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  1. #21
    Community Rep Bayohne's Avatar
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    Q20. Are there any plans to make any type of adjustments for astrologians?

    A20. We’re thinking of making adjustments where astrologians will be able to use Spread while not in combat, or shortening the recast time for Shuffle. We have received feedback on how Lightspeed is hard to use, and so we’re planning to make adjustments so you can clearly feel the strength of this. As for Collective Unconscious and Celestial Opposition, instead of adjusting the stats similar to other healer actions, we’ll make astrologian-like adjustments where they switch between stances. We’ll make these adjustments without waiting for Alexander (Savage).
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    Matt "Bayohne" Hilton - Community Team

  2. #22
    Community Rep Bayohne's Avatar
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    Q21. It’s often difficult to find the NPCs and quest points for the quests in Churning Mists. Are there plans to adjust this?

    A21. I definitely think we kind of over did it with the Moogle-related quests, so we will be careful in the future not to have these kind of quests. It seems like there is a high amount of hatred towards the Moogles who keep getting lost.
    (240)
    Matt "Bayohne" Hilton - Community Team

  3. #23
    Community Rep Bayohne's Avatar
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    Q22. I don't understand the benefit of absorbing your fairy with scholar’s Dissipation. Could you tell us how to use this?

    A22. This is mainly to recover Aetherflow stacks. This isn't something we envisioned to be used frequently. Instead it is an ability that can play a strong role in emergency situations.
    (37)
    Matt "Bayohne" Hilton - Community Team

  4. #24
    Community Rep Bayohne's Avatar
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    Q23. The 3.0 main scenario quest series was really good. Can you please tell us which scenarios and dialogues you were specially particular with?

    A23. In A Realm Reborn we were prioritizing the continuation from FFXIV version 1.0, but for 3.0 series we made the decision to delve more into non-player characters. While adventuring alongside them, the Warrior of Light will learn a lot about them and form a strong bond. I believe we were able to get the Ysayle’s and Estinien’s stories near perfect.

    Personally, we have been particular with showing how Alphinaud has grown, and we were also able to show how Estinien could be seen as an older brother figure.

    At times where the quest icon would over Alphinaud’s head, you could talk to Ysayle and Estinien next to him, you’ll be able to have a deeper understanding of the situation, and also, if you return back to Ishgard every time, the NPC dialogue changes, so you’ll be able to see more of their story. To make it feel like you’re actually adventuring, we added the field music during events as well. For this reason, we made it possible to listen to field music even during night time. (We had them create the night time music in three days!) We’ll continue to work hard on the story after everyone’s positive feedback.
    (143)
    Matt "Bayohne" Hilton - Community Team

  5. #25
    Community Rep Bayohne's Avatar
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    Q24. With the new combos for dragoon there are more directional-based requirements and it’s become more difficult to play. Do you have any plans to ease the directional requirements?

    A24. Since 3.0 just started, we would like to keep it as it is as there is still room for players to experiment and get used to it. However, there are situations in content where it’s difficult to execute actions from the proper direction, so we would like to make adjustments for this for Patch 3.05.

    We will be making job adjustments in Patch 3.05. We'll continue to make adjustments as needed after this, so please send in your feedback.
    (34)
    Matt "Bayohne" Hilton - Community Team

  6. #26
    Community Rep Bayohne's Avatar
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    Q25. During the main scenario quests there are times the Warrior of Light is trailing behind in their actions. For future main scenario quests could you make it possible to choose what we do without affecting the outcome?

    A25. We purposefully increased the options for the main scenario quests in 3.0. However, I’m thinking it might be a bit hard to have an option like “Cast cure?” pop up during an important scene. Furthermore, we’ve been seeing feedback mentioning that they wanted to choose other options during situations, but everyone has different impressions towards the options, so this is a bit difficult. However, we would like to add more options to future quests so that you can select a fitting response during important situations.
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    Matt "Bayohne" Hilton - Community Team

  7. #27
    Community Rep Bayohne's Avatar
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    Q26. There are many popular NPCs in the main scenario. Do you have any plans to add quests that focuses on these specific characters?

    A26. Since this involves some spoilers, I won't go into too many details, but for NPCs that didn't have a complete ending to their story, we’re planning to add sidequests and main scenario quests. Additionally, similar to Delivery Moogle quests, we have prepared side stories where you can learn more about this. Other than that, we have plans to post a short story up on the Lodestone, so please look forward to that. It’ll draw upon what happened between Ysayle and Hraesvelgr.
    (72)
    Matt "Bayohne" Hilton - Community Team

  8. #28
    Community Rep Bayohne's Avatar
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    Q27. I really liked the personalities from the Doma-related adventurers quest. Do you have plans to continue these?

    A27. Of course we are. There’s also that mysterious Miqo’te after completing the quest.
    (53)
    Matt "Bayohne" Hilton - Community Team

  9. #29
    Community Rep Bayohne's Avatar
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    Q28. You can often see some type of airship flying around the Sea of Clouds...what is it?

    A28. I think you'll find out in 3.1. For those that haven't seen this, keep an eye out!
    (94)
    Matt "Bayohne" Hilton - Community Team

  10. #30
    Community Rep Bayohne's Avatar
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    Q29. It's difficult to maintain hate as a tank in level 60 dungeons. Are you planning any type of adjustment?

    A29. In 3.0 we have increased the amount enmity gained while tanking based on the new actions introduced for the DPS roles. So we believe it’s not that it got harder to maintain hate compared to 2.0.

    However, we believe this issue will arise in level 60 dungeons because there’s the difference in item level. Also, we think it’s also due to players not getting used to the new skill rotations as well. As we move into later patches, we believe players will get used to it, however in 3.0, since it’s possible to have a gap between level 60 player gear, so we’re thinking of handling this if it seems like it’s going to be a big issue.
    (32)
    Matt "Bayohne" Hilton - Community Team

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