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  1. #711
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Elitists are defined in many ways by different people and I think there should be a tree to separate them out.

    I'm not going to do it here but it's been my experience that elitists are very hard headed and think their way is the only way and shun people's sense of freedom.

    There are good elitists and bad elitists and all the shades of grey including people who think they are elitists but aren't.

    By no means is my experience of elitists the only definition but there is a common thread between good elitists and bad elitists. The bad ones stick out like a sore thumb and are often the ones I associate with the term "elitists" in it's neutral form.
    (0)

  2. #712
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rhomagus View Post
    Elitists are defined in many ways by different people and I think there should be a tree to separate them out.

    I'm not going to do it here but it's been my experience that elitists are very hard headed and think their way is the only way and shun people's sense of freedom.

    There are good elitists and bad elitists and all the shades of grey including people who think they are elitists but aren't.

    By no means is my experience of elitists the only definition but there is a common thread between good elitists and bad elitists. The bad ones stick out like a sore thumb and are often the ones I associate with the term "elitists" in it's neutral form.
    This is how I use the term also. Selfish arrogant players who think their way is the only 'right' way and every other way is 'wrong', will put down people for not knowing tactics the first time they fight a dungeon/raid boss, and only use people selfishly as a means to get 'the best gear' with no appreciation to anyone in the group for making it possible.

    The other ones that simply try to be the best, do things fairly, are open to opinion and try to help other players be 'the best' I associate with the term 'hardcore gamer', these people have aims and goals to do everything as best as they can, and realise that the only way to do this is with a group of friends, this player will also never try to aquire something that would ruin the game for the rest of the group.

    So by definition:

    Elitist = Horrible, selfish and narrow-minded, thinks gear = e-peen (Thinks he is 'uber-leet')
    Gamer = Person with set goal (usually end-game content), wants to do everything fairly, generally nice, will help others aquire better gear to benefit the group and not just himself.

  3. #713
    Player
    Quanta's Avatar
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    Mar 2011
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    Limsa Lominsa
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    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    All my experience was from the european servers. We had an uncountable amount of incidents where players that were put into our parties through the LFG tool would roll need on absolutely everything. In fact the final month of me playing it I don't think I ever went a single day without seeing at least one or two ninjas in a dungeon party.
    Yeah. That happens. It doesn't really matter though in the long run, especially when you can also roll need on absolutely everything and then redistribute it to someone other than the jerk.

    The lack of socialbility I encountered on Warcraft was simply that almost anything I said would be picked apart and insulted, no matter where I said it. I did my best to get along with the 50+ players in the guild i was in, and though many were 'ok' I would never label any of them as a friend, they simply didn't seem to care at all about other people outside of that other person being in a group with them so as to obtain loot. Basically, driven by selfish desire. Ultimately I felt no desire to talk to anyone when I was playing because I felt that my 'light-hearted' personality had no place in the everyday conversations they had. I especially could never mention anime, EVER! The second I mentioned anything even remotely anime-based, be it guild chat, local chat, trade chat or any other kind of chat, I was verbally beaten down to the point where I wished I had the power to ban all of them from the game permanently just to do the server a favour.
    Why not just go join another guild? If none of them were "friend" material, you could have easily excused yourself and joined a guild that was a better fit, and there's nothing wrong with that; it happened all the time in my old guild. If you left on a positive note, the guild leadership might even vouch for you when you go to join other guilds.

    Most of the best guilds on any server are filled with good people, but they also have a specific culture most of the time; if you don't fit into that, you probably shouldn't join, and they'll likely make this clear during your application by asking questions relating to language and such.

    ||The math freaks that play are obsessed with pulling the game mechanics apart to push their DPS, healing, and damage mitigation to their limit.||

    It was these people I found the worst. Most dungeons I went into, if there was a DPS Deathknight or Paladin in the group they'd spend the whole dungeon spamming the party chat whenever they were at the top of their Recount. They were quite often the ones that rolled need on every single drop.
    I was talking about theorycrafting, not meter spam. Anyone half-way decent knows better than to spam meters after every encounter.

    ||They still had you discover the entrances (at least for a while; don't know if they still do)||

    No they don't anymore, you can now instantly queue for any dungeon of your relevant level regardless of if you've been to the entrance, or even to the zone it's located in.
    Biggest problem with this was when I got alts to BC content. If ever there was a wipe on Hellfire Ramparts, which was horribly common given that Deathknights basically started at that level and they all thought they could tank without the tanking skills they didn't have yet, most players had absolutely no clue as to how to get back into the instance to recover their corpse, therefore the first wipe there was usually the last.
    It's funny that they never think to follow the minimap arrow that points to the instance portal where their corpse is, isn't it?

    Also, I was on a roleplay server. There was absolutely no roleplay going on anywhere, and when a couple of people did pop up and begin roleplaying at least 5 people would instantly run over to them and insult them until they either logged out or moved elsewhere.
    I hate to be insulting, but you should really know better than to roleplay in an MMO. I'm not saying that because people are often dicks to RPers, but because roleplaying a believeable character in an MMO is impossible given the sheer absurdity of the game mechanics. Handwaving Van Cleef's constant deaths as "we fought an imposter" or something like that is weak reasoning that kills the believeability of the world, which is important when you're roleplaying. I found I enjoyed the game more when I stopped trying to rationalize the game mechanics and just went with the flow.

    Quite often I'd get laughed at when entering a dungeon just for the gear I was wearing, I'd be insulted just because I was playing a gnome named Gnibbles, healers would call me a 'paper-tank' and leave the moment they entered just by taking one look at my health bar or equipment, even though I'd run the dungeon perfectly 2 times already that day.
    "Gnibbles" is an awesome name. You should feel proud.

    Y'know I thoroughly shocked one person on it once. I was making +HP rings to boost my jewelcrafting, and I saw a Paladin tank that didn't have any rings equipped, so instead of selling two of them to the vendor, I offered them to him. He was so shocked that someone had offered something to him politely, free-of-charge, at first he thought I was going to do or say something nasty if he accepted the trade offer. It took me a few minutes to explain that I really did just want to give him the rings for free just to be nice, as they'd benefit his tanking.
    When I told my guild this a minute later however, all most of them could say was "Haha what a noob not wearing any rings as a tank" or "wtf ignore him and sell it". They didnt understand that I'd much rather give something away to help a fellow player than sell it to benefit myself, after all, the person I'm nice to today could be the tank I do a dungeon with tomorrow.
    That was a nice thing you did. As before, if your guild was filled with assholes, why'd you stick around?

    ||I'm also unsure how they made the game more addicting. Could you elaborate on that?||

    I can elaborate on that. To make the game more addictive they added much more PvP and PvE based content. The PvE content was made to be easier, faster and more rewarding. This caused players to be able to run through 20+ heroic dungeons a day and by the end of a week be in a full set of tier gear no problem. Ready for raiding.
    Raids also were a cake-walk, it was easy to go into one and faceroll it. Because all classes were as simple as *press specific numbers on keypad in a constant loop* you could literally just stare at the battle going on and not really use any effort at all. It's been shown many times that sometimes the simpler video games were the most addictive, it didn't get much simpler than Wotlk raiding.
    Ontop of that they have hundreds of collectable mounts and pets, as well as achievements, they were 'reasonably' easy to aquire but may just take time to get hold of. People (including myself) would waste days going back to old content on new maxed alts so they could get these.
    So the game is addicting because there's lots of stuff to do and it's accessible by pretty much everyone?

    Also, I disagree that raids were all cake. Some fights certainly were, regardless of whether it was your first time or your 100th time, but most fights offered a reasonable challenge, and hard/heroic modes required good players to clear. My guild never got past heroic Sindragosa on 25-man, and it took us months of effort for the other heroic bosses in ICC.

    Also, collectibles aren't a bad thing. Even FFXIV has them, what with the seasonal gear and such.

    other MMO styles such as EVE Online I could enjoy for a bit, but once I got deeper into it and experienced the ruthlessness of how I was expected to play first-hand I couldn't carry on, my personality isn't suited to that kind of merciless ferocity. (I lost an abaddon to a gang of pirate-players that I'd just bought by buying a PLEX for £13 and selling it for 300 mill to afford the ship and fittings)
    The first rule of EVE is not to use anything you can't afford to lose, especially in lowsec and nullsec.

    Granted FFXIV is also nothing like WoW in most of it's aspects, but I was desperate to finally get away from that horrid game so I poured my heart and soul into learning how to play this game.
    Of the few things I've done in my life that I can proudly say I'm truly glad I did, joining FFXIV and finally putting WoW behind me defenitely sits in the 'top 5' list.
    Top 5? Really? I hate to insult again, but you need to expand your horizons. Quitting WoW for anything should not be that high on anyone's list.

    P.S. I did play on North America.
    (0)

  4. #714
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gennosuke View Post
    Example of pre-patch 1.19 vs 1.19:

    Running from Uldah to Drybone takes about 8 mins.
    Chocobo alleviates/shortens the time to 4 mins. - Great! Makes sense.

    Running from one city to another takes 20 mins.
    Airship alleviates/shortens the time to.. 0 mins. - Grea...Huh!? Wait a sec.. 0? What? How? Why? Shouldn't it be like 5 mins? No.. This does not make sense.

    Let the ride be a ride.. and let the Teleport be a Teleport.
    This is how I feel it should be and how it makes the most sense, but I guess it wasn't meant to be.
    (3)

  5. #715
    Player
    DNO's Avatar
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    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    This is how I feel it should be and how it makes the most sense, but I guess it wasn't meant to be.
    nope it not meant to be. So lets leave it at that. Just because it makes sense to you does not mean its for everyone.
    (0)

  6. #716
    Player
    weeble's Avatar
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    Mar 2011
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    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    not sure how elitism aroused from the teleport threat but heres my take on it, i'm not elitist in any way but.. it's like a joke some comedian i think said on his stand up. women can't move backwards, u can have a little apartment, u can move to a home, or then bigger one. but they refuse to move backwards in life. generally this is probably me in mmo's,

    i don't level my brd in 2-3months so that i can merit for low amounts of merit per hour. or not have a brd if i go other class. i don't need to move backwards and it still be harder to do. u get good gear u kinda want people with good gear or that gear don't matter. even food, u eat food, no one else does...what is point of u eating it.

    lets say for transport sakes, if everyone jumps on a chocobo to reach party camp, and only 1 person desides to walk ...everyone just waisted 1 there gils on choco or time on raising a choco, or time period waiting for them. it's all to that same effect and i don't blame people for wanting to be at same levels. also it shouldn't matter to others, if i pick my drg to level i make my own pt or don't complain with all the other drg's in my group. the attitude i think people see is manifest from them being the ones being pushed aside when u shouldn't get mad at these things. some people have little time and try to do as much as possible in that time, some play so much they can't possibly want to deal with the same issues all day. if they really douchbags is one thing, but for wanting a little more out of there gameplay cause they been there then i think most need get over it.
    (0)
    Last edited by weeble; 09-13-2011 at 12:17 PM.

  7. #717
    Player
    Konachibi's Avatar
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    Aug 2011
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    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Quanta View Post
    Quotes: everything you said

    (Trying not to fill the page with repeated writing :3)
    I could have joined a different guild yes but early on in the guild I did make a friend of the guild leader, she was kind, considerate and understanding to everyone's needs. The reason she isn't listed as a friend to me anymore is she said she was taking a 'short break' from Warcraft and ppointed me temporary guild leader using one of the officer ranks. However what she failed to mention was that the rank was purely cosmetic as she had turned off all possible guild management tools, so when problems came up, I couldn't do anything about it, if a new player joined the guild that turned out to be a douche, couldn't kick them, if we put something in the guild banks raid tank, it was stuck there. She also never returned before I quit playing, 9 months down the line.

    As for joining one more suited to my tastes, finding a social raiding guild with players that wouldn't instantly insult an anime fan on my server was like trying to find a needle in an ocean. The ones that possibly did accept anime fans were ones that couldn't raid due to be composed of only about 5 players who weren't max level. The ones that did raid didn't accept light-hearted care-free otaku.

    Nothing really catered for me there.

    Also I don't see how what you've said could be perceived to me as an insult. Like I said, I was insulted on WoW ALL the time. The things you said to me barely even register as anything other than an opinion. I won't and simply can't take offence when someone is giving an insightfull opinion.

    Anyways I'm gonna stop thinking about it now, it's behind me and I'm glad to say that.

    On topic:
    I'm pretty sure they did mention that the airship ride is optional, so you can choose to skip it by pressing the 'escape' key or choose to do it by simply letting it play.
    It caters for the tastes of people who are short on time and people who like to admire the scenery.
    Sure it seems weird that the one that skips gets to the city first, but that's them, it has no effect on you whatsoever apart from having 1 less person on the airship. People rarely talk when catching the boat between Thana and LL, the airship would be no different, so even them being there anyways would have no effect on the experience as they'd be as much part of the scenery as the NPC that's piloting it.
    So what is really the problem?
    (2)
    Last edited by Konachibi; 09-13-2011 at 12:37 PM.

  8. #718
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Gennosuke:

    Quote Originally Posted by Gennosuke View Post
    I really do find this mind boggling, that this debate is still going on when the issue is much simpler than these arguments are implying. It is very simple. Fact is, People can beat around the bush all day long with their own choice of interpretation for terms like Immersion to suit their side of the argument.

    We need some common ground. I have always been asking for this. I've implemented solutions that call for this. Maybe I should've have been harder headed instead of coming out the gate with a compromise.

    Here's an attempt at explaining this issue in layman's terms..

    Airships are being introduced to shorten the time-span of travel between cities, very much the same way Chocobos are being introduced to shorten traversing the lands of Eorzea. In their first iteration. They've been saying that chocobos will be utilized in a manner never seen before in the franchise history. No reason they can't apply that to airships as well.

    Example of pre-patch 1.19 vs 1.19:

    Running from Uldah to Drybone takes about 8 mins.
    Chocobo alleviates/shortens the time to 4 mins. - Great! Makes sense. You also get to control your chocobo and there is room for expansion planned for later on.

    Running from one city to another takes 20 mins.
    Airship alleviates/shortens the time to.. 0 mins. - Grea...Huh!? Wait a sec.. 0? What? How? Why? Shouldn't it be like 5 mins? No.. This does not make sense. First iteration. Further iterations should include worthwhile content that will motivate people to fly rather than just simply "I want to get there in a different way". See Future Airship Content Ideas found here: http://forum.square-enix.com/ffxiv/t...Content-Ideas.

    You don't see anything wrong here? No. Just like I don't have a problem with camera cuts and time lapse mechanics such as 1 game day = 1 real hour and why I'm okay with playing in the third person perspective. None of these things hurt my immersion. Nor should they yours. Airship isn't shortening the time-span, it's removing it all together,So is cutting away during a sleep scene. You're looking at airships in too shallow of a manner. this isn't just harming the game balance, it's illogical, irrational and it beats the very purpose of an Airship. Again, your purpose for an airship is shallow and unimaginative. It's a ride which you're neither experiencing by cutting it out, nor is it shortening the travel time to something reasonable to reflect an Airship ride in the context of Distance to Time ratio. Wholly unnecessary if you add actual content on the ride in terms of immersion. Don't need it to reflect real life in order for it to be immersive. I need the ride to engage me. I need to have a reason to experience the ride, otherwise a year from now it'll be dead and so will the zombies who inhabit it, this includes you and your peers. This is not a teleport, Putting it in bold doesn't make it any more or less true. Putting it in bold doesn't change my mind. Oh crap! I never noticed that before. I'm so glad he put it in bold. Don't be so demeaning. it's not meant to be instant like one, You're not the development team. Do I need to quote the dev tracker post here? The first iteration will be an instant one. I also want there to be more airship content. I also to retain the instant option. Read the "Future Airship Content Ideas" thread then come back to me with better content then we'll continue. regardless of whether you enjoy the ride or not, It doesn't have to be this way. Your elitism is shining through. and let me add, complaining that the ride is boring is a valid complaint and point by all means, in which case.. we should request the ride to be an enjoyable and fun experience with different types of dynamic content, Which I've suggested in "Future Airship Content Ideas". that ffs already.would be the solution to the prob, Which is why I've put actual content ideas forth, you know the whole, "We encourage you to continue to provide your feedback" thing. not removing the ride all together, So don't use that option. ignoring game principles You could apply your argument to the optimal rank system. Your view of airships is bland, shortsighted, and doesn't progress the franchise concept any further. for your personal convenience and instant gratification. Ignoring other people's real life time constraints and enjoyability for your own selfish, subjective, and shallow definition of immersion. This is an MMO where Space, Distance, Time None of these actually exist. It is a virtual world.and last but not least Patience Doesn't not need to be a worthless time-sink as you are proposing.is needed for the game to be complete. It's an MMO. The game will never be complete.

    Let's put this anther way, I thought we were trying to keep it simple. Would it make sense if Chocobos had the option to insta-port to camps? Chocobos aren't airships.
    No it wouldn't. Chocobos aren't airships.This is precisely the same concept, Except that Chocobos aren't airships. I could argue that a Chocobo ride is a time-sink that i'd prefer not to waste time through because i could use that boring Then you could use anima or an airship with their risk/rewards in tact.travel time to do things more important to me. Yes you could. I'm also not advocating that we get rid of these modes of transport, nor am I advocating that Airships be just a substitute for a port to the main towns.
    The fact is, it will break the game in every sense, shape and form. This is an absolute falsehood. Instant airships doesn't effect the drop rate on Uraeus. Instant airships don't give me godmode. This is preposterous. If you think otherwise, you are simply being irrational and i would be inclined to say you're playing the wrong genre. BS. I'd say not being able to compromise with others in a societal environment that requires grouping teamplay dynamics would put you in the wrong genre. This is no console game where you're personal convenience is a priority. This is no console game where you superfluous immersion mechanics are priority. There is an overall balance needed for the game to function correctly and give a sense of realism. You don't need travel to do this. Balance battle and the economy.

    Be sensible about this. I have been. I've been taking my criticisms of XI (the only MMO that I've played) into account. I've offered sensible, forward thinking, and pragmatic solutions that reach all audiences and playstyles. Read "Future Airship Content Ideas" http://forum.square-enix.com/ffxiv/threads/23360-Future-Airship-Content-Ideas. This is not about personal gain, We don't need to get into the philosophy of altruism, but you if you want to go there I'm down. this is about keeping the game a pleasant rational experience overall. Exactly. None of my suggestion are otherwise. If you have a such a huge problem investing 5 mins into a ride which would have been 20 mins otherwise, i can't help but wonder if you're playing the right genre with how impatient you are. I'm playing the right genre if I want to play an rpg in a fantasy setting that involves dynamic group/solo content on a massive scale. Below you'll find a quote from Naoki Yoshida himself:

    In conclusion, I'll say it again.. You really don't have to. It's unnecessary at this point.

    Let the ride be a ride lolitalics.. I want it to be a ride too. I agree with this. and let the Teleport be a Teleport lolitalics. I want it to be a teleport too. I agree with this.


    You sure you can read this? I didn't put any bold or italics in but I can if you're confused.

    Official sources:

    Quote Originally Posted by Naoki Yoshida
    Yoshida: Thank you as well. We’re sorry for any commotion this may have caused. We decided that precisely because we’re at the three month mark, now is the time for the drastic changes needed to make this game an MMORPG worthy of its Final Fantasy name. As we posted to the Lodestone previously, all of the staff at Square Enix will strive even harder than ever to make this game one that satisfies the demands of all of our players.
    Quote Originally Posted by Naoki Yoshida
    Yoshida: So if you ask what makes FFXIV special, it’s that you can be by yourself, play in a small party, play in a big party, play any class, play differently on the weekends or weekdays, the community size, and the way parties are going that day…. It doesn’t matter because there is so much you can choose from. The job system will be added which just means you could also team up with your friends and enjoy playing as certain jobs. I think all of that is what will make FFXIV different.
    Quote Originally Posted by Naoki Yoshida
    Yoshida: I think so. Down the line we’ll be releasing a PS3 version of FFXIV and that means a new generation of players including some who have never touched an MMORPG before. We’ve been working on UI improvements for the last six months but when the PS3 version is released, there are going to be a lot of things that are needed for those players as a matter of course. So even if there are current players who might object to it, I’ve always felt that we need to release whatever information we can. We want players to understand that we’ll continue to add new things, and given that, we’d like for them to make their own decisions on how to play the game, develop battle strategies, etc.
    Quote Originally Posted by Letter from the Producer I
    Much as we expected, the vast majority of players are spending most of their play time engaged in battle-oriented content, with synthesis activities coming in second. I cannot help but be concerned over the 4.6% result for socializing. This leads me to believe that in its current state, the game is lacking group-oriented goals and means of communication. Rest assured we will be addressing this issue together with the battle system.
    Quote Originally Posted by Letter from the Producer II
    Patch 1.15a went live with all of the intended content (resulting in a bit of behest-induced fever on some forums, hehe), and the dev team is now on the next step in improving the game. After balancing skill and experience point awards in 1.15a, I logged in and clandestinely took part in a few behests. I was left with the impression that everyone seemed to be having a good time. And it reinforced my conviction that MMORPGs are all about people getting together and having a good time.
    This next quote is just a joke.

    Quote Originally Posted by Letter form the Producer IV
    I have a confession to make—I hate planes. And I'm using "hate" in the strongest sense of the word here. Call me old-fashioned, but I never saw the flight of man as anything but a mathematical impossibility. Just looking out the window, I can tell these wings definitely aren't big enough! And yet here I am, writing my fourth letter at 30,000 feet. Why? Well, because FFXIV is a global endeavor, and after the recent changes to the development team, it's fallen to me to head to our offices in L.A. and London to give everybody the lowdown on the game's new direction, milestones, etc. I'll also be having a couple of interviews with representatives from some fan sites, which I hope will allow players in regions outside of Japan the opportunity to get to know me a little better.

    Turbulence? Really!? Is the pilot trying to make me soil myself!?

    To help me forget how much I hate being on planes, let me try and calm my nerves with a couple new concept designs...
    This one too.

    Quote Originally Posted by Letter form the Producer V
    I'm writing this at 30,000 feet again, so I may not be calm, cool, and collected. But my interpretations of the poll data were all made while I still had two feet on the ground, so they should be solid. (Seriously, I really hate planes.)
    This one is not a joke

    Quote Originally Posted by Letter from the Producer V
    At first glance, Question 3's results look to be an overwhelming desire for party-based play, but looking closely at the regional breakdown, Japan in particular has a strong showing of players who prefer rolling solo. I imagine for many people it might go something like this: real life obligations at school or work → can't play for prolonged periods of time → log into a game with mostly party-based content → spend time looking for a party → end up losing actual game time. I'm well aware of these issues, and promise not to let vicious cycles like this dominate FFXIV's gameplay. I'm on it. ☺

    Though we're revising the battle system with a focus on making it fun for parties, the solo/party orientation and recommended ranks of game content will be clearly defined, and future adjustments and additions will take all types of player lifestyles into account. To take guildleves as an example, there is a certain comfort in knowing that if I go to this aetheryte or that counter, there is something to do. I'm of the opinion that there is nothing better than the ability to pick up the game and play even when you only have a little bit of time to do so, and this will continue to be an important element in the future. Of course, to make party play as enjoyable as possible, we're going to be coming up with some new specs and begin implementing them when possible.
    Quote Originally Posted by Letter from the Producer XII
    In order to keep up with the times and cater to changing lifestyles, large-scale MMORPGs such as FINAL FANTASY XIV need to offer a more casual playing experience than before. Mind you, that’s not to say that the entire game should be casual. Rather, there should be elements that can be enjoyed in a lighthearted way, for example, after coming home tired from work or school, with mobile phone or refreshing beverage in hand. To elaborate, content that can be enjoyed with little fuss, that doesn’t demand large time investments—up to an hour, say—or require a party to be formed.

    But come weekend, players have the choice of undertaking more elaborate adventuring, forming parties with linkshell members and/or likeminded adventurers to accomplish mutual goals. Light parties can exploit the versatility offered by classes to conduct forays into beast tribe settlements, something that a lone adventurer would find grueling. Full parties, on the other hand, can immerse themselves in fine-tuning job configuration in preparation for their bid to obtain rare items in advanced battle content. Disciples of the Hand can outfit the battle-inclined with equipment boasting the requested attributes. And last but not least, Disciples of the Land can set about gathering ingredients based on current class and materia crafting demands.

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.
    Quote Originally Posted by Letter from the Producer XIV
    For 1.18, we’ve decided to get rid of the fatigue system after so many of you voiced your displeasure with it. Also, on a related note, we’ll be changing the way guildleves work in 1.19 to do away with the feeling that you’re somehow being penalized for not filling the daily quota of levequests.

    We’re also going to be balancing in-game means of transportation. Our main focus will be on the already existing anima-based teleportation system, but new forms of high-speed travel are on the way as well.

    All of this means big changes to the game’s balance, aimed at giving players the freedom to play however they like. I know there are players out there who are too busy irl to spend a lot of time playing during the week. No problem! Use your anima to get you where you need to go. Maybe you have more time to play on the weekends? Great! Mount up and travel around Eorzea with your companions on chocoboback, or grab an airship! This is the kind of freedom I want you to have—the freedom to choose your own style of play. And it is going to be a major focus of FFXIV’s development from here on out.
    Quote Originally Posted by Letter from the Producer XVI
    Mount/transportation system

    -NEW-
    Implementation of rental chocobos in the three city-states. Players will be able to rent chocobos (payable in gil) for a set duration.

    -NEW-
    Implementation of Grand Company-issue personal chocobos. Finally, a chocobo to call your very own. Sorry for the wait.

    -NEW-
    Implementation of airships linking the three city-states. Airships flying between the three city-states.Not "everywhere instantly" Pay for your passage in gilResource management mechanic., and hop aboard.
    Quote Originally Posted by Rukkirii on Foxclon
    Rukkirii: Greetings,
    For all those discussing the fast travel vs. interactive travel here - Foxclon made a follow-up post that we think will make the situation clearer.

    Japanese Player: Instant travel is going to disappear…
    People will start saying that travel times have definitely increased! p(`ω´)q

    Foxclon: Sorry for my initial lack of explanation about this.
    For the system we are planning, we are making it possible to select the speed you want to travel based on your play style. If you would like to travel very fast, you can skip the cut scene and instantly be transported to your destination. If you would like to take your time traveling on the airship, you can. Of these two options, the instant travel will be implemented this time in patch 1.19.

    Please don’t worry.

    Rukkirii: *Edit: 9/7 - 2:11pm - Updated for clarity.

    Link to the post here: http://forum.square-enix.com/ffxiv/t...l=1#post325378


    I've recently updated this post. I will not be responding to posts for the rest of the night. I apologize as I rarely edit posts after they've been up for more than 10 minutes but this time I'm making an exception. I'll include a new post with a link to this post just in case the page number has grown dramatically since I started editing this.

    G'night.
    (0)
    Last edited by Rhomagus; 09-13-2011 at 02:23 PM.

  9. #719
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Though just to add here were my others alts names:

    Tiddles the Rogue
    Bibbles the Priest
    Kittles the Deathknight
    Sibbles the Warlock
    and for a short amount of time: Wizzles the Mage

    Yup you guessed it, I was a die-hard supporter of Gnomeregan!

  10. #720
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gennosuke View Post
    Example of pre-patch 1.19 vs 1.19:

    Running from Uldah to Drybone takes about 8 mins.
    Chocobo alleviates/shortens the time to 4 mins. - Great! Makes sense.

    Running from one city to another takes 20 mins.
    Airship alleviates/shortens the time to.. 0 mins. - Grea...Huh!? Wait a sec.. 0? What? How? Why? Shouldn't it be like 5 mins? No.. This does not make sense.
    All air ships have FTL travel methods like Hyper Jump/Warp.
    (1)

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