Cheating is going strong and remains the only way to win. See the same cheating bunch on Cactuar in every tournament. SE knows, SE doesn't care. By keeping this system as it is, SE actually endorses it.
Cheating is going strong and remains the only way to win. See the same cheating bunch on Cactuar in every tournament. SE knows, SE doesn't care. By keeping this system as it is, SE actually endorses it.
That would not help at all. For perfect cheating you need more people anyway, since the first time bonus is very big.
I think to make it completely fair you need to have some element that make it impossible to organise a cheat session or at least make it so you need days and or weeks to make it happen.
They already start good with the 45 game matches as this means you cannot have alt to match this (8 character would be 6 people at least) or a whole LS of people surrender win to you.
I think a score system that count your win/lost ratio could encourage people to play at their own level.
If you have +7win -6loss that give you a +1 rating now anyone challenge a +1 rating could get a boost or 'normal' score.
If you challenge anyone who rating is less then you earn less, and more for difference in rating.
No score based on deck or cards played, or first time bonus. 100+/- rating.
The more matches you play and win the harder it would be to find a better match (you would have ppl setup party finder to find X rated players).
Someone that lost 30 match could potentially earn 130 point for a win against a zero player but they would have already lost most points.
It would eliminate farm as you could not get wins from someone less rating than you or you would be wasting your points etc.
Stop calling it cheating. It's not.
Cheating is 'to violate rules or regulations'
TT Tournament has no rules so you can't break them.
You can do all you want - choose your opponents etc, because it's not against the rules.
Semantics lol
OK not cheating, "participating in the tournament, playing in a style that a large number of people believe is not traditionally how similar tournaments are played, including trade gil to people so that they purposely lose to you".
Feel better?
ya keep telling your self that man even if it isn't in the rules its still cheating like when a real sports team throws a game for some sort of financial benefit or a person tells a boxer to throw a fight so they can make a killing in the Betting pool.
that's what this is people.
They probably know about it but it takes time to look at ways to fix things. No matter what they do people will find exploits. People found exploits to easily beat NPC's that takes advantage of their predictable programming to win every time. People find exploits to cheat in tournaments and so on.
As long as MMO's exist there will be exploits. PvP content in MMO's is never done fairly people find ways to cheat the best thing you can do is report people who you suspect are cheating so they can be investigated and punished if they are doing something wrong. I think in this case it could be two friends playing together win trading. Could be an alt but i often see people who play together use the same second names. I think if the reports start pouring in the GM's will look to do something about it it's not like certain other games where the GM's are really corrupt and ignore cheating by certain friends of theirs.
Last edited by MXMoondoggie; 04-23-2015 at 09:12 PM.
It is man you know it
Literally by 8AM on tourney open date on Goblin, the number 1 guy had about 6200pts and 5 of his alts were in the top 10. Some of the alts at the bottom had over 3k points with less than 10 wins.I think to make it completely fair you need to have some element that make it impossible to organise a cheat session or at least make it so you need days and or weeks to make it happen.
They already start good with the 45 game matches as this means you cannot have alt to match this (8 character would be 6 people at least) or a whole LS of people surrender win to you.
They did not "start good" by increasing the amount of matches you play per week. If anything, that made it that much harder to legitimately reach the top 20.
The very first tourney had 15 matches, and I was able to win 9 legit with 5 draws and a loss. I held 3rd until people knocked me down to 9th on the Monday before the tourney end when they found out how to exploit. Obviously now, it's nigh impossible to even break the top 20 without exploiting, but when you had less matches the point values weren't as skewed as they are now, and you could possibly play and win 15 matches with good enough ratings to at least place.
1st place on my server had ~6200pts. 2nd and 3rd had PF's up on Monday paying people per win with criteria that needed to be met to award bonus points for each win. 2nd and 3rd place didn't even break 5000pts but got damn close. I had 3900pts - 45 matches 29 wins / 3 losses / 13 draws. I played a few of my final ones against an NPC because couldn't find anyone to accept games against me anymore. I was in 9th place on Monday morning.
I was completely knocked out of the top 20 by Monday afternoon by people with as many wins as matches played. These people literally waited until the final hours of the tourney before they finished their exploits.
TL;DR: Increasing the amount of matches played did absolutely nothing to hinder exploiting, and consequently actually made it tougher to place in the top 20 (which comes with reward benefits enough to make this a problem as well).
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