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  1. #31
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dyvid View Post
    He's an issue we've had since day one. Remove Stun from Ifrit and Silence from Selene! We don't need it on them and just screw up fights that do need it.
    Unless you put them on obey and bind their abilities positionals to hotkeys to quickly activate them. Ifrit has never given me a problem in that regard. But I do wish Ifrit had a more practical ability than a stun. I rarely use it. Only on very specific fights (like the scorpion thing in Satasha HM)
    (0)

  2. #32
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lilyarel View Post
    Unless you put them on obey and bind their abilities positionals to hotkeys to quickly activate them. Ifrit has never given me a problem in that regard. But I do wish Ifrit had a more practical ability than a stun. I rarely use it. Only on very specific fights (like the scorpion thing in Satasha HM)
    Putting Ifrit on Obey and not using crimson cyclone is going to effect your pet's dps. Selene's AI is now smart enough to cycle between magic/melee buffs to let player keep her on Sic but since she cast silence you need to keep her on Obey to avoid diminish returns. Bottom line is pets, except maybe Titan for soloing, don't need these abilities and are a hindrance rather than an asset in fight that need to be stunned or silenced. We've known this since Ifrit HM and Chimera trial.
    (0)

  3. #33
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I hope the video isn't a sign that they aren't planning on making any visual changes to egis.
    (0)

  4. #34
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sequora View Post
    I hope the video isn't a sign that they aren't planning on making any visual changes to egis.
    Nope they said the Egi's are staying, and it's a real shame. They could have made something really badass, but instead we have egi's. Tbh the Dev team thinks the player base is dumb and can't tell the difference between a human size egi or a enemy, so they decided to dumb down the look.

    (6)
    Last edited by Bigcat9715; 03-08-2015 at 11:42 PM.

  5. #35
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Honestly I don't mind the Egi look on Ifrit, Titan, or even Ramuh but Garuda does need work. Old wind elemental looked better.

    (2)

  6. #36
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Honestly I don't mind the Egi look on Ifrit, Titan, or even Ramuh but Garuda does need work. Old wind elemental looked better.

    That's sad the wind element looks closer to Garuda then the actual egi. Another problem with the Egi's is that it gets harder to see them when the camera is backed out all the way. Plus am I the only one that wants a egi that actually walks like the Carbuncle?
    (5)

  7. #37
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Meh, I'm a lalafel so I'm the same size as Egis. Also don't mind the floating.
    (1)

  8. #38
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Meh, I'm a lalafel so I'm the same size as Egis. Also don't mind the floating.
    Me neither, but some diversity would be nice.
    (0)

  9. #39
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    Nope they said the Egi's are staying, and it's a real shame. They could have made something really badass, but instead we have egi's. Tbh the Dev team thinks the player base is dumb and can't tell the difference between a human size egi or a enemy, so they decided to dumb down the look.

    This statement was a very long time ago. They said this was the artist depiction of how they wanted summoner to look. The community since then has not shut up about it. If you look at the jp forums, they complain about the same things. If enough people complain about it, they'll have to retake it into consideration. The egi designs all look very rushed. They redesigned the entire game and added summoner and scholar at the same time. The visuals clearly show this. Physick has the exact same spell animation as cure. Arcanist and summoner visuals are very bland.
    (3)

  10. #40
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sequora View Post
    They said this was the artist depiction of how they wanted summoner to look.
    Really? If so then they found the most blandest artist ever. The Egis we have now look like a cheap happy meal toy. I guess all the real artists went out for beer, and they left this guy alone in a room with color pencils, and when the real artists came back and saw what he had done they felt so bad that they let his work be put in the game. Sorry, I criticize artwork heavily.
    (1)
    Last edited by Bigcat9715; 03-09-2015 at 04:05 AM.

  11. 03-09-2015 07:54 AM

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