Patch | Planned | Current Tasks | Notes |
1.19 | Opening tutorial adjustments | Implementation of simplified opening tutorials for the three city-states (moved from future tasks) | Simplified tutorials will be implemented for the introductory quests designed for new characters. We also intend to provide players with more early-game guidance in future patches. |
1.19 | Quests revolving around the danger facing Eorzea | Planning and implementation of quests | - |
1.19 | Storylines and world quests | Development and release of supplemental storylines and world quests | - |
1.19 | Grand Company quests | Development of the Grand Companies for the three city-states and design of accompanying quests -NEW- Quests for full induction into the Grand Companies, including speeches by the three heads of state. | - |
1.19 | New seasonal event (scheduled for mid-October) | -NEW- Implementation of new seasonal events for fall | - |
Patch | Planned | Current Tasks | Notes |
1.19 | Ifrit battle | -NEW- Implementation of Ifrit battle quest | New primal content is planned for patch 1.20. |
-NEW- Development of cutscenes for Ifrit battle | New primal content is planned for patch 1.20. |
-NEW- Ifrit battle (level 30) | New primal content is planned for patch 1.20. |
-NEW- Ifrit battle (level 50) | New primal content is planned for patch 1.20. |
1.19 | -NEW- Caravan escort | -NEW- Implementation of caravan escort system (level 20) | Missions catering to higher levels are scheduled for patch 1.20. Caravan escort will pave the way for the upcoming hamlet defense content. |
1.19 | -NEW- Beastman strongholds | -NEW- Implementation of Amalj'aa stronghold raids | - |
-NEW- Implementation of Ixali stronghold raids | - |
-NEW- Implementation of kobold stronghold raids | - |
1.19 | -NEW- Low level dungeon | -NEW- Implementation of a public dungeon for low levels | - |
1.19 | -NEW- Treasure chests | -NEW- Addition of treasure chests to field areas | - |
1.19 | Mount/transportation system | -NEW- Implementation of rental chocobos in the three city-states | Players will be able to rent chocobos (payable in gil) for a set duration. |
-NEW- Implementation of Grand Company-issue personal chocobos | Finally, a chocobo to call your very own. Sorry for the wait. |
-NEW- Implementation of airships linking the three city-states | Airships flying between the three city-states. Pay for your passage in gil, and hop aboard. |
Patch | Planned | Current Tasks | Notes |
1.19 | Improvements to guildleve-related information | Additional information when exchanging guildleves (complete as of 1.18) | - |
-NEW- Introduction of accruable ticket system for guildleve acceptance | Accumulated tickets can be used to enjoy back-to-back guildleve action on weekends. |
-NEW- Allowing players to retry guildleves immediately after failure | ...But not without conditions. |
-NEW- Reorganizing convoluted aspects of the system such as leve exchange | - |
1.19 | -NEW- Grand Company leves | -NEW- Addition of a new leve type issued by the Grand Companies | - |
1.19 | Balancing of guildleve rewards | -NEW- Further adjustments to leve difficulty and rewards | - |
Patch | Planned | Current Tasks | Notes |
Ongoing | Balancing of enemy attributes | Changes to enemy attributes and drops | Adjustments will continue beyond 1.19. |
1.19 | Strengthening of beast tribes | -NEW- Diversification of enemy types in existing species (for strongholds) | A multitude of enemies is in the pipes for strongholds. |
Addition of beast tribe settlements | - |
Ongoing | Environment collision detection | - | Ongoing adjustments. |
Ongoing | Enemy distribution adjustments | -NEW- Redistribution of enemies in six areas | 1.19 will focus on lower level enemies in six areas. |
Ongoing | Design and release of notorious monsters | -NEW- Addition of new NMs for low level dungeons | Adventurers may come face to face with a certain feline monster that starts with C and ends with OUERL. |
Patch | Planned | Current Tasks | Notes |
1.19 | -NEW- Battle system framework revisions | -NEW- Fundamental program-side revisions to the battle system (to be completed in 1.19) | We are working to rebuild the battle framework, which will involve large-scale revisions to the enemy claiming and linking systems as well as the damage algorithm. Unfortunately, these changes will render Battle Regimens unusable, and so we have decided to suspend the system in 1.19. We aim to have a new and optimized Regimen system back online after work on battle classes and the job system is complete, and ask for your patience in the meantime. |
-NEW- Overhaul of the damage algorithm (to be completed in 1.19) |
1.19 | -NEW- Battle Regimens | -NEW- Temporary suspension due to battle framework revisions (reimplementation date TBD) |
1.19 | Auto-attack system | Implementation of core mechanics for auto-attack Adjustment of class-specific motions to accompany auto-attack (moved from future tasks) | - |
Ongoing | Changes to enmity calculations | Revisions to enmity algorithms (complete as of 1.18) | - |
Adjustments to positioning algorithms of enemies in relation to PCs | Further adjustments to the algorithm will be made as required. |
Adjustments to ranged attack algorithms of enemies | Further adjustments to the algorithm will be made as required. |
1.19 | Changes to enemy group dynamics | -NEW- Introduction of enemy group variability (link system) | We will make it so that enemies will call for reinforcements based on player strength. |
1.19 | Changes to claiming/engaging enemies | -NEW- Revisions to the way enemies are claimed and engaged | Details to be posted on the forums. |
1.19 | -NEW- Revisions to skill point (experience point) bonuses | -NEW- Implementation of a bonus for when enemies link | - |
-NEW- Implementation of a chain bonus for defeating enemies in succession | - |
-NEW- Revisions to the distribution formula for skill points (experience points) in battle | - |
- | Reexamination of Return cost (complete as of 1.18) | Examination of reducing Return cost to 0 anima (complete as of 1.18) | - |
- | Reexamination of surplus values (complete as of 1.18) | Final examination for the abolition of surplus values (complete as of 1.18) Abolition following balance adjustments (complete as of 1.18) | - |
Patch | Planned | Current Tasks | Notes |
Ongoing | Changes to actions for Disciplines of War & Magic classes | -NEW- Review of actions for all battle classes. List of redistributed actions to be released to players Changes to be implemented in 1.20 with player feedback taken into account | Revisions to the battle algorithm has led to the need to redefine and redistribute actions, abilities, and weapon skills for all battle classes. As these changes can't take place concurrently with work on the algorithm, we have decided to release the list of changes planned for all classes around the time 1.19 goes live. The feedback we receive from players at this time will help to shape our work, which is scheduled for completion in patch 1.20. |
Further changes to enhance class uniqueness (partially complete as of 1.18) Adjustment of certain action effects in line with the introduction of dungeons (complete as of 1.18) |
Adjustment of range of effect for actions (single target or area) (partially complete as of 1.18) |
Adjustment of recast time and MP cost for actions (partially complete as of 1.18) |
Development of unique motions and effects for certain weapon skills |
1.19 | Abolition of physical levels | -NEW- Abolition of physical levels | Physical levels will be abolished, and this will be accompanied by the renaming of skill points to experience points, and rank to level. |
1.19 | Physical bonus revisions | -NEW- Implementation of automated character development based on class level | We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments. |
Patch | Planned | Current Tasks | Notes |
1.19 | Synthesis recipe revisions | -NEW- Addition of new recipes for synthesizeable gear (old recipes to be removed at a later date) | Revised (simplified) recipes will be added for synthesizeable items. Old recipes will remain valid for a time, after which they will be removed completely. |
Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes (moved from future tasks) | Through the new recipes, Disciples of the Hand will be able to customize gear with different attributes. Different colors will be applied to the same graphics to indicate the class for which a certain piece of equipment has been optimized. Samples to be posted on the forums. |
1.19 | Materia system | -NEW- Implementation of introductory quests for the materia system | - |
-NEW- Addition of the spiritbond attribute for equipment | - |
-NEW- Implementation of a command to transform to materia equipment whose spiritbond value has reached maximum | - |
-NEW- Addition of materia catalyst items gatherable by Disciples of the Land | - |
-NEW- Addition of a system for Disciples of the Hand to perform materia crafting | - |
-NEW- Addition of a system for Disciples of the Hand to perform "forbidden" materia crafting | ?! |
-NEW- Addition of a system for purging equipment of materia | - |
1.19 | -NEW- Stealth ability (name TBD) | -NEW- Addition of a stealth ability allowing Disciples of the Land to avoid enemy detection | We will add a stealth ability that allows Disciples of the Land to conceal themselves from enemies. Details to be posted on the forums. |
1.19 | -NEW- Rebalancing of character growth | -NEW- Rebalancing of character growth primarily for Disciples of the Land | We will adjust the growth curve for Disciples of the Land, tweaking the rate of development as determined by the amount of gathering performed. |
- | Repair system improvements | Implementation of improvements to the repair system (complete as of 1.18) | - |
Patch | Planned | Current Tasks | Notes |
1.19 | Improvements to camera usability | Implementation of initial camera position retention (complete as of 1.18) -NEW- Configuration option for camera movement speed | - |
1.19 | Changes to notification windows | -NEW- Addition of a dedicated notification window for the simplified tutorial | - |
1.19 | Macro functionality enhancements | -NEW- Implementation of a toggle function for macro palettes | - |
1.19 | Character display | -NEW- Addition of a command to hide main hand arm display (official) | - |
1.19 | Improvements to targeting mechanics | -NEW- Addition of a targeting mode that allows only engaged enemies to be targeted | Depending on how much time is needed for testing and adjustment, this feature may be postponed until 1.19a or later. |
Display targeting cursor above character (complete as of 1.18) | - |
1.19 | Configuration menu improvements | Make settings done via text commands also available in the configuration menu (complete as of 1.18) -NEW- Revisions to the FFXIV Config gamepad mapping screen | - |
-NEW- Addition of new audio configuration options (e.g. muting all audio except BGM) | More audio config options by popular demand! |
Reorganize configuration menu layout (complete as of 1.18) -NEW- Addition of keyboard configuration options | - |
1.19 | UI changes based on battle revisions | Action bar and other GUI revision based on the introduction of auto-attack (complete as of 1.18) -NEW- Adjustments to UI layout based on changes to basic attributes | - |
-NEW- Renaming of skill points to experience points, and rank to level | Changes in terminology due to the abolition of physical levels. |
-NEW- Changes to enemy display name color to reflect your entitlement to battle rewards (based on adjustments to the way enemies are claimed)
| - |
Graphically display recast time on the action bar (complete as of 1.18) -NEW- Graphically display chain bonus for defeating enemies in succession | - |
-NEW- Implementation of direct targeting for objects such as aetheryte crystals | - |
Addition of shortcuts to improve battle controls (complete as of 1.18) -NEW- Graphically display enemy link bonus | - |
1.19 | Grand Companies | Cost analysis for creating command center UI for the three Grand Companies (complete as of 1.18) -NEW- UI adjustments and fanfare for full induction into the Grand Companies | Implementation of command center UI for the Grand Companies (complete as of 1.18) |
1.19 | Caravan escort | -NEW- UI adjustments to accommodate caravan escort system | - |
1.19 | Chocobos | -NEW- UI adjustments to accommodate rental chocobos -NEW- UI adjustments to accommodate personal chocobos | - |
1.19 | Disciples of the Land | -NEW- Implementation of a status icon for the new stealth ability | - |
1.19 | Materia system | Implementation of materia crafting window (moved from future tasks) -NEW- UI adjustments to accommodate the new spiritbond attribute -NEW- UI adjustments to accommodate the transformation of equipment into materia | - |
Patch | Planned | Current Tasks | Notes |
1.19 | My Site | -NEW- Adjustments to accommodate functions added in patch 1.19 | - |
1.19 | -NEW- Preparation for recipe page revisions | -NEW- Adjustments to accommodate new synthesis recipes added in patch 1.19 | We're ironing out the details of an updated recipe page, laying a framework for data processing and incorporating a search function under the premise that only new synthesis recipes will be listed. |
1.19 | New blog features | -NEW- Addition of a feature allowing the hiding of spoilers | This feature, available on the forums, will make its way to The Lodestone. |
-NEW- Addition of item links | - |
Addition of draft feature (complete as of 07/05/2011) | - |
1.19 | -NEW- New activity functions | -NEW- Display by Friend List -NEW- Display by Linkshell Members | - |
1.19 | -NEW- New search feature | -NEW- Display of images in search results | Search results will be made to list not only relevant blog entries, but also display the images embedded in them. |