So I'm still having problems with the choppy graphics. A few people in my FC originally suggested that I try lowering my graphics setting (my game defaults to Laptop High, and i changed it to Laptop Standard; did nothing but it was worth a shot).
Now the big thing to note here is that I'm playing this game on a laptop. I started playing it....last month I think? i know its been a really short period of time. Anyways, as I said, this graphical stuff only JUST started happening out of nowhere, and thats basically freaking me out so to speak. Now since im playing on a laptop, i can't remove the case or pull stuff out to clean off dust and such. However, I basically keep my laptop in the same place every day...on top of this computer desk i have.
The room i'm in is by no means the hottest area in the house...and i used that tool that Raist recommended...and without the game running, the GPU temp is about 54 C. Additionally looking at the clock speed listed, and the one listed on the Tech Powerup page, it's not overclocked.
For most of the things you guys are saying to check, i've absolutely no earthly idea as to how to go about that...
Finally, I did try uninstalling/reinstalling the game....in the hopes that that would fix it or do something beneficial, and sadly no luck.
Two more things that I think are relevant....first is that before going into World of Darkness (and subsequently getting my graphics going to all hell...) i went into my graphics card's menu earlier in the day and had it optimize the game for me, which changed a TON of settings around
The following is the list of my CURRENT Settings:
Code:
Anisotropic Filtering: 4x
Anti-Aliasing: FXAA
Display mode: Fullscreen
Enable Depth of Field: On
Enable HDR Rendering: On
Enable Lip Sync during chat: On
Enemy Physics: Full
Enemy Shadows: Display
Glare: Normal
Grass Quality: Normal
Limb Darkening: On
LOD: ON
LOD Streaming: Off
Map Resolution: High
NPC Physics: Full
NPC Shadows: Display
Occlusion Culling: On
Other Battle Effects: Show Limited
Party Battle Effects: Show None
Party Member Physics: Full
Party Member Shadows: Display
Player Physics: Full
Radial Blur: On
Real-time reflections: off
Resolution: 1920 x 1080
Screen Space Ambient Occlusion: Weak
Self Shadows: Display
Shadow Cascading: Best
Shadow Resolution: Mid: 1024 pixels
Shadow Softening: Strong
Texture Filtering: Anisotropic
Use Low Detail Shadow Models: On
Now here's what my card wants to change to "optimize" the game
Code:
Anisotropic Filtering: 16x
Anti-aliasing: Off
Enable HDR Render: Off
Enemy Physics: off
Enemy Shadows: hide
Glare: off
Grass quality: off
Limb darkening: off
LOD: off
NPC Physics: Off
NPC Shadows: Hide
Occlusion Culling: Off
Party Member physics: off
Party Member shadows: HIDE
Player Physics: off
Radial Blur: off
Screen Space Ambient Occlusion: Strong
Shadow Resolution: Low: 512 pixels
Shadow Softening: Weak
Use Low Detail Shadow Models: Off
Now I don't know if any of these being changed could explain what's going on with my game or not....because I only know enough about computers to just get by.
Anyways...the second thing that i think is important and should be stated....is that the other night, I was playing Kingdoms of Amalur: Reckoning and I noticed that the detailed local map was having some of the same clipping/graphical issues i was having in Final Fantasy (except that it only affect the black colored areas of the map). So its not isolated strictly to FF14.
ANY HELP, to try and get to the core of this issue and subsequently fix it.....would be WONDERFUL!!!!