I really do find this mind boggling, that this debate is still going on when the issue is much simpler than these arguments are implying.
It is very simple. Fact is, People can beat around the bush all day long with their own choice of interpretation for terms like Immersion to suit their side of the argument.
We need some common ground.
I have always been asking for this. I've implemented solutions that call for this. Maybe I should've have been harder headed instead of coming out the gate with a compromise.
Here's an attempt at explaining this issue in layman's terms..
Airships are being introduced to
shorten the time-span of travel between cities, very much the same way Chocobos are being introduced to shorten traversing the lands of Eorzea.
In their first iteration. They've been saying that chocobos will be utilized in a manner never seen before in the franchise history. No reason they can't apply that to airships as well.
Example of pre-patch 1.19 vs 1.19:
Running from Uldah to Drybone takes about 8 mins.
Chocobo alleviates/shortens the time to 4 mins.
- Great! Makes sense. You also get to control your chocobo and there is room for expansion planned for later on.
Running from one city to another takes 20 mins.
Airship alleviates/shortens the time to.. 0 mins.
- Grea...Huh!? Wait a sec.. 0? What? How? Why? Shouldn't it be like 5 mins? No.. This does not make sense. First iteration. Further iterations should include worthwhile content that will motivate people to fly rather than just simply "I want to get there in a different way". See Future Airship Content Ideas found here: http://forum.square-enix.com/ffxiv/t...Content-Ideas.
You don't see anything wrong here?
No. Just like I don't have a problem with camera cuts and time lapse mechanics such as 1 game day = 1 real hour and why I'm okay with playing in the third person perspective. None of these things hurt my immersion. Nor should they yours. Airship isn't shortening the time-span, it's removing it all together,
So is cutting away during a sleep scene. You're looking at airships in too shallow of a manner. this isn't just harming the game balance, it's illogical, irrational and it beats the very purpose of an
Airship.
Again, your purpose for an airship is shallow and unimaginative. It's a ride which you're neither experiencing by cutting it out, nor is it shortening the travel time to something reasonable to reflect an Airship ride in the context of Distance to Time ratio.
Wholly unnecessary if you add actual content on the ride in terms of immersion. Don't need it to reflect real life in order for it to be immersive. I need the ride to engage me. I need to have a reason to experience the ride, otherwise a year from now it'll be dead and so will the zombies who inhabit it, this includes you and your peers. This is
not a teleport,
Putting it in bold doesn't make it any more or less true. Putting it in bold doesn't change my mind. Oh crap! I never noticed that before. I'm so glad he put it in bold. Don't be so demeaning. it's
not meant to be instant like one,
You're not the development team. Do I need to quote the dev tracker post here? The first iteration will be an instant one. I also want there to be more airship content. I also to retain the instant option. Read the "Future Airship Content Ideas" thread then come back to me with better content then we'll continue. regardless of whether you enjoy the ride or not,
It doesn't have to be this way. Your elitism is shining through. and let me add, complaining that the ride is boring is a valid complaint and point by all means, in which case.. we should request the ride to be an enjoyable and fun experience with different types of dynamic content,
Which I've suggested in "Future Airship Content Ideas". that ffs already.would be the solution to the prob,
Which is why I've put actual content ideas forth, you know the whole, "We encourage you to continue to provide your feedback" thing. not removing the ride all together,
So don't use that option. ignoring game principles
You could apply your argument to the optimal rank system. Your view of airships is bland, shortsighted, and doesn't progress the franchise concept any further. for your personal convenience and instant gratification.
Ignoring other people's real life time constraints and enjoyability for your own selfish, subjective, and shallow definition of immersion. This is an MMO where Space, Distance, Time
None of these actually exist. It is a virtual world.and last but not least Patience
Doesn't not need to be a worthless time-sink as you are proposing.is needed for the game to be complete.
It's an MMO. The game will never be complete.
Let's put this anther way,
I thought we were trying to keep it simple. Would it make sense if Chocobos had the option to insta-port to camps?
Chocobos aren't airships.
No it wouldn't.
Chocobos aren't airships.This is precisely the same concept,
Except that Chocobos aren't airships. I could argue that a Chocobo ride is a time-sink that i'd prefer not to waste time through because i could use that
boring Then you could use anima or an airship with their risk/rewards in tact.travel time to do things more important to me.
Yes you could. I'm also not advocating that we get rid of these modes of transport, nor am I advocating that Airships be just a substitute for a port to the main towns.
The fact is, it will break the game in every sense, shape and form.
This is an absolute falsehood. Instant airships doesn't effect the drop rate on Uraeus. Instant airships don't give me godmode. This is preposterous. If you think otherwise, you are simply being irrational and i would be inclined to say you're playing the wrong genre.
BS. I'd say not being able to compromise with others in a societal environment that requires grouping teamplay dynamics would put you in the wrong genre. This is no console game where you're personal convenience is a priority.
This is no console game where you superfluous immersion mechanics are priority. There is an overall balance needed for the game to function correctly and give a sense of realism.
You don't need travel to do this. Balance battle and the economy.
Be sensible about this.
I have been. I've been taking my criticisms of XI (the only MMO that I've played) into account. I've offered sensible, forward thinking, and pragmatic solutions that reach all audiences and playstyles. Read "Future Airship Content Ideas" http://forum.square-enix.com/ffxiv/threads/23360-Future-Airship-Content-Ideas. This is not about personal gain,
We don't need to get into the philosophy of altruism, but you if you want to go there I'm down. this is about keeping the game a pleasant rational experience overall.
Exactly. None of my suggestion are otherwise. If you have a such a huge problem investing 5 mins into a ride which would have been 20 mins otherwise, i can't help but wonder if you're playing the right genre with how impatient you are.
I'm playing the right genre if I want to play an rpg in a fantasy setting that involves dynamic group/solo content on a massive scale. Below you'll find a quote from Naoki Yoshida himself:
In conclusion, I'll say it again..
You really don't have to. It's unnecessary at this point.
Let the ride be a
ride lolitalics..
I want it to be a ride too. I agree with this. and let the Teleport be a
Teleport lolitalics.
I want it to be a teleport too. I agree with this.