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  1. #1
    Player
    cbwriter's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Naoyoni Mujuuk
    World
    Sargatanas
    Main Class
    Archer Lv 34

    Suggestions for 4.0 expansion

    I'm suggesting that an additional set of quests be triggered in areas by changing jobs allowing folks levelling additional classes or needed classes for jobs a bit of an easier time. It can get frustrating levelling the 2nd and 3rd classes after the 1st. Or trigger the original quests to reset for the 2nd and 3rd classes.
    (1)
    Heck with tactics...bumrush 'em and kill 'em all.

  2. #2
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Wat? O.o Sorry, I'm lost with the first portion
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Multi classing.
    (0)

  4. #4
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I want there to be duties specific to DoH and DoL classes. I have the way it could be worked out planned out, but I'm waiting until I have more time to actually type it out and create a thread for it. The basic idea is system run crafting competitions that score based on difficulty, HQ chance obtained, and actually creating a HQ item for crafters, and basically the same but with gathering for the DoL classes. Ideally it would either reward the winners with ingredients/gear, or be a part of the Golden Saucer and reward them with MGP....
    (1)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,070
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I think cbwriter wants sidequests and main scenario quests to be made repeatable so that you can use them to level multiple classes. Which won't happen as this is exactly the reason we already have levequests and the beastmen dailies - those are meant to be the repeatable quests, with sidequests and the main scenario once only, because the later are not just for levelling, but for actually extending the story or unlocking content.

    So basically, this won't happen, as levequests and the friendly beastmen quests already fill that need.
    (5)

  6. #6
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    Wat? O.o Sorry, I'm lost with the first portion
    he/she more or less wants sidequests we have done to be able to be done on every class to make leveling other classes easier ... but will never happen cause we have fates/beast quests/levequests to help with that
    (2)

  7. #7
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Ala Mhigo, that is all.
    (3)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  8. #8
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quests are an inefficient way to level up anyway.

    Quote Originally Posted by Gamer3427 View Post
    snip
    1.x had Hamlet Defence late in it's cycle, which was similar to a Fate except that DoH/DoL had a period before it actually started to supply the base to be attacked to give it a better chance. Re-establishing that would actually make sense for 3.x, what with the dragonsong war.
    (0)

  9. #9
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Jacost View Post
    Quests are an inefficient way to level up anyway.



    1.x had Hamlet Defence late in it's cycle, which was similar to a Fate except that DoH/DoL had a period before it actually started to supply the base to be attacked to give it a better chance. Re-establishing that would actually make sense for 3.x, what with the dragonsong war.
    my old game had a feature like that.. fighting classes objective was to break opposing teams defences n steal thier treasure escorting it back to our base while crafting classes job was to build n repair defences through a npc when needed for example -- if opposing team broke ur main gate if a crafting class was fast enough you could rebuild the gate b4 the enemies got out = trapping them inside your base for slaughter super fun pvp that was lol
    (1)

  10. #10
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Join skill combos! Like chrono trigger!
    (0)

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