adventurers who have earned the Grand Company rank of Private Third Class or higher.
        These missions are similar to the guild tasks offered by the Adventurers' Guild, but reward company seals. The total number of items requested in these missions differs between items and can be confirmed by speaking with the mission officers stationed in Grand Company headquarters. In the event that the quota for a particular item is filled, players may find a new item added to the list.

      • An explanation mark will no longer appear over the head of NPCs offering guild tasks.
    • [dev1141] The following changes have been made to instanced raids:
      • Party size regulations have been adjusted.
        BeforeAfter
        The Thousand Maws of Toto-Rak4 Members2-4 Members
        Dzemael Darkhold8 Members4-8 Members
        * Instanced raid battle balance has not been adjusted.
      • When players within an instanced raid are forced to log out due to a lost connection, they will now respawn near their party members upon logging back in.
        (Only if one or more party members remain in the instanced area.)

    • [dev1080] Two new battles with the primal Ifrit have been added.
      Players that have completed the proper introductory quests will be granted access to an instanced area known as the Bowl of Embers where they can engage in epic battles with the Lord of the Inferno. Ifrit battles are party-based and feature rare weapons and armor as rewards.

      Those who defeat Ifrit in the first battle (Bowl of Embers) with a party formed exclusively of members from their own Grand Company will earn greater rewards.

      Bowl of EmbersBowl of Embers (Hard)
      Class & Level RequirementsDisciples of War and Magic,
      level 25 and above
      Disciples of War and Magic,
      level 45 and above
      Required Party Size4 Members8 Members
      Member RequirementsAll members must have either completed the quest "It Kills with Fire" or have gained access to the Bowl of Embers via the same quest.
      Time Limit30 minutes30 minutes
      Wait Until Retry (Success)15 minutes15 minutes
      Wait Until retry (Failure)5 minutes5 minutes
      Entry Quest NameIt Kills with Fire (Limsa Lominsa)
      It Kills with Fire (Gridania)
      It Kills with Fire (Ul'dah)
      Ifrit Bleeds, We Can Kill It
      Quest RequirementsAttained Grand Company Rank Private Third Class or higherCompleted "It Kills with Fire"
      * "Ifrit Bleeds, We Can Kill It" is a repeatable quest.
      * Players who complete the objectives of "Bowl of Embers (Hard)" without obtaining the reward may freely reattempt the battle without having the quest reissued.


      Furthermore, players in possession of the quest item "Inferno Lamp" are eligible for greater rewards for defeating Ifrit in the Bowl of Embers (Hard).
      A treasure chest will appear upon defeating Ifrit in "Bowl of Embers (Hard)."
      However, only players in possession of the Inferno Lamp quest item will be eligible to obtain the loot contained within.

    • [dev1137] Caravan security missions have been introduced.


      Caravan security is battle-related content available to Grand Company members who have achieved the rank of Private Third Class or higher. Security involves escorting three pack chocbos from one location to another, fending off any creatures or bandits who try and harm the birds and steal their cargo. Chocobo security duty is repeatable and rewards company seals upon successful completion. Caravan security duty can be undertaken by speaking to company NPCs stationed in the following aetheryte camps:

      Grand CompanyAetheryte CampNPC
      The MaelstromCamp BloodshoreFriont
      The Order of the Twin AdderCamp TranquilMarquaile
      The Immortal FlamesCamp HorizonMourelz
      <Details>
      • Fend off all enemies that attempt to assault the caravan. Rewards are calculated by the total number of cargo packs remaining when the caravan reaches its final destination. No reward will be granted if the caravan fails to arrive on time.
      • The caravan will stop when under assault, and resume its progress only after all nearby threats have been eliminated.
      • If a chocobo incurs too much damage, it will bolt, causing it to lose one of its packs.
      • Security duty can be abandoned at any time, forefeiting all rewards.
      <How to Participate>
      1. Speak to the NPC representing your Grand Company posted at one of the aetheryte camps listed above to sign up.
        The chocobos will squawk and the NPC will perform a salute to signal that recruitment is open.

      2. Make your way to the caravan on standby near camp.
        The NPC will apprise you of its exact location. Alternately, you may also refer to your minimap.

      3. After a short while, the caravan will begin its march, and your duty will commence.
        The time till commencement is shortened in the event that all escort places are filled.

      4. March with the caravan, all the while staying on constant guard for enemies.
        Enemies will set upon the caravan from various directions and from positions of ambush. There is no telling when they will strike.
        To better defend the caravan, players are urged to form strategies and define roles ahead of time.

      5. The caravan will halt its march should enemies come near.
        Swiftly dispatch all threats to the caravan and ensure that the chocobos do not come to harm.

      6. Enemies will attempt to attack chocobos rather than their escorts.
        Chocobos that incur too much damage will flee from the caravan.

      7. Players can coax chocobos back to the caravan by talking to and healing them.
        Giving chocobos their favorite food is an effective way to recover their health.

      8. During escort duty, a display that shows information such as distance to destination, chocobo health, and remaining time will appear. Be sure to keep a close eye on these details.


      9. Your duty will end in failure if time runs out.
        It is recommended that players keep their chocobos in sound health, as retrieving a spooked bird consumes a considerable amount of time.

      10. Chocobos will drop a pack of cargo each time they flee.
        Lost cargo will lead to reduced rewards, so do all you can to prevent the chocobos from fleeing.


      11. Your duty will be deemed a success if the caravan arrive at its destination on time. However, rewards are issued even in the event of failure.
        Speak to the NPC to receive a reward commensurate with your performance.

    • [dev1142] Locked treasure chests can now be found in the following areas:
      • Shposhae
      • U'Ghamaro Mines
      • Zahar'ak
      These chests can only be opened if a player possesses the proper key.
      Keys can only be used once, but chests will be refilled after every emptying. Keys can be obtained in several different ways, such as by defeating enemies or fulfilling certain objectives on quests. Only one type of each key can be carried at a time. Treasure chest content varies by lock type, with chests locked using rare keys often containing the best loot.

    • [dev1143] A new non-instanced dungeon geared for low-level players has been added.


      Dungeon NameLocationRecommended Party
      ShposhaeLower La Noscea (28,33)Level 15 parties of 4-8
      Players who go to Shposhae for the quest "Call of Booty" will experience an event. However, the quest is not a requirement for entering the dungeon.

    • [dev1028][dev1136] Two new beast tribe strongholds have been added.
      These strongholds are situated in strategic locations in existing areas and are fortified with heavy gates which require the slaying of gatekeepers to open. Notorious monsters are said to lurk deep within the hearts of these strongholds.


      NameLocationRecommended Party
      U'Ghamaro MinesUpper La Noscea (26,2)Level 45 parties of 8
      Zahar'akSouthern Thanalan (48,40)Level 45 parties of 8
      Players who go to either the U'Ghamaro Mines or Zahar'ak for the quests "Kobold and the Beautiful" and "When Alchemists Cry" respectively will experience an event. However, the quests are not requirements for entering the dungeons.
    • [dev1082] Airship transport between the three city-states of Limsa Lominsa, Ul'dah, and Gridania is now available.


      Airship transport is a convenient, low-cost alternative to anima-based transportation.
      Airships can be accessed via airship landings found in the following locations:


      <Landings>
      • Limsa Lominsa
        Via the Crow's Lift on both upper and lower deck (7,5). Select airship landing when prompted.



      • Gridania
        Adventurers' Guild (6,6)



      • Ul’dah
        Via the Wellhead Lift on either the Merchant or Hustings Strip (6,4). Select airship landing when prompted.

      <Fee>
      Airship fees are based on a player's highest class level.

      LevelFee
      1-252,500
      262,600
      272,700
      282,800
      292,900
      303,000
      313,100
      323,200
      333,300
      343,400
      353,500
      363,600
      373,700
      383,800
      393,900
      404,000
      414,100
      424,200
      434,300
      444,400
      454,500
      464,600
      474,700
      484,800
      494,900
      505,000
    • [dev1082] Rental and personal chocobos have been introduced, allowing for swift, free movement out in the field. Personal chocobos can be called at the player's leisure, while rental chocobos can be leased for a set duration for a payment in gil. While both allow for movement considerably faster than walking, personal chocobos are faster than their rental counterparts.
      Personal Chocobos
      • Obtaining a Personal Chocobo
        Players who meet the following conditions will receive their very own chocobos which can be called at any time:
        1. Have pledged sole allegiance to one of the three Grand Companies and attained the rank of Private Third Class.
        2. Have purchased a chocobo issuance from a Grand Company quartermaster for 3,000 company seals.


        3. Have presented the issuance to the chocobo stablemaster located in the city-state of your allegiance and received a chocobo whistle.
        • Isleen - Limsa Lominsa Lower Decks (7,5)


        • Fruhdhem - Gridania (6,5)


        • Rururaji - Ul'dah Merchant Strip (6,3)

        Players will be granted the opportunity to name their new chocobo.
        * Please note that all chocobos issued by the Grand Companies are male, and will be referred to as such by NPCs, even if given names such as Sparkles, Misty, Honeydew, and Femalechocbo. (Names will have a 10-character limit.)
      • Summoning a Personal Chocobo
        After obtaining a whistle from the stablemaster, players can click on the chocobo icon located in the micro menu* to summon their chocobo.
        * The default location of the micro menu is in the lower right-hand corner of the screen.


        Chocobos cannot be summoned at the following times:
        • While a player is within city walls
        • While a player is engaged by an enemy
        * The chocobo whistle has no recast timer.

      Rental Chocobos
      • Renting a Chocobo
        Chocobos can be rented by speaking to the following NPCs.
        • Isleen - Limsa Lominsa Lower Decks (7,5)
        • Fruhdhem - Gridania (6,5)
        • Rururaji - Ul'dah Merchant Strip (6,3)
        After paying the fee, players will be placed on chocoback and transported outside the city gates.
        Once outside, players can control their rental steeds as they would their PCs, using the movement keys on their keyboard or the analog stick on their gamepad.

        Conditions Player must have at least one class raised to level 10 or above
        Rental Fee800 gil
        Rental Period 10 minutes (Earth time)

      Riding
      <Both Personal and Rental Chocobos>
      • Players will be detected by enemies as they would if they were on foot.
      • If attacked while on chocoback, players will sustain less damage than they would if on foot.
      • If attacked from behind while on chocoback, there is a chance that the blow will cause a player's chocobo to lose speed.
      • If a chocobo takes too much damage, he will buck his rider and escape back to his stables.
      • Players can dismount their chocobos at any time by clicking on the chocobo icon located in the micro menu.
      • The following actions cannot be executed while on chocoback:
        attacks, class actions, magic casting, gathering, synthesis, item repairs, item usage, speaking with NPCs, attuning to aetheryte
      • There are some locations into which a chocobo will refuse to enter, such as city-states and dungeons.
      <Rental Chocobos>
      • The rental contract is nullified the moment a player dismounts, regardless of how much time is left on the agreement.
      • Once the rental period has expired, the chocobo will buck his rider and return to his stables.
    • [dev1134] The following changes and additions have been made to guildleves:
      • The manner of accepting levequests has changed significantly.
        Every 12 hours (Earth time) players will earn four "leve allowances" (up to a maximum of 99) which can be exchanged for guildleves at Adventurers' Guilds. After patch 1.19 is implemented, players can receive their initial allocation of 8 leves by visiting the Adventurers' Guild, after which time their leve allowance will accumulate at the abovementioned rate.
        * Leve allowances are required to accept all types of leves, including regional, local, faction, and the newly added company leves.
        * While players can stock up to 99 leve allowances, they may still only accept 8 local and 8 regional levequests at any one time.


      • Leve list updates will now occur at the following times:
        • When players are granted additional leve allowances.
        • When players complete a levequest.
        • When players fail a levequest.
        The list of available leves is updated upon the completion of previously issued leves.

      • Guildleve exchanging has been abolished.
        Bonuses granted from leve exchange will be phased out, to be replaced by a new "leve history evaluation" system scheduled for patch 1.19a.
        * Players will still be able to return unwanted guildleves to the Adventurers' Guild if they have reached the 8-leve limit.

      • The level of enemies appearing in regional levequests has been adjusted.
        Enemy level will be the same as suggested level if Solo (Difficulty: ☆) is selected, and will rise in increments of three for each increase in difficulty.

      • A Levequest History page has been added to player journals.
        When players complete a levequest and collect their reward, the quest will be removed from the leve list and added to Levequest History.
        * Only the most recent 8 leves will be listed.


      • Failed levequests can be reattemped for the cost of one leve allowance.
        A reattempt can be carried out from a player's journal.

      • An "abandon" option has been added to levequest details found in player journals.
        Levequests can now be abandoned at any time, regardless of completion status.


      • In conjunction with the recipe overhaul (mentioned later in these notes), the requested items and promised rewards for several local levequests have been adjusted.
        * As a result of the aforementioned change, players may find some levequests accepted before the patch impossible to complete after the patch goes live. Please abandon or return these quests.

      • The fishing spot for the local levequest "Fishing Black Brush" has been changed.

      • Gear accepted for exchange can now be directly obtained from treasure chests for the following faction leves:
        • Operation: Pulling Fangs
        • Operation: Shuteye
        • Wanted: Mammoth and Master
    * The following have been postponed to patch 1.19a:
    • Beast tribe stronghold Natalan
    • Leve History Evaluation
    (218)

  2. #2
    NOC NOC_NA's Avatar
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    Battle
    • [dev1072][dev1073] Physical level and attribute/elemental point allotment have been abolished.
      Attribute values will now be based on a player's current level and will increase automatically when a new level is attained. Player character growth will be affected in the following ways:
      • The growth curve has been revised, allowing for larger increases in attribute values upon attaining a new level.
      • Attributes will now have a more pronounced effect on a player's performance.
      • The impact of attributes will decrease as players rise in level; however, the benefits granted by gear will be increased.
      • Player accuracy will be increased slightly.
      • Race-based differences will be limited to the starting attributes.
      • Maximum HP will be relatively low during the early stages, but will increase at a higher rate than previously from around level 35.
      The following changes have been made to in-game terminology:
      • Skill points → Experience points
      • Rank → Level
      The action Spiritbind has been renamed Spiritsong to avoid confusion.

      The following class abbreviations have been changed:
      • GLD → GSM
      • CON → CNJ
      • TAN → LTW
      * A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
    • [dev1132] Several adjustments have been made to overall experience point rewards and the current party bonus algorithm.
      The following are used to calculate experience point rewards:
      1. Level-based EXP
        The general rule for calculating experience point awards is to divide the amount of experience needed to level up by the number of encounters the current level* is intended to last. The amount of EXP yielded increases proportional to character level.
        * The level used in this calculation is either the player's or the enemy's, whichever is lower.
      2. Difference Between Player and Enemy Levels
        Higher level enemies will yield more EXP, while lower level enemies will yield less. This revision will not greatly affect the amount of EXP obtainable. However, a cap will be imposed upon the bonus awarded to players for defeating higher level enemies.
      3. Party Size
        Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking.
      4. Enemy Type
        As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.
        * The exception to the above is those enemies deemed extremely weak or strong.
      5. Link Bonus (see below)
        Experience point bonuses are now rewarded for defeating enemies which appear together with the initial target.
      6. EXP Chain (see below)
        Defeating enemies in quick succession will now earn players experience point bonuses.
      7. Guardian's Aspect
        Invoking Guardian's Aspect when activating a levequest will grant players an experience point bonus upon quest completion.
      8. Gear
        There are several pieces of low-level gear which grant their wearers experience point bonuses.
    • [dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
      These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.
    • [dev1027] Enemy attributes have been adjusted.
      Certain varieties of enemies who were disproportionately strong for their level have been adjusted in order to make an enemy's level a more accurate indication of it's strength. Based on this revision, enemy characteristics such as strong attack or defense will be kept to within the bounds of level.
    • [dev1144] The damage bonus uniformly granted to attacks dealt from the back and side of an enemy has been abolished.
      Only certain monsters will exhibit vulnerability to attacks from specific directions and will take additional damage in such instances. This change does not affect the accuracy bonus currently in place for attacks dealt under the same conditions.
    • [dev1145] Several new enemies have been introduced.


    • [dev1031] Several new notorious monsters have been introduced.


      NameLocation
      Shearing SheridanShposhae, Underground 1st Floor (5,4)
      Giant RemoraShposhae, Underground 2nd Floor (6,5) (7,5)
      Lone Coeurl(* )Shposhae, Underground 2 Floor (5,4)
      Voidtongue Ahzabb ChahWestern Thanalan (18, 37)
      Third Order Patriarch Zu GaU'Ghamaro Mines (7, 5)
      Flamefist Ahlygg RohZahar'ak (50, 40)
      * Spawns when certain conditions are fulfilled.

    • [dev1030] The distribution of enemies in several areas has been adjusted.
      In conjunction with this change, the following areas have seen an increase in enemy numbers in order to serve as hunting grounds.
      • Central Shroud, Bentbranch
      • Central Shroud, Humblehearth
      • North Shroud, Emerald Moss
      • North Shroud, Treespeak
      • South Shroud, Tranquil Pass
      • Lower La Noscea, Bearded Rock
      • Lower La Noscea, Cedarwood
      • Western La Noscea, Skull Valley
      • Eastern La Noscea, Bloodshore
      • Upper La Noscea, Iron Lake
      • Central Thanalan, Black Brush
      • Eastern Thanalan, Drybone
      • Western Thanalan, Horizon's Edge
      • Western Thanalan, Nophica's Wells
      • Coerthas Eastern Lowlands, Fields of Glory
    • [dev1146] Enemy re-spawn timers have been shortened.

    • [dev1147] The size of the following enemies has been adjusted:
      Angler / Land Angler / Reef Angler / Mad Angler / Orobon / Bigmouth Orobon / Seagrot Orobon / Aurora Angler / Deepsea Angler / Alpgrot Orobon / Megalocrab / Island Crab / Rock Crab / Thickshell / Stoneshell / Snipper / Clipper / Beryl Crab
      * The strength of these monsters was not affected.

    • [dev1194] It is no longer possible to destroy parts of the following enemies:
      • Limbs (Both) / Head
        sylvan guardian / sylph susurrus / sylph / red dewflower sylph / turquoise dewflower sylph / green dewflower sylph / yellow dewflower sylph / violet dewflower sylph / blue dewflower sylph / delinquent sylph / sylph whisper / sylph echo

      • Limbs (Both) / Limbs (Lower)
        wendigo / skeleton swordbearer / skeleton soldier / purgatory knight / hellsbound warrior / magicked bones / wight / wight warrior / wandering wight

      • Limbs (Both) / Limbs (Lower) / Head
        rotting corpse / dapper cadaver / fallen archmage / fallen wizard / fallen captain / fallen soldier / fallen pikeman / fallen mage / zombie / redhorn ogre / ogre / spinesnap ogre / deepvoid slave / headrip ogre / elder goobbue / goobbue / escaped goobbue / siege goobbue / mildewed goobbue / mossy goobbue / Qiqirn / Qiqirn mercenary / Qiqirn eggnapper / Qiqirn egg hunter / Qiqirn goon / Qiqirn scrambler / Qiqirn beater / Qiqirn poacher / Longnose Gnognoroon / Kokoroon Quickfingers / U'Ghamaro ashman / U'Ghamaro underman / U'Ghamaro overman / U'Ghamaro gurneyman / U'Ghamaro gateman / U'Ghamaro junkman / U'Ghamaro potman / kobold / kobold acolyte / kobold almsman / kobold vestryman / kobold kirkman / kobold quarryman / kobold supplicant / kobold ascetic / kobold packman / kobold patrolman / kobold pickman / kobold pitman / kobold footman / kobold priest / kobold prelate / kobold mendicant / Zu Ga's cup bearer / Zu Ga's sword bearer / Zu Ga's pick bearer / Third Order Patriarch Zu Ga / imperial centurion / imperial pilus prior / imperial primus ordinarius / imperial guy / imperial legatus / goblin / goblin thug / goblin bouncer / goblin bushwhacker / goblin butcher / goblin braggadocio / goblin freesword / goblin headman / goblin mugger / Haughtpox Bloatbelly / apostate harrier / imperial imaginifer / imperial veles / imperial sagittarius / imperial signifer / imperial speculator / imperial secutor / imperial triarius / imperial hastatus / imperial funditor / imperial bestiarius / imperial hoplomachus / imperial myrmillo / imperial retiarius / vulture poacher / witching harrier / windborn buccaneer / Westroad highwayman / Westroad footpad / Westroad raider / wolf poacher / eft poacher / elite speculator / elite triarius / elite funditor / elite bestiarius / audacious harrier / Toadsquatter Femomo / Kraken deckhand / tourney gladiator / sanguinary buccaneer / Stormcry boatswain / Stormcry powder monkey / Stormcry quartermaster / stormborn buccaneer / tar-stained buccaneer / Xha Viqqoh the Nibbler / daring harrier / Deathstroke assassin / toad poacher / Nightblade assassin / amateur highwayman / fleet-footed highwayman / bandit archer / bandit caster / bandit skirmisher / bandit scout / bandit spearman / bandit sorceror / bandit pathfinder / bandit halberdier / bandit bowman / bandit marksman / bandit mage / bilge-soaked buccaneer / amateur footpad / fleet-footed footpad / Black Crow archer / Black Crow cleaver / Black Crow swashbuckler / bloodied buccaneer / plains highwayman / plains footpad / plains raider / hexing harrier / Venomtongue assassin / heretical harrier / boar poacher / Mistbeard buccaneer / Furline mosstrooper / Moenskaet's right hand / ravaging harrier / ravenous harrier / raptor poacher / rampaging harrier / amateur raider / fleet-footed raider / Moenskaet's left hand / Rhotano buccaneer / Rorogun the Tailtamer / Serpent Reaver claw / Serpent Reaver eye / Serpent Reaver fin / pirate / unsavory character / Mathistien of the Cloven Hoof / unruly raider / rebel / Ser Aucheforne of the High Tide / imperial trooper / Alvara Sourkiss / Palemoon Parazuzu / B'khenna the Phoenixfire / Reymonde Neverwake / Godwin Goodgoat / Coiled Adder / Hooknosed Wylla

      • Limbs (Both) / Limbs (Lower) / Head / Other (Tail)
        Ixali warrior / Ixali gladiator / Ixali swiftbeak / Ixali squire / Ixali stillbeak / Ixali strongbeak / Ixali swordfighter / Ixali duelist / Ixali boundwing / Ixali fearcaller / Ixali fatecaller / Ixali fencer / Ixali fogcaller / Ixali bravo / Ixali bravewing / Ixali boldwing / Ixali bombardier / Natalan wolftamer / Natalan gatekeeper / Natalan sentry / Natalan pikecarver / Natalan boneknitter / Natalan logsplitter / Headsman's Axe / Headsman's Hex / Headsman's Lance / Natali Xlotl the Howler / Lozol Totoloq the Decapitator / Amalj'aa warrior / Amalj'aa / Amalj'aa archer / Amalj'aa augur / Amalj'aa inculcator / Amalj'aa impaler / Amalj'aa grappler / Amalj'aa grunt / Amalj'aa seer / Amalj'aa shaman / Amalj'aa javelineer / Amalj'aa scout / Amalj'aa stargazer / Amalj'aa striker / Amalj'aa divinator / Amalj'aa drudge / Amalj'aa drubber / Amalj'aa transfisticator / Amalj'aa harpooner / Amalj'aa halberdier / Amalj'aa hunter / Amalj'aa pugilist / Amalj'aa bruiser / Amalj'aa bowyer / Amalj'aa marksman / Amalj'aa mesmerizer / Amalj'aa lancer / Amalj'aa transfixer / Amalj'aa ranger / Zahar'ak illuminator / Zahar'ak ostiary / Zahar'ak scriniary / Zahar'ak chandler / Zahar'ak drubber / Zahar'ak sniper / Zahar'ak halberdier / Zahar'ak feretrar / Burned Sister / Burned Scrivner / Burned Brother / Voidtongue Ahzabb Chah / Flamefist Ahlygg Roh / Goldfang Adebb Chah

    • [dev1195] The following enemies have had 100 Needles added to their arsenal.
      Cactuar / Cochineal Cactuar
    • [dev1192] Enemies no longer attack players immediately upon contact, regardless of how it detects.

    • [dev1026] The system of claiming enemies has been overhauled.
      Until now, only players who claimed a target would receive experience points, loot, and fulfill quest objectives for defeating it. Also, the system limited a party to laying claim to only a single target at a time. This meant that if players attempted to engage and defeat groups of enemies, they would not receive the benefits of doing so. In order to address these issues and a number of others, a new claiming system has been implemented.
      • All enemies can be attacked regardless of claim.* However, only the player or party that first engaged the enemy will earn the rewards.
        * Content-specific enemies such as those appearing in levequests and behest can be engaged only by participating players.
        Engaging one enemy among an enemy group gives you claim over the entire group.

      • The color of an enemy's name indicates your eligibility for rewards upon defeating it.

        Claimed by you/your party
        Claimed by another party
        Linked but unclaimed
        Claim over an enemy becomes invalid if:
        • All members of the party holding the claim are KO'd.
        • The enemy disengages and returns to its territory.
      The following changes have been made in conjunction with revisions to the claiming system:
      • Players who are incurring enmity will be unable to recover HP and MP at an aetheryte.
      • It is possible to use the Party function during battle.
        * Restrictions may be imposed for content such as instanced raids.
      • Battle music will now play as soon as an enemy is engaged.
      • Defeating an enemy whose HP was reduced will yield full EXP.
    • [dev1131] An enemy linking system has been implemented.
      The system allows an enemy to call for help based on the strength of the party that engaged it. Enemies will link when:
      • An enemy detects and attacks the player.
      • The player engages an enemy.
        * In principle, enemies will call for help only once. Newly arrived enemies will not call for further help.
        * Enemies belonging to a group will not call for help, nor will they go to the aid of others.
      The linking process occurs in the following manner:
      • The number of reinforcing enemies is based on the difference in strength between the enemy and the player it has engaged.
      • Enemies in the area will answer the call for help regardless of species, beginning with those nearest.
        * Certain powerful enemies do not link.
        * Enemies must be within a certain distance to link.
    • [dev1132] New EXP bonuses have been implemented.
      • Link Bonus
        Link bonuses are granted based on how many enemies have linked. Each additional linked enemy increases the amount of EXP you will receive.

        Linked EnemiesEXP Bonus
        1+25%
        2+50%
        3+75%
        4 or more+100%

      • EXP Chain
        An EXP Chain occurs when players consecutively defeat enemies of equal or higher level than themselves within a specific amount of time. As the chain increases, so too will the EXP bonus. However, the time limit* between kills will also shorten.
        * The time allotted for slaying the next foe in order to continue the chain.

        Chain NumberTime LimitEXP Bonus
        1100+20%
        280+25%
        360+30%
        420+40%
        5 or more10+50%

    • [dev1148] The display for when EXP is obtained has been adjusted as follows:
      • The amount of EXP earned is now shown as a pop-up graphic.
      • The extent of bonuses granted by EXP chains and Guardian's Aspect is now indicated in the log.

    • [dev1133] Battle Regimens have been temoprarily suspended.
      We are currently in the process of rebuilding the framework of the battle system, which involves large-scale revisions to the enemy claiming and linking systems as well as damage calculations. Unfortunately, these changes will render Battle Regimens unusable, and so we have decided to suspend their use in 1.19. We aim to have a new and optimized regimen system in place after the adjustments to battle classes have been completed alongside the launch of the job system.
      * The reimplementation schedule is yet to be determined.

      In conjunction with this suspension, the following minor changes have been made:
      • The Battle Regimen toggle button on the action bar has been removed.
      • Battle Regimen has been removed from keyboard settings on the Configurations menu.
    • [dev1149] Players will no longer be able to select a new action command before the current action has been executed.

    • [dev1150] Upon being raised, players will be unable to input a command for a duration of seven seconds.

    • [dev1032] The action "Guard" has been abolished.
      Blocking with a shield is automated, with the block rate determined by a number of factors, including shield stats.

    • [dev1032] The effect of enhanced attack power (granted by actions such as Ferocity) no longer stack with element-based actions such as Red Lotus.

    • [dev1032] The following actions have been adjusted:

      ClassActionAdjustment
      Pugilist Featherfoot / Featherfoot II・MP regeneration added.
      Victimize / Victimize II・Now decreases target's attack power.
      ・Recast time raised from 10 to 60 seconds
      ・Now a pugilist-exclusive action.
      GladiatorCadence・Increases the attack power of your next offensive ability while in Battle Regimen mode. → Increases enmity incurred by your next attack.
      Rage of Halone・Increases attack power in proportion to the amount of damage sustained while readying. → Increases attack power in proportion to the difference between your maximum and current HP.
      Self-Preservation・Increases the length of your guard ability by 50%. → Increase the chance to block by 5%.
      MarauderMurderous Intent ・Increases critical hit rate and reduces TP generation. → Increases critical attack power.
      ・Recast time raised from 60 to 180 seconds
      Maim・Potency of defense reduction effect increased.
      ・Recast time reaised from 10 to 60 seconds
      ・Effect duration reduced from 30 to 10 seconds.
      ・Now a marauder-exclusive action.
      ArcherMultishot・The effect of enhanced attack power granted by certain statuses will be shared across the number of arrows nocked.
      LancerKeen Flurry・Increases accuracy while in Battle Regimen mode. → Next weaponskill is not subject to a recast time.
      Twisting Vice・Reduces the target's TP. → Erases the target's TP.
      ・Recast time raised from 10 to 60 seconds
      ・TP cost raised from 1000 to 1500
      ・Now a lancer-exclusive action.
      Line of Fire・Redirects a portion of damage dealt to you to an enemy positioned between you and the source of the damage. → Reduces enmity in proportion to the amount of damage you sustain.
      ConjurerRoaming Soul・No longer conceals casting movement.
      Flare・Now affects a single target.
      ・Recast time raised from 10 to 90 seconds.
      * These six actions share a recast timer.
      Freeze
      Tornado
      Quake
      Burst
      Flood
      Misc.Aegis Boon・Effect duration raised from 15 to 30 seconds.
      Outmaneuver・Effect duration raised from 15 to 30 seconds.
      Deflection・Effect duration raised from 15 to 30 seconds.

    • [dev1032] The following actions are now executable while in passive mode:
      • All magic spells
      • Actions which can be used on self or other party members

    • [dev1151] The following changes have been made to passive mode HP and MP recovery:
      • Players will not automatically recover HP and MP when incurring enmity.
      • HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
        The recovery amount will reset under the following conditions:
        • The player is attacked
        • The player moves or performs an action
    • [dev1152] Auto-attack motions have been adjusted for the pugilist, marauder, and lancer classes.

    • [dev1152] Characters now switch between passive and active modes more swiftly. Furthermore, the animation for when switching modes while moving has been adjusted.
    (201)

  3. #3
    NOC NOC_NA's Avatar
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    Items
    • [dev1072][dev1073] Physical levels, attribute points, and elemental bonuses have been abolished. In accordance with this change, character attributes now develop automatically based on class and level (including Disciples of the Hand and Land).

    • [dev1153] Additional inventory slots for both PCs and retainers have been added.
      Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled.
      * Provisions are being made for item relocation when the additional space is removed.

      BeforeAfter
      PC100200
      Retainer100150

    • [dev1154] New items will be added.
      View the details.

    • [dev1016] Existing recipes will be revised, and new ones added.
      New recipes have been added with accessible synthesis in mind. Barring some exceptions, the new recipes boast simplified steps and ingredients over existing ones.
      * The following adjustments affect new recipes only.
      * Old recipes will remain valid concurrently with new recipes for a time, after which they will be removed completely.


      The new recipes will feature the following improvements:
      • Parts have been abolished from synthesis.
      • Materials and intermediary materials have been revised.
      • Secondary skills are no longer required.
      • Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
        Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).
        * Certain gear, such as undergarments, cannot be dyed.

        * Details on new recipes are available here.
      View the list of newly added recipes.

      The names of items created via old recipes are now preceded by the word "Dated." For example:
      Ex:
      Old recipe: dated bronze dagger
      New recipe: bronze dagger
      Items made via new recipes will feature different attributes from their dated counterparts.

      In accordance with the recipe revisions, the following changes have been made:
      • Certain items are no longer dropped by monsters.
        See the details.
      • Certain items can no longer be purchased from vender NPCs.
        See the details.
      • Items offered by vender NPCs have been changed.
        See the details
      • The buying price of certain items have been adjusted.
        See the details.
      • The selling price of certain items have been adjusted.
        See the details.
      • Certain ingredients have become obsolete due to the introduction of new recipes.
        See the details.
      • Of the existing recipes, the following have been phased out:
        • Smithing: Copper Ingot
        • Armorcraft: Copper Ingot
      • The variety of items that can be obtained through gathering has been revised.
      • The rewards for certain guildleves, quests, and guild tasks have been revised.
      • The items the player is required to deliver for certain guild tasks have been revised.
    • [dev1016] Certain items have been renamed.
      See the details.

    • [dev1016] Certain item categories have been changed.
      See the details.

    • [dev1016] The following changes have been made to Item attributes:
      • Magic Potency has been divided into four distinct attributes as follows:
        • Attack Magic Potency
        • Healing Magic Potency
        • Enhancement Magic Potency
        • Enfeebling Magic Potency
      • The Magic Evasion attribute has been introduced.
      • The Magic Defense attribute has been abolished.
      • In conjunction with battle reforms, the following weapon attributes have been changed:
        • The damage attribute has been introduced.
        • The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
          • Attack Power
          • Accuracy
          • Magic Potency
          • Magic Accuracy
          • Parrying
          • Critical Rate
        • Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%).
      • In conjunction with battle reforms, the following shield attributes have been changed:
        • Defense has been reworked as Block.
        • Blocking has been reworked as Block Rate.
        • Wield Rate has been abolished.
      • In conjunction with battle reforms, the following armor attributes have been changed:
        • Defense has been revised, taking into consideration its function prior to the adjustment.
        • The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
          • Evasion
          • Resilience
        • Elemental Resistances has been reworked as Magic Evasion.
        • Magic Defense has been abolished and no longer appears in equipment attributes.
        • In conjunction with battle reforms, Damage Cut has been incorporated into character growth and no longer appears in equipment attributes.
      • The effect of elemental attributes has been changed to that of reducing damage from element-based attacks.
      • PIE has been made to influence maximum MP.
      • Increases in VIT and PIE granted by gear have been made to influence maximum HP and MP respectively.

    • [dev1016] The attribute display for HQ items have been changed from stars to actual numeric values.
      * The fluctuatation of certain elements based on item quality is intended to serve as a temporary measure until HQ items are reformed in patch 1.20.

    • [dev1156] The reduction in gear effectiveness based on damage has been changed as follows:
      • The effectiveness of an item is not diminished when its Condition is between 1-100%. If Condition drops to 0%, however, the item will become damaged and offer no benefits whatsoever to the wearer. The effects of any materia attached will also be rendered invalid.
      • A yellow icon will appear as a warning for gear whose Condition has dropped below 10%.
      • A red icon will appear as a warning for gear currently equipped whose condition has dropped to 0%.
    • [dev1158] Additional effects have been added to the following gear:

      NameEffect
      FlametongueFire Damage
      FrostbiteIce Damage


    • [dev1158] The effects of the following gear have been adjusted:

      NameBeforeAfter
      Vibrant Egg CapHP:+2%HP:+20
      Brilliant Egg CapMP:+2%MP:+30
      Midnight Egg CapHP:+2% MP:+2%HP:+40 MP:+40
      Brilliant Egg CapHP:+1% MP:+1%HP:+10 MP:+10


    • [dev1158] The bonuses for equipping the following gear have been removed:
      Notched Buckler / Worm-eaten Square Shield / Dented Celata / Weathered Bandana / Moldering Jester's Cap / Weathered Hunting Tunic (Brown) / Weathered Acton (Grey) / Weathered Tabard / Frayed Cotton Doublet Vest / Blackened Scale Mail / Ripped Haubergeon / Stained Chef's Apron / Moth-eaten Coatee / Moth-eaten Seneschal Coatee / Weathered Trousers / Weathered Breeches (Grey) / Weathered Kecks (Brown) / Weathered Kecks (Grey) / Weathered Duckbills / Weathered Shoes (Taupe) / Weathered Shoes / Weathered Moccasins / Weathered Jackboots (Taupe) / Weathered Satchel Belt / Cracked Shepherd's Belt / Frayed Chef's Belt

    • [dev1158] The bonuses for equipping the following gear have been removed, with the exception of Craftsmanship, Magic Craftsmanship, Control, Gathering, Output, and Perception:
      Weathered Coif (Grey) / Weathered Beret (Beige) / Weathered Spectacles / Weathered Sun Hat / Weathered Beach Hat (Blue) / Weathered Doublet (Yellow) / Weathered Robe / Weathered Dalmatica / Weathered Dalmatica (Grey) / Weathered Gown (Grey) / Weathered Gown (Beige) / Weathered Shirt / Weathered Jerkin (Brown) / Weathered Doublet Vest (Grey) / Weathered Halfrobe (Beige) / Weathered Slops (Brown) / Weathered Chausses (Grey) / Weathered Slops (Beige) / Weathered Chausses / Weathered Chausses (Grey) / Weathered Culottes (Grey) / Weathered Sarouel (Brown) / Weathered Tights / Weathered Smithy's Gloves / Weathered Halfgloves / Weathered Work Gloves / Weathered Fingerless Gloves / Weathered Thighboots / Weathered Thighboots (Grey) / Weathered Pattens / Weathered Pattens (Grey) / Weathered Workboots (Brown) / Weathered Workboots / Weathered Shoes / Weathered Tool Belt / Weathered Survival Belt / Weathered Field Belt

    • [dev1158] The conditions under which the effect of Quick (granted by Hermes' Shoes) wears off have been revised.
      Previously, the effect would wear off if the player is attacked. Now, however, it will end the instant the player incurs enmity.

    • [dev1159] When examining equipment in the inventory or gear displays, the attribute differences between your currently equipped gear and that being viewed will be shown. Superior and inferior values will be displayed in green and red respectively.

    • [dev1017] The Materia System has been implemented.
      Certain gear whose spiritbond value has been raised to 100% through use can be converted into materia. Materia can then be attached to meldable gear, thus enhancing its attributes.

      Players may step into the world of materia by undertaking the quest "Risky Business" offered by the the NPC Aistan, posted in Ul'dah Merchant Strip (6,3). This quest is available to all players level 18 and above.
      * Completion of this quest is not a prerequisite for undertaking other materia-related quests.

      <Spiritbond>
      A player's spiritbond with an item increases through use. Specifically, spiritbond increases as players battle, gather, or craft while equipped with the item in question.
      An item's current spiritbond value can be examined via the inventory display.
      * Trading an item or putting it up on the bazaar resets any spiritbond accumulated on it.

      The following types of items do not possess spiritbond:
      Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
      <Creating Materia>
      Gear that is converted into materia is permanently lost. However, the resulting materia can be used to enhance other items. Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest "Forging the Spirit" offered by the NPC Swynbroes, located in central Thanalan (29,20). The quest is available to all players level 18 and above.

      The following types of items cannot be converted into materia:
      Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
      * In addition to the above, certain other gear cannot be converted into materia. Players who possess the materia assimilator will see an icon to the right of the spiritbond gauge for items that can be made into materia.

      <Tiers of Materia>
      The materia that is produced varies based on factors such as gear level, weapon type, armor part, and so forth. Further, the same item will not always yield the exact same materia; players can expect stones of varying potency offering different attribute enhancements to result under the same conditions.

      Materia comes in four tiers of potency, indicated via Roman numerals (I – IV).
      Sample Materia
      • Intelligence: Increases intelligence
      • Ironman's Will: Increases strength and vitality
      • Fire: Increases the power of fire-based attacks
      • Sagacious Aim: Increases magic critical hit rate
      * Materia of the same name may possess different attributes.
      * The same gear does not always necessarily convert into the same materia.



      * Players can freely trade and sell materia.
      * At present, the Item Search function does not accommodate the changing internal values of items. Due to this, the lowest values for a certain tier of materia will be shown. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.


      <Catalysts>
      Catalyst items (such as carbonized matter, germinated matter, and calcified matter) can be gathered by Disciples of the Land for whom the Fingerprints of the Gods ability is active. When the ability is triggered during gathering, aiming at the correct spot will guarantee you a chance of obtaining a catalyst. Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).
      * Upon receiving the quest, an area marker will appear on your journal's map. Players should then use an action such as Lay of the Land, Arbor Call, and Gulleye to locate a suitable grade 1 gathering point. Please note, however, that a gathering point yielding catalysts may not necessarily exist within the marked area.

      Catalysts can be obtained via gathering. The type yielded varies depending on the gathering point.

      CatalystGathering PointLocation
      Carbonized MatterMiningHorizon's Edge
      Petrified MatterMiningNophica's Wells
      Fossilized MatterMiningDragonhead
      Crystallized MatterMiningTreespeak
      Germinated MatterLoggingTranquil Paths
      Decayed MatterLoggingHumblehearth
      Decomposed MatterLoggingIron Lake
      Liquefied MatterLoggingHalatali
      Calcified MatterFishingBloodshore
      Cultured MatterFishingCedarwood
      Ossified MatterFishingBald Knoll
      Cretified MatterFishingNine Ivies

      <Attaching Materia>
      By attaching materia to gear, it is possible to enhance the properties of the host item. Attaching materia requires the "materia melder" key item, an apparatus which can be obtained via the quest "Waking the Spirit" available to Disciples of the Hand (excluding culinarians and alchemists) level 18 and above. To undertake the quest, speak to the NPC F'hobhas located in central Thanalan (29, 20).
      • Materia can be attached only by Disciples of the Hand who fulfill the class requirement for crafting/repairing the host item.
      • The level of this class must be higher than the level requirement to equip the item.
      • The process requires the following ingredients:
        1. The host item
        2. Materia that meets the host item's level requirements
        3. Catalyst that is compatible with the material
      The following types of items cannot have materia affixed to them:
      Accessories / Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)
      * In addition to the above, certain other gear cannot host materia.


      * It is possible to have others attach materia on your behalf.
      * Those who do not fulfill the requirements for equipping gear will not benefit from the effects of materia attached to it.
      * At present, the Item Search function does not accommodate the changing internal values of items. Due to this, it is not possible to identify materia-imbued items. We are currently examining ways of incorporating these variables into Item Search, and ask for your patience in the meantime.
      <Augmented Materia Melder>
      After attaching materia a specific number of times, players will become eligible to obtain the more advanced "augmented materia melder," which allows the attachment of multiple pieces of materia per item. To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).


      Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the melder key item.


      <Purging Materia>
      It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20). Note, however, that any purged materia will permanently be lost.
      * The purging process does not destroy gear itself.
      * Only the abovementioned NPC can purge materia.
    • [dev1130] A new action has been added for miners, botanists, and fishers.
      • Stealth
        Learned: Level 8
        Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
        * Prevents detection by monsters level 20 and below.
      • Stealth II
        Learned: Level 18
        Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
        * Prevents detection by monsters level 30 and below.
      • Stealth III
        Learned: Level 28
        Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
        * Prevents detection by monsters level 40 and below.
      • Stealth IV
        Learned: Level 38
        Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.
        * Prevents detection by monsters level 50 and below.
      • Once activated, the stealth effect will remain indefinitely.
        However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, change classes, or switch to active mode.
      • The action is not subject to a recast time.
      • Movement speed will be reduced while stealthed.
      • The stealth effect nullifies any effects present that grant increased movement speed.
      • The action cannot be used when:
        • Incurring enmity
        • On chocoback
        • In certain areas, such as city-states and dungeons
        • In active mode
      * Players who had reached the required level to learn Stealth prior to the patch need to change classes in order to make the action appear in the Actions & Traits menu.

    • [dev1160] Gathering points whose grade is relatively high for the player can now be exploited a greater number of times before depletion.

    • [dev1161] The quality of items obtainable through gathering has been changed to NQ and HQ (+3).

    • [dev1162] The condition whereby gathering for extended periods of time reduces the rate of item yield has been alleviated.

    • [dev1163] The imbalance in the rate of yield in gathering for certain elemental shards has been alleviated.

    • [dev1164] The character growth rate for Disciples of the Land over a certain level range has been adjusted.

    • [dev1193] The default cursor position for the synthesis display has been moved from Requested Items to Recipes.

    • [dev1165] When players do not possess the proper materials to repair an item, they will now receive an error message telling them so.

    • [dev1165] The following changes have been made to item repairs conducted by NPCs:
      • NPC repairs will now restore gear condition to 99%.
      • Prices for repairs have been lowered, and will now vary based on an item's equippable level.

        Item LevelFee
        Gear optimal for levels 1-10100
        Gear optimal for levels 11-20500
        Gear optimal for levels 21-301,000
        Gear optimal for levels 31-402,100
        Gear optimal for levels 41-505,000
        * Patch 1.20 will see accessories made repairable by NPCs.
    • [dev1165] The selling price for dark matter has been lowered significantly.

      <Gil>

      ItemBeforeAfter
      Grade 1 Dark Matter10050
      Grade 2 Dark Matter600300
      Grade 3 Dark Matter1,500700
      Grade 4 Dark Matter2,8001,500
      Grade 5 Dark Matter4,5003,500


      ItemBeforeAfter
      20 Fragments of Grade 1 Dark Matter10CS5CS
      20 Fragments of Grade 2 Dark Matter50CS25CS
      20 Fragments of Grade 3 Dark Matter100CS45CS
      20 Fragments of Grade 4 Dark Matter200CS100CS
      20 Fragments of Grade 5 Dark Matter300CS225CS

    • [dev1166] Changes have been made to Grand Company quartermaster inventory. Recruits will now find different items available for exchange.

      The Maelstrom

      Removed ItemsNew Items
      NameCategory / RequirementsNameCategory / Requirements
      Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
      Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
      Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
      Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
      Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
      Dated Storm AxeMarauder's Arm / Optimal Level: 21Inferno AxeMarauder's Arm / Optimal Level: 20
      Dated Inferno AxeMarauder's Arm / Optimal Level: 36Steel BhujMarauder's Arm / Optimal Level: 34
      Dated Storm AxeMarauder's Arm / Optimal Level: 46Buccaneer's BardicheMarauder's Arm / Optimal Level: 45
      Dated Iron LanceLancer's Arm / Optimal Level: 28Iron HalberdLancer's Arm / Optimal Level: 29
      Dated Heavy Iron LanceLancer's Arm / Optimal Level: 38Mythril LanceLancer's Arm / Optimal Level: 40
      Dated BrandThaumaturge's Arm / Optimal Level: 23Silver ScepterThaumaturge's Arm / Optimal Level: 28
      Dated Iron CudgelThaumaturge's Arm / Optimal Level: 37Fire BrandThaumaturge's Arm / Optimal Level: 36
      The Order of the Twin Adder

      Removed ItemsNew Items
      NameCategory / RequirementsNameCategory / Requirements
      Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
      Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
      Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
      Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
      Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
      Dated Willow WandConjurer's Arm / Optimal Level: 22Elm CaneTwo-Handed Conjurer's Arm / Optimal Level: 17
      Dated Plumed Pine CrookTwo-Handed Conjurer's Arm / Optimal Level: 23Yew CrookTwo-Handed Conjurer's Arm / Optimal Level: 25
      Dated Walnut WandConjurer's Arm / Optimal Level: 37Budding Yew WandConjurer's Arm / Optimal Level: 35
      Dated Budding Walnut WandConjurer's Arm / Optimal Level: 42Wand of TidesConjurer's Arm / Optimal Level: 42
      Plumed Yew CrookTwo-Handed Conjurer's Arm / Optimal Level: 43Jade CrookTwo-Handed Conjurer's Arm / Optimal Level: 45
      Dated Tortoiseshell HoraPugilist's Arm / Optimal Level: 26Toadskin CestiPugilist's Arm / Optimal Level: 26
      Dated Crabshell HoraPugilist's Arm / Optimal Level: 46Crabshell HoraPugilist's Arm / Optimal Level: 41
      The Immortal Flames

      Removed ItemsNew Items
      NameCategory / RequirementsNameCategory / Requirements
      Dated Fang ArrowArrow / Requires: Archer / Optimal Level: 9Bronze ArrowArrow / Requires: Archer / Optimal Level: 9
      Dated Bronze Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 13
      Dated Iron ArrowArrow / Requires: Archer / Optimal Level: 23Iron ArrowArrow / Requires: Archer / Optimal Level: 18
      Dated Shell ArrowArrow / Requires: Archer / Optimal Level: 27
      Dated Iron Swallowtail ArrowArrow / Requires: Archer / Optimal Level: 28Steel ArrowArrow / Requires: Archer / Optimal Level: 28
      Dated Brass DaggerGladiator's Arm / Optimal Level: 19Brass GladiusGladiator's Arm / Optimal Level: 18
      Dated Bee SpathaGladiator's Arm / Optimal Level: 36Steel LongswordGladiator's Arm / Optimal Level: 36
      Dated Iron ShortswordGladiator's Arm / Optimal Level: 42Steel ShamshirGladiator's Arm / Optimal Level: 46
      Dated Willow Composite BowArcher's Arm / Optimal Level: 22Elm Velocity BowArcher's Arm / Optimal Level: 22
      Dated Wrapped Ash LongbowArcher's Arm / Optimal Level: 38Oak LongbowArcher's Arm / Optimal Level: 38
      Dated Bronze PeltaShield / Requires: Gladiator / Optimal Level: 19Iron HoplonShield / Requires: Gladiator / Optimal Level: 19
      Dated Iron PeltaShield / Requires: Gladiator / Optimal Level: 39Bladed Lantern ShieldShield / Requires: Gladiator / Optimal Level: 39
    • [dev1167] The Grand Company quartermaster now stocks the following items exchangeable by players who have earned the Grand Company rank of Private Third Class.

      Maelstrom

      NameDetails
      Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
      Storm Chocobo IssuanceUnique UntradablePresent this deed to the Maelstrom company stables to receive your own chocobo.
      Lominsan Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Fire Resistance:+5 Water Resistance:+5
      Lominsan Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Fire Resistance:+8 Water Resistance:+8
      Lominsan Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Fire Resistance:+3 Water Resistance:+3
      Lominsan Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Fire Resistance:+4 Water Resistance:+4
      Lominsan KecksUnique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30Defense 40 STR:+3 DEX:+3 Evasion:+5
      Lominsan BreechesUnique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30Defense 35 MP:+20 DEX:+2 INT:+2
      Lominsan ChaussesUnique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30Defense 35 Craftsmanship:+8 Control:+4
      Lominsan SlopsUnique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30Defense 41 Magic Craftsmanship:+12 Output:+12
      Lominsan SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 HP:+6 Blind Resistance:+3
      Order of the Twin Adder

      NameDetails
      Patriot's Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
      Serpent Chocobo IssuanceUnique UntradablePresent this deed to the Order of the Twin Adder company stables to receive your own chocobo.
      Gridanian Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Ice Resistance:+5 Wind Resistance:+5
      Gridanian Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Ice Resistance:+8 Wind Resistance:+8
      Gridanian Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Ice Resistance:+3 Wind Resistance:+3
      Gridanian Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Ice Resistance:+4 Wind Resistance:+4
      Gridanian TrousersUnique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30Defense 52 HP:+20 STR:+2 DEX:+2
      Gridanian BreechesUnique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30Defense 35 MP:+20 DEX:+2 PIE:+2
      Gridanian BottomUnique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30Defense 37 Magic Craftsmanship:+8 Control:+4
      Gridanian SlopsUnique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30Defense 41 Craftsmanship:+12 Gathering:+12
      Gridanian SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 MP:+6 Silence Resistance:+3
      Immortal Flames

      NameDetails
      Patriot’s Choker* Unique Untradable / Necklace / Suits: All Classes / Required Level: 30Defense 3 Increased Spiritbond Gain:+1
      Flame Chocobo IssuanceUnique UntradablePresent this deed to the Immortal Flames company stables to receive your own chocobo.
      Ul'dahn Soldier's CapUnique Untradable / Hat / Suits: All Classes / Required Level: 25Defense 23 HP:+25 Earth Resistance:+5 Lightning Resistance:+5
      Ul'dahn Soldier's OvercoatUnique Untradable / Attire / Suits: All Classes / Required Level: 25Defense 45 HP:+30 Earth Resistance:+8 Lightning Resistance:+8
      Ul'dahn Soldier's GlovesUnique Untradable / Gloves / Suits: All Classes / Required Level: 25Defense 19 HP:+15 Earth Resistance:+3 Lightning Resistance:+3
      Ul'dahn Soldier's BootsUnique Untradable / Shoes / Suits: All Classes / Required Level: 25Defense 17 HP:+20 Earth Resistance:+4 Lightning Resistance:+4
      Ul'dahn SubligarUnique Untradable / Pants / Requires: Disciple of War / Required Level: 30Defense 43 VIT:+3 DEX:+3 Evasion:+5
      Ul'dahn TightsUnique Untradable / Pants / Requires: Disciple of Magic / Required Level: 30Defense 33 MP:+20 MND:+2 PIE:+2
      Ul'dahn ChaussesUnique Untradable / Pants / Requires: Disciple of the Hand / Required Level: 30Defense 35 Craftsmanship:+4 Magic Craftsmanship:+4 Control:+4
      Ul'dahn CulottesUnique Untradable / Pants / Requires: Disciple of the Land / Required Level: 30Defense 45 Gathering:+4 Perception:+8
      Ul'dahn SashUnique Untradable / Sash / Suits: All Classes / Required Level: 30Defense 8 HP:+3 MP:+3 Poison Resistance:+3
      * Available only during Foundation Day celebrations.

    • [dev1168] Vendor and repair NPCs have been dispatched to aetheryte camps region wide. In addition, the following vendors have set up shop in the three city-states.

      NameLocationSpecialty
      TiphinaLimsa Lominsa
      Lower Decks (5,5)
      Level 21 and above smallclothes (Roegadyn and Highlanders)
      AylardLimsa Lominsa
      Lower Decks (4,7)
      Marauder gear
      AdriLimsa Lominsa
      Upper Decks (7,7)
      Blacksmith gear
      MarcelainLimsa Lominsa
      Upper Decks (7,7)
      Armorer gear
      ReremakiLimsa Lominsa
      Upper Decks (6,3)
      Culinarian gear
      UnsynwilfLimsa Lominsa
      Lower Decks (5,6)
      Fisher gear
      SyneyhilLimsa Lominsa
      Fieldcraft Ward (1,1)
      Disciple of the Land gear
      ThoraLimsa Lominsa
      Tradescraft Ward (1,1)
      Disciple of the Hand gear
      T'noggya Limsa Lominsa
      Airship Landing (1,1)
      Lominsan produce
      H'fudzolGridania (6,4)Level 21 and above smallclothes (Elezen and Mi'qote)
      RoustebantGridania (7,2)Lancer gear
      DoelleGridania (8,5)Archer gear
      JeulerandGridania (2,1)Conjurer gear
      UlricGridania (6,5)Carpenter gear
      VoyceGridania (7,3)Leatherworker gear
      D'bhonjaGridania (4,3)Botanist gear
      GrillairmaisGridania
      Fieldcraft Den (1,1)
      Disciple of the Land gear
      TempletonGridania
      Tradescraft Den (1,1)
      Disciple of the Hand gear
      AeduinGridania (6,6)Gridanian/Coerthas produce
      WawapoUl'dah Merchant Strip (6,4)Level 21 and above smallclothes (Midlander and Lalafell)
      G'wahaiiUl'dah Merchant Strip (5,4)Pugilist gear
      ThrydwulfUl'dah Merchant Strip (5,5)Gladiator gear
      NonosuUl'dah Merchant Strip (4,5)Thaumaturge gear
      SredaUl'dah Merchant Strip (6,6)Goldsmith gear
      RosamundUl'dah Merchant Strip (7,6)Weaver gear
      QuimperainUl'dah Hustings Strip (5,6)Alchemist gear
      EminneUl'dah Merchant Strip (6,6)Miner gear
      TetetokaUl'dah
      Fieldcraft Row (2,1)
      Disciple of the Land gear
      AmenieUl'dah
      Tradescraft Row (2,1)
      Disciple of the Hand gear
      WaeksatzUl'dah Airship Landing (1,1)Ul'dahn/Mor Dhona produce
      TylswaenLimsa Lominsa Upper Decks (7,5)Level 20 and below weapons and tools
      WaebahctLimsa Lominsa Upper Decks (7,5)Level 20 and below armor
      ZagylhaemrGridania (6,6)Level 20 and below weapons and tools
      Naih KhamazomGridania (6,6)Level 20 and below armor
      EtgarUl'dah Merchant Strip (6,4)Level 20 and below weapons and tools
      GanelonUl'dah Merchant Strip (6,4)Level 20 and below armor
      * See here for the item sold by NPCs.
    (143)

  4. #4
    NOC NOC_NA's Avatar
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    May 2011
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    System
    • [dev1169] Information displayed on the Timers tab (located under Attributes in the main menu) has been changed.

    • [dev1012] The following changes have been made to player inventories:
      • The optimal levels of items will appear in different colors as below based on the difference between them and your character's level:

        Six or more levels above character level
        Up to five levels above character level
        Equal to or up to five levels below character level
        Six or more levels below character level
        Accompanying this change, gear that previously had no level requirements will now display "Required Level: 1"
      • Class affinity as shown in the help text of gear will now change colors depending on the player's current class.
      • Item names will be color-coded based on rarity.




      • Grand Company seals will be displayed under the Currency tab.
      • The following item sort categories have been added:
        • Sort: Off
        • Sort: Gear First
        • Sort: Materials First
        Select Toggle Sort to cycle through: Off → Gear First → Materials First → Off
        Mouse users can also cycle through the above by clicking the text located on the upper right corner of the inventory display.

      • The following controls have been added to the inventory:
        • Keyboard/gamepad directional keys (↑↓): Move cursor up and down
        • Keyboard Page Up & Page Down/gamepad button assigned to the main menu + directional keys (↑↓): Scroll pages
        • Keyboard/gamepad directional keys (←→):
          • When sorting is off: Jump ten items
          • When sorting is on (Gear First or Materials First): Jump to next item type
      • The way in which currently equipped items are identified has been changed.
        In the past, currently equipped items would have their names displayed in green. With the introduction of new text colors to indicate item rareness, equipped items will instead be identified via a mark next to their icons and a lighter background for their names.


      • A new mark will now appear on the icons of gear the player is unable to equip due to class/level constraints.


      • Help text for gear has been revised in conjunction with the introduction of materia.
        Players who possess the key items materia assimilator, materia melder, and augmented materia melder will see an icon next to the spiritbond gauge indicating whether that item can be converted into materia. The icon will appear to spin for gear whose spiritbond value has reached 100%.


        Furthermore, information indicating whether the item is convertible into or can host materia will appear to the right of said icon.

      • The item list displayed during trading has been adjusted.
        The following types of items will be displayed upon a yellow background:
        1. Items being selected for trade.
        2. Items offered as rewards for items being sought.
        3. Items offered as rewards for items for which repairs are being sought.

    • [dev1170] The following changes have been made to player journals:
      • Journal maps will now display aetheryte camps, markers, and other facilities.
      • Guildleve icons will display the class to which they correspond.
      ClassIcon
      Disciples of War & Magic
      Miner
      Botanist
      Fisher
      Carpenter
      Blacksmith
      Armorer
      Goldsmith
      Leatherworker
      Weaver
      Alchemist
      Culinarian

    • [dev1171] The following options have been added to the Configuration menu and its sub-menus:
      • System
        • Toggle Macro Bar
          If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.
          * This function will also apply to the Alt user macro bar.
          * Corresponding text command:

          /macrobar, /mbar
          USAGE: /macrobar [subcommand]
          >>Subcommands
          on Activate the user macro bar toggle display function.
          off Deactivate the user macro bar toggle display function.
          Toggle between on and off when no subcommand is specified.
          * The default setting is off.
        • Frame Rate Limit
          Toggle between an in-game frame rate of 60fps and 30fps.
          * The default setting is 60fps
      • Target Settings
        • Target Engaged Enemies Only
          * Corresponding text command:
          /battletargetmode, /btmode
          USAGE: /battletargetmode [subcommand]
          >>Subcommands
          on Activate Target Engaged Enemies Only feature.
          off Deactivate Target Engaged Enemies Only feature.
          Toggle between on and off when no subcommand is specified.
      • Log Settings
        • /tell Sound Effect
          While set to on, a sound effect will play upon receiving a /tell.


        • Spam or malicious emotes, /say, /shout, /tell messages
          Players will be able to filter spam and malicious messages while the above is set to Hide.
          * The default setting is off.
        • Font Size
          Players will be able to set the font size (small, medium, and large) of each chat window.

      • Keyboard
        • Players can select from two preset keyboard layouts.
          Type A/Type B


          CategoryActionType A (Default)Type B
          <Window>・Accept/ConfirmEnterNum0
          ・CancelEscapeBackspace Num.
          ・Move anchor leftNum4
          ・Move anchor upNum8
          ・Move anchor rightNum6
          ・Move anchor downNum2
          ・Cycle tabTabTab
          ・Cycle tab (reverse)Shift+TabShift+Tab
          <Movement>・Move character forwardW/Num8W
          ・Move character backS/Num2S
          ・Move character leftA/Num4A
          ・Move character rightD/Num6D
          ・Strafe left (in first-person view)QQ
          ・Strafe right (in first-person view)EE
          ・Toggle between walk/runX/Num1Z
          ・Toggle auto-run on/offR/Num7R
          <Camera>・Move camera upI
          ・Move camera downK
          ・Move camera leftJ
          ・Move camera rightL
          ・Toggle camera modeV/Num5Home
          ・Zoom in cameraO/Num9Page Up/Num9
          ・Zoom out cameraP/Num3Page Down/Num3
          ・Set camera to default positionEndEnd
          ・Save current camera settingsCtrl+EndCtrl+End
          ・Reset camera settings to system defaultCtrl+Shift+EndCtrl+Shift+End
          <Targeting>・Cycle through targetsTab/Num0Tab
          ・Cycle through targets (reverse)Shift+TabShift+Tab
          ・Target nearest (from right)Num6
          ・Target nearest (from left)Num4
          ・Cycle through enemiesTT
          ・Cycle through enemies (reverse)Shift+TShift+T
          ・Target Engaged Enemies Only
          ・Target Engaged Enemies Only (reverse)
          ・Toggle target filterNum1
          ・Toggle target filter (reverse)Num7
          ・Lock on/off a targetC/Num*L
          ・Face targetH
          ・Target selfF1F1
          ・Target party member 1F2F2
          ・Target party member 2F3F3
          ・Target party member 3F4F4
          ・Target party member 4F5F5
          ・Target party member 5F6F6
          ・Target party member 6F7F7
          ・Target party member 7F8F8
          ・Target last enemy to attack youF9F9/F
          ・Target nearest enemyF10F10
          ・Target nearest PCF11F11
          ・Target nearest NPCF12F12
          <Main Menu>・Main MenuHome/Num-Esc/Num-
          ・AttributesN
          ・GearG
          ・Actions & AbilitiesK
          ・InventoryI
          ・JournalJ
          ・PartyP
          ・Social ListsY
          ・Linkshell
          ・RetainerB
          ・MapMM
          ・NPC Linkpearl
          ・Teleport
          ・Return
          ・Support Desk
          ・ConfigurationU
          ・Log OutCtrl+Esc
          <Chat>・Open ChatSpaceEnter
          ・Open /say chat prompt Ctrl+SCtrl+S
          ・Open /shout chat promptCtrl+HCtrl+H
          ・Open /party chat promptCtrl+PCtrl+P
          ・Open /linkshell chat promptCtrl+LCtrl+L
          ・Open /tell chat prompt to last player to whom a /tell was sentCtrl+TCtrl+T
          ・Open /tell chat prompt to last player from whom a /tell was receivedCtrl+RCtrl+R
          <Other>・Gathering & Synthesis
          ・Browse Bazaar
          ・Check
          ・Loot List
          ・Toggle between active/passive modeFC
          ・Emotes & SignsN
          ・Use ItemU
          ・Status EffectsBH
          ・Toggle Magic Area of EffectZV
          ・Mount/Dismount Chocobo
          <Fixed Keys>・Execute Shortcut0-90-9
          ・Execute Ctrl MacroCtrl+0–9Ctrl+0–9
          ・Execute Alt MacroAlt+0–9Alt+0–9
      • <Audio>

        • Voices
          Adjust the volume of character speech.
        • Ambient Sounds
          Adjust the volume of ambient sounds such as weather (sandstorms and rain) and the environment (rivers and streams).
        • Dolby Pro Logic IIz
          Connect a compatible device to enjoy the features of Dolby Pro Logic IIz.
        • Restore Defaults
          Reset sound settings to system default
      • <Camera>
        • Camera Speed
          Adjust the speed of camera movement.
        • Restore Defaults
          Reset camera settings to system default.
      • Resetting unit frame position
        The default position of the target unit frame has been adjusted with the introduction of in-game tutorials.
        Reset to system default to display target unit frame at the top of the screen in the middle.


    • [dev1171] The following changes have been made to keyboard configuration:
      • Players are now able to map functions to the previously fixed keys below:
        Backspace / Enter / Spacebar / Esc
      • With a few exceptions, players are now able to map keys that exist in multiple places on the keyboard (such as Ctrl, Alt, and Shift).
      • [dev1172] The text input limit has been increased for the following:
        • Recruitment Messages
        • GM Call Inquiries

      • [dev1173] The Check function now displays the subject's Grand Company of allegiance and rank.

      • [dev1174] The following features have been added to the micro menu.*
        * The set of icons situated in the lower right of the screen.
        • UI Lock

          While set to on, the position and size of all on-screen UI elements will be locked.
          * Corresponding text command:
          /uilock [subcommand]
          >>Subcommands
          on Lock the position and size of all UI elements.
          off Unlock the position and size of all UI elements.
          Toggle between on and off when no subcommand is specified.
          * The default setting is off.
        • Summon/Dismount Chocobo

      • [dev1175] Pressing confirm while under the following conditions will activate auto target lock:
        • Auto Target Lock is set to on in the Configuration menu.
        • Your character is in active mode.

      • [dev1176] The text command /battletarget (/bt) has been added which allows you to target the nearest enemy among those you are incurring enmity from.
        This command can be activated regardless of targeting type and circle.

      • [dev1177] It is now possible to lift target lock by pressing cancel.

      • [dev1178] The text command /display mh now renders your weapon invisible to other players as well as yourself.
        * This is the fully implemented version of the feature first introduced in patch 1.18a.

      • [dev1179] The text command /enemyrank (/erank) has been revised to /enemylevel (/elevel).

      • The following subcommands have been revised as follows:
        main → mh
        sub/off → oh

      • [dev1180] The following new placeholders have been added:

        PlaceholdersFunction
        <stpc>Display a target cursor to select player characters only
        <stnpc>Display a target cursor to select NPCs only
        <stenemy>Display a target cursor to select enemies you can engage
        <stenmity>Display a target cursor to select enemies you have incurred enmity from
        <stparty>Display a target cursor to select party members only
        <lastat>The last character that attacked you

      • [dev1181] Retainer bazaars in market areas are now subject to a time limit.
        • Maximum duration: 7 days (168 hours, Earth time)
          * Those leasing stands are exempt from the above time limit.
        • Updating bazaar information resets your duration to 7 days (168 hours, Earth time).
        • Retainers who have exceeded the time limit will automatically return home.

      • [dev1182] It is now possible to directly target aetherytes and summoning bells.

      • [dev1183] When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently equipped gear and that being viewed will now be displayed.


      • [dev1184] The following adjustments have been made to the minimap.
        • The color tone of the minimap will be adjusted to improve the visibility of the character's field-of-view.
        • Notorious monsters now have their own icons.


        • The screen area over which the minimap can be moved has been adjusted, and the ease with which it can be relocated has been improved.

      • [dev1185] It is now possible to directly bring up the NPC Linkpearl display by clicking the linkpearl icon.

      • [dev1186] The size of the page advance button on the action bar has been adjusted.

      • [dev1187] Sound effects have been added for when a PC or enemy is KO'd.

      • [dev1188] The text displayed when executing certain emote commands has been changed.

      • [dev1189] The following entries have been added to the in-game auto-translate dictionary:

        CategoryEntry
        Timelast month
        Timethis month
        Timenext month
        Timelast year
        Timethis year
        Timenext year
        TacticsPull enemy over
        TacticsDrawing enemy over.
        TacticsPlease wait until weakness wears off.
        TacticsWait, please.
        TacticsTarget only aggroed enemies!
        OrganizeI'm putting together a behest party.
        QuestionsCan I join your linkshell?
        QuestionsDo you want to join my linkshell?
        QuestionsWhy?
        QuestionsHow come?
        Game TermsGrand Company Quest
        Game TermsSidequest
        Game TermsCompany Leve
        Game TermsTarget Circle
        Game Termsferry
        Game TermsLevequest Difficulty
        Game TermsLeve Allowance
        Game TermsGuardian's Aspect
        Game TermsAbility
        Game TermsEXP Chain
        Game TermsLink
        Game TermsMateria
        Game TermsMateria Craft
        Game TermsSpiritbond
        Text Commands/uilock
        Text Commands/macrobar
        Text Commands/battletarget
        Text Commands/battletargetmode
        Text Commands/gcsalute
        General Termsfood
        General Termsweather
        General Termsclear
        General Termsfair
        General Termscloudy
        General Termsfoggy
        General Termsblustery
        General Termsrainy
        General Termsstormy
        General Termssandy
        General Termsgloomy
      • [dev1190] The following changes have been made to Gamepad settings in FINAL FANTASY XIV Config:
        • The layout has been updated to include a gamepad diagram and accommodate new functions such as default gamepad settings.
        • Button mapping will be changed as follows:
          • A toggle option for the micro space menu has been added.
            Mapping this function to a button on your gamepad will allow you move the cursor to the micro space menu.
          • The function to bring up the emote list has been abolished.
        Along with the above changes, a dialogue window to set gamepad settings will be displayed at the Character Creation screen upon logging in to the game for those who have not done so in the Gamepad configuration menu.
      • [dev1191] The credits have been updated.

    * The feature whereby actions equipped for each class can be saved has been postponed to patch 1.19a.
    (219)

  5. #5
    NOC NOC_NA's Avatar
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    Bug Fixes
    • The following issues have been addressed:
      • An issue wherein players could not log in for up to 10 minutes after being disconnected from the game.
      • An issue wherein chat log messages containing both Roman and Japanese characters would result in awkward linebreaks in the text.
      • An issue wherein the Onion Doublet was not appearing as a Faction Leve reward.
      • An issue wherein completing certain faction leves with a Secondary Arm/Tool equipped would yield double EXP.
    (225)

  6. #6
    NOC NOC_NA's Avatar
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    Known Issues
    • An issue wherein equipping gear that affects maximum HP while resting in passive mode resets HP and MP recovery.
    • An issue where shield actions may not be accompanied by their animation.
    • An issue wherein certain actions have been renamed for 1.19, but this change is not reflected in help text.
    • An issue wherein the help text of certain traits that influence attributes (such as Muscle Memory) still mentions point allocation despite it being abolished as of patch 1.19.
      * Such traits have been changed to instead affect attributes that increase automatically through leveling.
    • An issue has been reported wherein the tutorial will freeze temporarily for characters created prior to patch 1.19 who do not have a weaponskill equipped.
      The tutorial will automatically resume after approximately seven minutes have elapsed. We apologize for any inconvenience caused.
    • An issue wherein information on equippable class is showing incorrectly for the following gear:
      Angler's Hat / Angler's Hat (Blue)
      * Both items are functioning as intended.
    • An issue wherein the following gear grant unintended bonus effects:
      Mythril Haubergeon / Cobalt Haubergeon / Sheepskin Mitts / Leather Mitts
    • A bug wherein the color of an enemy’s display name does not update properly under certain circumstances, such as changes to party composition during combat, or players being KO’d. The bug applies to the color of the display name only, and in no way affects the claim over the enemy, nor the rights to any experience points or loot resulting from its defeat.
    • An issue wherein untradable items that are stackable do not stack as intended when received from another player via the Loot List.
    • A bug wherein the Gear Change status is not incurred by changing gear during combat.
    • A bug wherein players who logged out as a Disciple of the Hand class prior to patch 1.19 and have since not changed to a class of another Discipline are unable to affix materia to items.

      Please change to any class of another Discipline and then back to your Disciple of the Hand class to rectify this issue.
    (64)

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