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  1. #51
    Community Rep Bayohne's Avatar
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    Q50. Do you plan on adding an aetheryte to the Dravanian Hinterlands?

    A50. Idyllshire was originally designed to be included in the same area as the Dravanian Hinterlands, but we considered the fact that it would be heavily concentrated with players, and we decided to split the zone, which is inconvenient.

    We will be adding some countermeasure for this, which also includes the possibility of using mounts within Idyllshire. It might take some time, so we ask for your patience.
    (93)
    Matt "Bayohne" Hilton - Community Team

  2. #52
    Community Rep Bayohne's Avatar
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    Q51. A lot of new equipment has been introduced, do you have plans to implement an inventory specifically for glamour, or some type of a gear log?

    A51. I understand that players often carry their glamour equipment in the Armoury Chest, and because of this your Armoury is often full. We need to think about the stress being placed on the servers, but would like to somehow increase the quality of life by doing something like adding the ability to glamour from your retainer’s inventory. We’re also looking into saving the glamour status on the client side as a final measure.
    (144)
    Matt "Bayohne" Hilton - Community Team

  3. #53
    Community Rep Bayohne's Avatar
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    Q52. It feels like the opportunity for crafters and gatherers to shine is limited since it’s possible to obtain HQ equipment from quests and NPCs sell craftable equipment. Will you be making adjustments moving forward?

    A52. The development team was heavily debating the quest rewards for 3.0. However, considering that a lot of players are aiming to get through the main scenario first, relying on crafters to boost item levels would cause many to run dungeons with lower item level equipment, and cause stress since they can’t progress. Due to this, similar to 2.0, we made it so you can gear a single job through the quests and you can also purchase NQ items from the shops, so players will be purchasing HQ equipment for their second job onward from crafters. Additionally, crafters and gatherers are able to make profit by measure the needs of players. If it’s something that anyone can make, the supply will become excessive and the value will decrease. This is important to pay attention to.

    In Patch 3.05 we will be adding many new recipes, so I think there will be more business opportunities.
    (56)
    Matt "Bayohne" Hilton - Community Team

  4. #54
    Community Rep Bayohne's Avatar
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    Q53. Do you have plans to ease the stats required for gatherer’s level 60 class quest?

    A53. We currently have no plans for this. You’ll be able to reach the required stats by collecting HQ gear, we think of this as a hurdle for activities post level 60. We’ll consider this if it feels like it’s too strict.
    (33)
    Matt "Bayohne" Hilton - Community Team

  5. #55
    Community Rep Bayohne's Avatar
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    Q54. It’s difficult to get four players for company crafting with a small FC. Do you have plans to remove the minimum member restriction in the future?

    A54. I believe there’s pros and cons to this, we assumed this will create a flow where FC members will gather together for this, but we didn’t make it where it needs be members from the same FC, so if you don’t have enough people, please use the party finder and look for players that are willing to help. That may lead to new members joining the FC. We may remove this restriction in future, however, we do not have plans for this any time soon.
    (60)
    Matt "Bayohne" Hilton - Community Team

  6. #56
    Community Rep Bayohne's Avatar
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    Q55. Using collectable to level is really efficient, but it’s hard to turn a profit on items that are not collectables because their prices are driven down. Do you have any plans to adjust this?

    A55. Not only collectables, but other items that need to be turned in have a higher price, and in turn there are other consequences of this such as a decrease in supply. Especially when it comes to collectables, once the commotion of leveling calms down, the flow of HQ and NQ items will increase gradually, so we’re currently monitoring the market trends.

    In regards to gatherers, our current understanding is that it’s not difficult to make a profit. It’s more accurate to say that turn-in items are increasing in price instead of saying that items not used for collectables and other turn-ins are having their prices driven down. I believe gatherers can really profit, so please explore how you can do so.
    (30)
    Matt "Bayohne" Hilton - Community Team

  7. #57
    Community Rep Bayohne's Avatar
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    Q56. Can you please make it so the flying mounts will bank when turning during flight?

    A56. This might be difficult to do, but I think the motion team and programmers will try their best. Please look forward to it.
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    Matt "Bayohne" Hilton - Community Team

  8. #58
    Community Rep Bayohne's Avatar
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    Q57. Do you have plans to add content using flying mounts, such as shooting, or racing?

    A57. We did talk about wanting to do some type of timing-based challenges, so we’ll look into something.
    (72)
    Matt "Bayohne" Hilton - Community Team

  9. #59
    Community Rep Bayohne's Avatar
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    Q58. Do you have plans to increase the ways we can obtain materials needed for vanity gear, so we can obtain them easier?

    A58. I believe this is in regards to the Thavnairian gear, but when we previously introduced swimwear we carefully made adjustments. Because there aren't enough players at the level to challenge the Timeworn Dragonskin Map it feels this way, but as time passes it should circulate more frequently. However, we’re planning to make adjustments to the materials required for this recipe.
    (48)
    Matt "Bayohne" Hilton - Community Team

  10. #60
    Community Rep Bayohne's Avatar
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    Q59. Will we be able to obtain more Souls of the Crafter in future patches?

    A59. We do not have any plans for this at the moment. There may be a possibility for adjustments based on the conditions we see in the future.
    (21)
    Matt "Bayohne" Hilton - Community Team

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