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Thread: Airship Guide

  1. #1391
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,194
    Character
    Shadow' Link
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Guys, I have a question. My girlfriend and I received a FC with a house that had the workshop built already, with all the sectors and components unlocked. They, before giving us said FC, dismantled all their airships so we had to start from the scratch. I'm relatively new to the world of airships and, out of ignorance, I bruteforced my way to rank 50 on 2 of them by using Bronco components. Although I read the guide posted below the OP, it doesn't mention anything about the Viltgance parts. My goal is to create pure farmers. Say, bringing me lots of items and being able to explore as many sectors as I possibly can with that base idea on mind. I don't care if they take 999 days to do so. Are there some prefered builds I should be looking forward to?
    (0)
    Quote Originally Posted by Brannigan View Post
    Shirk is how you high five the other tank for the tag out. They raise their hand up with provoke and you tag it with shirk. Don't leave them hanging.

  2. #1392
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    210
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lilseph View Post
    Are there some prefered builds I should be looking forward to?
    it sounds like you want a ship with high retrieval and range. which is ok! it depends on what you want.

    slow/long haulers give more bang for the buck on your FC credit spenditures via fueling/repairs to your airships

    if money or FC credits are no object to you... then let us know!
    (0)

  3. #1393
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,194
    Character
    Shadow' Link
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Tussin View Post
    it sounds like you want a ship with high retrieval and range. which is ok! it depends on what you want.

    slow/long haulers give more bang for the buck on your FC credit spenditures via fueling/repairs to your airships

    if money or FC credits are no object to you... then let us know!

    Hey, Tussin! Thanks for your reply. Answering your questions, we are currently earning more points than losing. So buying the Ceruleum Tanks won't be an issue. As far as repairing goes, I'm basically gathering the dark matter and crafting the repair materials myself. So that won't be an issue either. With that being said, and with these ideas on mind, what should I aim for? Thanks in advance!
    (0)
    Quote Originally Posted by Brannigan View Post
    Shirk is how you high five the other tank for the tag out. They raise their hand up with provoke and you tag it with shirk. Don't leave them hanging.

  4. #1394
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    612
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 70
    Theres only 2 real limitations on building your airships.
    1. 61 build points
    You only have 61 points to put into your airship and each part takes some amount of it. Lower level parts offer lower stats but also use fewer build points (ex. Bronco Hulls have 80 range and 3 build points but Viltgance has 164 range and 31 build points). So you have to mix and match parts from different sets to maximize the stats you want without exceeding 61 build points.
    2. 90 surveillance
    Higher level destinations require a minimum 90 surveillance to get there so unless you want to only hit the early destinations, you have to keep a minimum of 90 surveillance. Which isn't hard but it does eliminate a lot of builds.

    A popular long haul build is
    invincible Hull
    Bronco Sail
    Viltgance Forecastle
    Odyssey Aftcastle
    This gives you 138 surveillance, 126 Retreival, 54 speed, 84 range, 150 favor.

    With 84 range I can hit 2-3 of the furthest destinations in the same trip or 4-5 closely grouped far destinations and I get decent loot with it. The downside is it takes forever to do so.

    Another build with more range and speed but less loot is
    Tatanora Hull
    Bronco Sail
    Tatanora Forecastle
    Invincible Aftcastle
    Surveillance 136, retreival 84, speed 66, range 140, favor 120.
    The range is a bit overkill to me but you'll be able to go everywhere with it.
    (0)
    Last edited by Alien_Gamer; 11-06-2017 at 08:23 PM.

  5. #1395
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    210
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    the above 2 are great haulers with stats in the right areas and speed is the best dump stat typically!

    i made this as my long range hauler... its a different approach but still solid!

    61/61 point build

    Odyssey Hull
    Bronco Sail/Rigging
    Invincible II Forecastle
    Odyssey Aftcastle

    96 surveillance
    126 retrieval
    54 speed
    126 range
    96 favor
    (0)
    Last edited by Tussin; 11-08-2017 at 04:59 AM. Reason: missed parts

  6. #1396
    Player
    AlastorGaramonde's Avatar
    Join Date
    Nov 2017
    Posts
    4
    Character
    Alastor Garamonde
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    My airship is level 9, and I just unlocked sector 4. Should I bother making all 4 parts for Invincible 1? Will I use them all at some point?

    Thanks!
    (0)

  7. #1397
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    929
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 44
    Quote Originally Posted by AlastorGaramonde View Post
    My airship is level 9, and I just unlocked sector 4. Should I bother making all 4 parts for Invincible 1? Will I use them all at some point?

    Thanks!
    No.

    A pure Invincible is only available as funniture.
    (0)

  8. #1398
    Player
    cassist's Avatar
    Join Date
    Mar 2017
    Posts
    5
    Character
    Cassis Milk
    World
    Jenova
    Main Class
    Warrior Lv 70
    I've been sending out my fully bronco airship to sector 11 in hopes of unlocking sector 13. After maybe 30 trips or so, still nothing.

    Is there a soft cap? I thought only the later sectors had a surveillance requirement.
    (0)

  9. #1399
    Player
    DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    819
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 70
    you will want to upgrade pieces. a full bronco will only get you so far.
    (0)

  10. #1400
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    612
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 70
    Sector 13 only requires your ship to be rank 37 to discover it, the rest is pure RNG. Later sectors (17 and up) also require 90 surveillance which means you'll need to upgrade by then.
    (0)

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