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  1. #111
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by aerialrave View Post
    Please have a look at this video:
    https://www.youtube.com/watch?v=BEG-ly9tQGk
    Let's not forget horse archers!

    Moving while firing arrows, even moving at the speed of a horse, is quite historically accurate . Steppe tribes in the ancient world actually specialized in that kind of fighting and were quite deadly, some even being able to fire at enemies to the rear (look up Parthian Shot).
    (1)

  2. #112
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I think the bigger issue - one that was already discussed in the DPS Roles section - is that for too long, we physical ranged DPS have been shoehorned into being "Support" as well as DPS, and thus given baked-in deficiencies. The game has simply outgrown such constraints. Please see here:

    BRD (and MCH; please assume the former mostly applies to the latter as well) have a mobile advantage due to being able to move and attack at the same time.
    Physical Ranged DPS (PRDPS from this point on) do not have an advantage of movement simply due to dealing lower damage by design, and by further reductions when providing party support - yet another thing we do by design. As such, our advantage is a moot point. We simply trade what could be efficiency for what we perceive as utility.

    PRDPS are able to evade damage better due to fighting at range, thus don't deserve to deal damage on par with melees.
    Plumes. Landslides. Mistral Shriek. Divebombs. Tethers. Random single target party member attacks. Being a ranged DPS in Turn 7. Turn 11. Rage of Bahamut. . . The battlefield is neither as big or as safe as one might believe, even at range. And inversely, I've found myself moving just as much as PRDPS supposedly do in Turn 11, as a Dragoon. Lest we forget Monks pretty much HAVE to stay on the move for their positionals and essential mechanic evasion. So this idea is largely untrue due to instance/battle design. Plus, how many times have I had to Swiftcast-raise-evade incoming AoE-Cure/Medica/Regen as healer?

    PRDPS also support the party, so why should they deal damage on par with other classes/jobs?
    Apocatastasis. Eye for an Eye. Virus. Dragoons can buff piercing attacks, Paladins can Cover. Warriors and Ninjas can buff slash attacks. Goad. Battle Litany. Dat Assize tho. . . EVERYONE brings some kind of synergy to the party now, support wise. Support is not exclusive to the PRDPS. We just simply are defined by it, and thus limited by it. Hell, the Bard's literal Limit Break was not that of a DPS til now. This does not need to be so. Support and DPS are not exclusive of each other, not when everyone can do it. Don't make PRDPS trade one for the other. Don't bake it into us to do so.

    I could go on, but fact is, as the game has evolved, and other jobs have to meet the current challenge, we have not. We continue to be placed in the Special Snowflake role, only to then realize we AREN'T special at all. So why then are our governing rules so different then? Minuet & Barrel give us a taste of the caster life, and yes, it's a heavy adjustment. But only here do our baked in deficiencies suddenly become a naked shame. In fairness, no, I do not believe we need to deal damage on par with casters simply for being in a casting stance. But if auto attacks really count for so much of our already-low DPS, then we're really being given a crap hand there to have them disabled, no?

    This isn't me saying "Get rid of Minuet/Barrel!" or "Let us keep moving still!" or "If we have casting times, let us deal caster damage!". This IS me simply saying, "Square Enix, stop holding us back in the name of 'Support'." If your intent is to make any and all classes viable in content by large, stop low-balling the PRDPS and justifying it with the idea of party support. EVERYONE supports the party, whether they're taking the hits, dealing the damage, healing the damage, or blowing things up extravagantly. I might play a lyre or control a turret, but when it comes down to it, the weapon in my hand is my primary "support" to my party. Stop jamming my weapon.
    (13)
    Last edited by ThirdChild_ZKI; 06-30-2015 at 05:56 PM.

  3. #113
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Only thing I'm bothered about is that the brd and mch is too similar. They can basicly use the mp/tp songs, but use the Rook and Bishop turrets instead. Brd has WM and Mch has GB... The only difference is that the mch has a lot higher dps.
    (1)

  4. #114
    Player
    shawnaus1986's Avatar
    Join Date
    Dec 2013
    Location
    San Francisco
    Posts
    100
    Character
    Rune Scythe
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Buff Astro or riot!!!
    (0)

  5. #115
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by AskaRay View Post
    Please have a look at this video:
    https://www.youtube.com/watch?v=rDbqz_07dW4

    Edit:
    I'm not saying Lars isn't unimpressive... but come on. You can link a video, I can link a video.
    Okay I had a look at that video. Just seemed like a hater. If anyone is interested, this was the official response to his criticism:
    https://www.youtube.com/watch?v=8iLTA43MBuA


    Quote Originally Posted by Adire View Post
    Let's not forget horse archers!

    Moving while firing arrows, even moving at the speed of a horse, is quite historically accurate . Steppe tribes in the ancient world actually specialized in that kind of fighting and were quite deadly, some even being able to fire at enemies to the rear (look up Parthian Shot).
    Combat while mounted would be cool huh? Too bad it's not part of the game, would make for some interesting fights.
    (2)

  6. #116
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by AskaRay View Post
    I'm not saying Lars isn't unimpressive... but come on. You can link a video, I can link a video.
    This video is more about some of the claims Lars made, which were factually incorrect. If you watch the video fully, it even goes into further detail about the many different types of archery, including comparing war archery (where more powerful bows were used) versus hunting archery where the bows had less of a draw weight and were thus able to be fired faster.

    Again though, if we all wanted realism we wouldn't be playing a game with 'Fantasy' in the title.
    (0)

  7. #117
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Took a bit to type (as it's whyamistillup-o-clock in the morning), but I appended post #112.

    More than anything I hope someone in the dev team reads it, or perhaps thinks along similar lines. The way content is changing, we can't afford to bind ourselves to the "old" constraints and confines of "Support DPS".
    (2)

  8. #118
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,763
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Took a bit to type (as it's whyamistillup-o-clock in the morning), but I appended post #112.

    More than anything I hope someone in the dev team reads it, or perhaps thinks along similar lines. The way content is changing, we can't afford to bind ourselves to the "old" constraints and confines of "Support DPS".
    Largely I agree with your point of view. I dont think any Bard has been asking for dmg on par with melee or caster DPS. Just that SE dont squash what DPS we had to begin with XD
    (4)

  9. #119
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Took a bit to type (as it's whyamistillup-o-clock in the morning), but I appended post #112.

    More than anything I hope someone in the dev team reads it, or perhaps thinks along similar lines. The way content is changing, we can't afford to bind ourselves to the "old" constraints and confines of "Support DPS".
    Well, confining BRD to support to begin with was a mistake. I was against it because I had a feeling there would be problems down the road, but people were hell bent on "support" existing in this game because FFXI.

    I think the issue is the strength of Army's Paeon and Mage's Ballad relative to other abilities of that nature. BRD can pop them whenever they want and have better access compared to NIN with Goad because songs don't have cooldowns and MP is trivial to general BRD gameplay since none of their other skills require MP. This would mean that to get rid of the stigma while leaving the rest intact you have a few options and none of them pretty:

    A) Nerf Paeon and Ballad: As mentioned, raid reliance on these skills has decreased. I fear BRD mains would riot if this were to happen, even if it were in exchange for better damage without gimmicks like WM.

    B) Change the mechanic behind songs: Make Paeon and Ballad cooldowns, much like Goad. Cooldown time, set duration, no resource cost. You can then adjust it as necessary to balance it with whatever damage increases BRD would get to be in line with other DPS jobs.

    C) A new use for the old songs: Implement a (ugh) stance that changes the effect of Paeon and Ballad when active. I'd call it Siren Sound, turning Paeon and Ballad into songs that affect only the target you're currently attacking with some negative effect (maybe one being a song that makes it easier for BRD to kite and one that deal minor damage per tick, becoming another DoT to keep on the mob in addition to Venomous Bite and Windbite). Really, if SE is convinced they HAVE to give BRD a stance, this is an approach they could have taken.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #120
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    weeee. they fixed the RoD/Bloodletter bug.
    (4)



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