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  1. #11
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    Q10. When using the Goring Blade combo after using the Rage of Halone combo, the additional effect of Rage of Halone wears off, and I don’t know how to effectively use Royal Authority. Could you please offer some advice on the best time to use this?

    A10. The idea behind this is not to be able to use all of the combos all at one time, and instead we would like players to separate their uses based on the situation. The same is true for warrior. There will be times when damage and DoTs will take priority over decreasing an enemy’s strength, so please use each combo depending on the situation.
    (28)
    Matt "Bayohne" Hilton - Community Team

  2. #12
    Community Rep Bayohne's Avatar
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    Q11. Any plans to add a new job/class during the 3.x series?

    A11. We’re currently working on adjusting the existing jobs, and don’t have any time to consider new jobs. New jobs will probably be introduced in 4.0.
    (72)
    Matt "Bayohne" Hilton - Community Team

  3. #13
    Community Rep Bayohne's Avatar
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    Q12. The bard playstyle changed a lot in 3.0. Can you please let us know how bards are supposed to fight from here on out?

    A12. Bards can attack while moving, therefore they have advantage over handling mechanics as well as the ability to support party members. Our image of bards from the development side is that by making them stationary in 3.0, they are now able to increase their DPS. However, we made adjustments so bards will be able to switch between their stances easier. This doesn’t mean that they won’t be able to deal damage while moving, and bards will understand when to switch between stances once they get used to the content, as well as experiment how they can output more DPS changing between stances.
    (51)
    Matt "Bayohne" Hilton - Community Team

  4. #14
    Community Rep Bayohne's Avatar
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    Q13. It's difficult to find uses for bard’s Warden’s Paean. Could you tell us how we should be using this?

    A13. The concept behind this is not for regular use, but instead we imagined this being used during raids and other similar situations. We can look into adjustments if there is enough feedback asking for more additional effects.
    (34)
    Matt "Bayohne" Hilton - Community Team

  5. #15
    Community Rep Bayohne's Avatar
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    Q14. The healer equipment added in 3.0 is lacking accuracy. Will you be introducing gear with accuracy on it in the future?

    A14. In regards to weapons, we removed accuracy from the weapons for all jobs. We did this to eliminate situations where you couldn't use a new weapon with a high item level because it didn't have accuracy on it. We've made adjustments to the required accuracy, so even without accuracy on weapons it should be easier to land hits on enemies. In regards to armor, at the start of 2.0 there wasn't accuracy on healer equipment, but we added this later down the line. In the future if balance adjustments are necessary we may add accuracy to healer equipment again. Also, we understand that there are situations where you will not have enough accuracy when challenging 2.0 content with 3.0 weapons, and we will be addressing this. The development team did not make adjustments as if to say that healers should not DPS.
    (68)
    Matt "Bayohne" Hilton - Community Team

  6. #16
    Community Rep Bayohne's Avatar
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    Q15. It feels as if the fairies are curing for less at level 60 than they were at level 50. Are stats affecting this?

    A15. This is because the growth curve from level 1 to 50 and 51 to 60 has changed and has been loosened. Since playing at the level 60 cap will continue for some time, we took the increase of item level into consideration when balancing their healing output.
    (25)
    Matt "Bayohne" Hilton - Community Team

  7. #17
    Community Rep Bayohne's Avatar
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    Q16. In regards to the effect of Protect and Stoneskin, can you add some type of advantage, similar to pre-patch 3.0, for white mages?

    A16. As I mentioned previously, we made adjustments to actions that were largely based on stat percentages, and due to this the identity of each job was lost when using these abilities as additional actions. I apologize for this.

    However, to compensate for this, we've added in a great deal of healing power.
    (25)
    Matt "Bayohne" Hilton - Community Team

  8. #18
    Community Rep Bayohne's Avatar
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    Q17. It feels like machinist can't deal steady damage. Could you tell us how you envisioned machinst in battle?

    A17. Essentially, you will continuously use Lead Shot and Hot Shot. You’ll want to use them when you get a proc. Machinist has many actions with buffs, so by gaining these buffs and using Wild Fire, you will be able to deal a large amount of damage. Additionally, as you get used to the future content, it will be important to decide which buffs to use while fighting.
    (27)
    Matt "Bayohne" Hilton - Community Team

  9. #19
    Community Rep Bayohne's Avatar
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    Q18. It's hard to stack up Meditation while moving around inside the dungeon. Do you have plans to add an action where we can stack up to the maximum amount at once?

    A18. While developing, we did consider making it possible to stack up to 5 while not in combat; however, doing this made it where they were able to output strong damage every time for individual fights, therefore, we currently have no plans for this.
    (20)
    Matt "Bayohne" Hilton - Community Team

  10. #20
    Community Rep Bayohne's Avatar
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    Q19. Could you make it so warrior’s enhanced healing effect from Defiance extends to Tetragrammaton and Lustrate?

    A19. The reason the healing effect from Defiance doesn’t extend to these are simply because these are abilities. We understand everyone’s request, however this involves balancing adjustments, so we’ll first see player feedback from Alexander (Savage) and then consider from there.
    (25)
    Matt "Bayohne" Hilton - Community Team

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