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  1. #31
    Player
    healthetank's Avatar
    Join Date
    Mar 2015
    Posts
    43
    Character
    Raubahn's Arm
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by spelley View Post
    The issue appears in a LIST of bugs, of which every one but THIS one is acknowledged by the Known Issues post made yesterday. I want them to acknowledge it's a KNOWN ISSUE.
    (0)

  2. #32
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    soo thats why my MP on my Miqote Knight is running out so fast in a dungeon... >.>
    (0)

  3. #33
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    The MP struggle is real atm. Not impossible to handle, but handicap nonetheless. I'm spamming Syphon like it owns me money (Kudos if you get the reference)
    (2)

  4. #34
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by healthetank View Post
    The issue appears in a LIST of bugs, of which every one but THIS one is acknowledged by the Known Issues post made yesterday. I want them to acknowledge it's a KNOWN ISSUE.
    That's exactly why I said to make a new bug post including the details for only this bug. Hopefully they'll move it to a relevant area. Even them moving it to "duplicate" would be an acknowledgement that it's under consideration. =)
    (0)

  5. #35
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    In regards to the phenomenon where it seems like more MP is consumed when a player has a HoT or DoT buff/debuff while Darkside is active, this is only a visual bug with the MP display and we're currently working to address it. Rest assured that the actual amount of MP consumed is being processed correctly. We apologize for the inconvenience this has caused and ask for your patience while we address this.
    (23)
    Tony "Zhexos" Caraway - Community Team

  6. #36
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Zhexos View Post
    In regards to the phenomenon where it seems like more MP is consumed when a player has a HoT or DoT buff/debuff while Darkside is active, this is only a visual bug with the MP display and we're currently working to address it. Rest assured that the actual amount of MP consumed is being processed correctly. We apologize for the inconvenience this has caused and ask for your patience while we address this.
    Thank you for your response!
    (0)

  7. #37
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Zhexos View Post
    In regards to the phenomenon where it seems like more MP is consumed when a player has a HoT or DoT buff/debuff while Darkside is active, this is only a visual bug with the MP display and we're currently working to address it. Rest assured that the actual amount of MP consumed is being processed correctly. We apologize for the inconvenience this has caused and ask for your patience while we address this.
    The problem is that it's not just a visual bug, because the client does restrict your use of abilities and removes Darkside when it thinks that you have less MP than required, even when you have more. If it were just a visual bug, you wouldn't see nearly as many people concerned over it.
    (16)
    Last edited by Kiteless; 07-10-2015 at 08:04 AM.

  8. #38
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiteless View Post
    The problem is that it's not just a visual bug, because it does the client does restrict your use of abilities and removes Darkside when it thinks that you have less MP than required, even when you have more. If it were just a visual bug, you wouldn't see nearly as many people concerned over it.
    Dark Knight is a good job too, it's just that the issue lies with the people playing the job. Kappa
    (0)
    Last edited by PerihVashai; 07-10-2015 at 04:07 AM.

  9. #39
    Player
    Hanz's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Hanz Grenade
    World
    Cerberus
    Main Class
    Lancer Lv 60
    It is a visual bug, tested. In a training dummy with dark side on just auto attacking for 20 seconds. Then with regen on for 30 seconds the end mp amount was exactly the same. The only time it will actually make a difference is when you are low on mp and it ticks down just as you want to use an ability. But it is working correctly. I wish dark side only used mp when you used an attack action rather than just ticking down mp all the time. But this mp bug is nothing more than a visual glitch.
    (2)

  10. #40
    Player
    Hanz's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Hanz Grenade
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I meant 20 seconds with regen*
    (0)

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