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Thread: Airship Guide

  1. #1411
    Player
    Palindrome3D's Avatar
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    May 2015
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    Ul'dah
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    Character
    Kahlan Aydindril
    World
    Brynhildr
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    Monk Lv 80

    hmm not sure about that

    Quote Originally Posted by Inzoum View Post
    Final information about airship and workshop after moving to a new house

    You lose all progress

    That is... Your sector discoveries and company crafting logs are tied to the estate hall's workshop, and not the Free Company itself. These are not carried over when you destroy the workshop and move. This is a little counter intuitive because you'd think knowledge is immaterial, like known sectors and recipes, you think you would keep that with you as you move, but nope.

    - Extra unlocked airship slots are lost
    - Airship rank is reset upon dismantling, but parts are recovered in inventory
    - Sector discoveries are lost
    - Unlocked workshop prototypes are lost and need to be unlocked again

    On the bright side, we already had a lot of leftover items for unlocking the prototypes again, and we know know how to unlock second airship again, so we can rush towards that.
    Do you lose your airships when you break down the workshop? If so it would make sense you lose all that data because its tied to the specific ships.
    (0)

  2. #1412
    Player
    Dustytome's Avatar
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    Fox Briarthorn
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    Sargatanas
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    Culinarian Lv 90
    Quote Originally Posted by Palindrome3D View Post
    Do you lose your airships when you break down the workshop? If so it would make sense you lose all that data because its tied to the specific ships.
    That post was from long before the move feature existed. There's no need to destroy the house to move locations now and all the workshop stuff is carried over to the new house.
    (1)

  3. #1413
    Player
    geekgirl101's Avatar
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    Aug 2013
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    Character
    M'leineya Leoh
    World
    Phoenix
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    Red Mage Lv 90
    In order to keep your workshop progress when moving house you need to relocate your building. If you destroy your house and buy a new one then yes you will lose all workshop progress.
    (0)
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  4. #1414
    Player
    Zsolen's Avatar
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    Sep 2015
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    Tailfeather
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    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 90
    I've looked and cannot find reliable nor recent information on this: What are the best airship stats for obtaining dusk leather? Does any sector stand out as more reliable?

    I was hoping subs would eventually have a sector, but that doesn't seem to be the case.
    (0)

  5. 01-11-2019 12:24 AM
    Reason
    I posted in the wrong thread, meant to post in the submarine one.

  6. #1415
    Player
    Dustytome's Avatar
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    Fox Briarthorn
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    Sargatanas
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    Culinarian Lv 90
    Quote Originally Posted by ThistleChaser View Post
    One of our ships hit level 42, running the two highest level zones, and "Flicking Dip" zone was unlocked. Even with a full set of previously highest level parts (before 4.5 dropped), we don't have the stats to go there.

    You'll want to post in the submersible thread for that, this one's for airships. Note that it's not your parts holding you back from going to the new zone, your submersible has to be level 47 before it can go there.
    (0)

  7. #1416
    Player
    ThistleChaser's Avatar
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    Character
    Mikha Sunthistle
    World
    Balmung
    Main Class
    Fisher Lv 70
    Ah thank you!
    (0)

  8. #1417
    Player
    sydneyf's Avatar
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    Character
    Cammille Crimson
    World
    Diabolos
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    Thaumaturge Lv 70
    i have two airships i been sending to 21 for a month now one is 98 surv and 94 surv is there a magic number to discover sector 24
    (0)

  9. #1418
    Player
    Dustytome's Avatar
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    Fox Briarthorn
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    Sargatanas
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    Quote Originally Posted by sydneyf View Post
    i have two airships i been sending to 21 for a month now one is 98 surv and 94 surv is there a magic number to discover sector 24
    It's really RNG based. For some people it takes one trip, for others it takes much longer. Just keep hitting that sector and it should open up for you eventually.
    (0)

  10. #1419
    Player
    PepperPandemic's Avatar
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    Oct 2015
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    Character
    Pepper Pandemic
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by sydneyf View Post
    i have two airships i been sending to 21 for a month now one is 98 surv and 94 surv is there a magic number to discover sector 24
    Increasing your surv. higher would probably give you a better chance at discovering the zones. Shoot for 135 or higher.
    (0)

  11. #1420
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    Norri_Matora's Avatar
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    Jan 2019
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    Character
    Norri Matora
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Not new information, but I thought I'd post the results of my fit here anyway.

    1x Iron Voyage Spoil and 20x Minium found in Sector 24. Shiptype Invincible/Enterprise/Odyssey/Odyssey.



    I figured it was worth mentioning in this thread is because a similar approach to this fit was made using information expanded upon in the Submersibles thread. The following is what we know about ship stats:
    • Surveillance: Influences which items drop from the loot table per sector (Rarer items have minimum requirements). May also influence the discovery of new sectors.
    • Retrieval: Influences the extraction rate of a dropped item. Affected by weather effects.
    • Speed: Influences the duration of a voyage.
    • Range: Influences the distance a ship may travel during a voyage.
    • Favor: Influences the number of anomalies detected at a single destination.
    Another fact that we know is that was already speculated in this thread is that Optimal Retrieval has the chance of yielding 2 Iron Voyage Spoils and that it is influenced by the Retrieval stat.

    So, what does that mean for the Iron Voyage Spoil? Based on what I've studied in reports in this thread, the minimum Surveillance for the Iron Voyage Spoil sits at about 110 Surveillance. Assuming good weather rng, the minimum Retrieval required to proc an Optimal Retrieval is at about 115 Retrieval. Finally, 105 Favor seems to be the same threshold for double anomaly spawns as it is with Submersibles, but it's very easy to achieve due to how ship parts work with Airships.

    The two ships I would suggest for farming Iron Voyage Spoils would be as follows:

    Invincible/Enterprise/Odyssey/Odyssey
    A little on the minimalist side when it comes to stats, it meets the requirements to make Optimal Retrievals of Iron Voyage Spoils. With enough range to travel from Sector 24 to one other high-end Sector, this ship can make relatively quick work of any item you wish to farm.
    • Stats:
      110 Surveillance, 118 Retrieval, 82 Speed, 76 Range, 122 Favor
    • Routes:
      Sector 7 > Sector 24 = 1 Day, 21 Hours, 15 Minutes
      Sector 24 = 1 Day, 15 Hours, 13 Minutes
      Sector 24 > Sector 23 = 2 Days, 16 Hours, 10 Minutes

    Bronco/Invincible/Tatanora/Tatanora
    Very similar to the Frugal Freighter in components, it trades Speed and a small amount of Range for more Retrieval. The larger amount of Retrieval compared to the previously listed ship fit makes it a bit more resistant to weather effects reducing its yield, allowing it to more consistently land Optimal Retrievals on Iron Voyage Spoils.
    • Stats:
      120 Surveillance, 136 Retrieval, 64 Speed, 66 Range, 140 Favor
    • Routes:
      Sector 7 > Sector 24 = 2 Days, 6 Hours, 37 Minutes
      Sector 24 = 1 Day, 22 Hours, 52 Minutes
    (0)
    Last edited by Norri_Matora; 09-05-2019 at 05:20 AM.

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