Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 139
  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60

    Please add STR to Fending accessories

    Tanks have always felt the need for both STR and VIT on their gear. Many tanks will currently mix and match Fending and Slaying accessories, because they want and can benefit greatly from having both stats.

    The best of both worlds is the crafting accessories. Compare the current "best" tanking necklace:

    Prototype Gordian Neckband of Fending - i190

    To the much "weaker"

    Citrine Choker of Fending - i150

    at first comparison, sure the citrine seems weaker, except you can meld another 31 str on it.

    So 40 VIT and a few extra secondary stats on the i190 vs. 29 VIT & 31 STR on the i150. It's no contest. What tank would trade 11 VIT for 31 STR. That's a huge boost to threat and damage if it's spread across 5 accessories. The only problem is you have to go through the really frustrating melding process.

    Shouldn't the current end game, i190 gear be obviously stronger than the crafted stuff that you can get before you even set foot in a single end game dungeon?

    If the non-crafted accessories simply had half of the STR on them (IE: the gordian necklace was 40 VIT/20 STR), I think this would be much better balanced and not weighted so heavily in favor of the crafted accessories.
    (35)

  2. #2
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    (31)

  3. #3
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    That's kinda the entire point, OP. It's a trade off. You either get the "free" piece of end-game gear, or you spend the time, effort and money crafting it yourself.

    If they just put STR on all the fending accessories, not only would you get melee DPS buying Fending acc, but you would completely destroy the entire point and purpose of the Materia melding system. Might as well give a huge double middle finger to crafters.
    (24)

  4. #4
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    (4)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Crafting gear is replaced or becomes irrelevant too quickly to justify - cost effective crafted gear is not realistic when players prioritize large profit margins.

    Personally I gather both a Slaying & Fending set of raid accessories and swap between sets depending on HP requirements & healer ability.
    (6)

  6. #6
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dhex View Post
    Crafting gear is replaced or becomes irrelevant too quickly to justify - cost effective crafted gear is not realistic when players prioritize large profit margins.

    Personally I gather both a Slaying & Fending set of raid accessories and swap between sets depending on HP requirements & healer ability.
    This^ This^ and all of this^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    (1)

  7. #7
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lawlHT View Post
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    They already stated they didn't want crafted gear to be BiS for heavensward. If that's their intent, they're failing miserably on the tank accessories.

    The fact that crafting is mostly useless end game is a separate and very valid concern. Having one crafting class (GSM) able to make overpowered accessories for one role (Tank), but having every other craft (aside from ALC & CUL making consumables) be completely useless is not the way to address this problem. They should fix the imbalance with crafted tank accessories, and then they should do something so that all crafts, across the board, have some purpose to them beyond leveling gear and crafting gear for other DoL/DoH.

    Besides, the tank accessories are so BORING. Every other class, if you increase ilvl, you increase your power. This allows you to increase the speed you can clear dungeons, trials or solo in the world which is cool. With a tank all you get is more HP. You don't generate more threat, you don't kill things faster, you don't even take less damage or get healed faster. All you do is have a bigger cushion before you die. At a certain point, you have enough HP and you end up just wearing slaying accessories because the tanking stuff is so dull. That just doesn't seem right.

    Quote Originally Posted by Ceodore View Post
    This^ This^ and all of this^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Just because you're lazy doesn't mean it's not imbalanced. I've crafted a set of melded accessories for my tank for every tier of crafted gear from i70 > i110. It is quite a bit better than mixing and maxing. As it currently stands, the only reason I haven't finished leveling GSM to 60 and crafting a new set is because I'm waiting to see if 3.05 or 3.1 add new recipes and materia. Hell, I'm still wearing my i110 meldeds in 3 slots, because it doesn't make much difference if I were to upgrade to the i180s. I get more main stat points for my 3 i110 pieces than I would from 3 i180s. Only thing the i180s give me are extra secondaries. It's stupid and only going to get worse as ilvl increases.
    (11)
    Last edited by Giantbane; 07-17-2015 at 11:09 AM.

  8. #8
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    They already stated they didn't want crafted gear to be BiS for heavensward. If that's their intent, they're failing miserably on the tank accessories.

    The fact that crafting is mostly useless end game is a separate and very valid concern. Having one crafting class (GSM) able to make overpowered accessories for one role (Tank), but having every other craft (aside from ALC & CUL making consumables) be completely useless is not the way to address this problem. They should fix the imbalance with crafted tank accessories, and then they should do something so that all crafts, across the board, have some purpose to them beyond leveling gear and crafting gear for other DoL/DoH.

    Besides, the tank accessories are so BORING. Every other class, if you increase ilvl, you increase your power. This allows you to increase the speed you can clear dungeons, trials or solo in the world which is cool. With a tank all you get is more HP. You don't generate more threat, you don't kill things faster, you don't even take less damage or get healed faster. All you do is have a bigger cushion before you die. At a certain point, you have enough HP and you end up just wearing slaying accessories because the tanking stuff is so dull. That just doesn't seem right.



    Just because you're lazy doesn't mean it's not imbalanced. I've crafted a set of melded accessories for my tank for every tier of crafted gear from i70 > i110. It is quite a bit better than mixing and maxing. As it currently stands, the only reason I haven't finished leveling GSM to 60 and crafting a new set is because I'm waiting to see if 3.05 or 3.1 add new recipes and materia. Hell, I'm still wearing my i110 meldeds in 3 slots, because it doesn't make much difference if I were to upgrade to the i180s. I get more main stat points for my 3 i110 pieces than I would from 3 i180s. Only thing the i180s give me are extra secondaries. It's stupid and only going to get worse as ilvl increases.
    The benefit all depends on the necessity of the situation. One stock set that is just mediocre at both capabilities is never as good as being versatile and changing with the requirements of the situation. I always do this in dungeons between trash and bosses. I drop into VIT to do massive pulls of the Trash and sprint the bosses faster, then switch into STR at the boss to bring it down faster. This of course changes depending on my DPS. If I have a distinct lack of AOE dps, I stay in my STR trinkets and carve my way through the trash in smaller but faster pulls. It isn't about the HP pool or the Strength. It's about maxing the particular stat for the situation. And given the increase in HP pools, most situations call for Strength trinkets anyways. I'm almost always in my STR trinkets because I'm sitting at 14k health even in full STR as a Paladin. The necessity for crafted trinkets is even less now than it was in 2.0 thanks to the massive HP pool boost without a big increase in mob or boss damage.
    (1)

  9. #9
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.
    (21)

  10. #10
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by WinterLuna View Post
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.
    You say that but the tanks that stack strength instead of vitality say otherwise. Having both would end the debate between the two but at the same time would take away build creativity.

    Not that other jobs really have much build creativity though anyway so I don't see why adding a little bit of strength would be a problem.
    (7)

Page 1 of 14 1 2 3 11 ... LastLast