How many times have you been told or heard it said, "You should really go watch a video."?
I will gladly explain something to someone, I will never ridicule them for not watching a video, but I personally almost always watch a vid for any new encounter.
Let's just face the facts here though. There is a huge divide in the community right now. Not necessarily over the sentiment you should always watch a video first (which there is) but over player skill and willingness to study for the sake of enjoyment. Some players are simply going to enter an instance without watching a video. They have that right. Players also have the right to say they don't believe they should have to explain every single mechanic to someone who hasn't watched a video. It's a lot different explaining an encounter to someone who's watched a video when you're just filling in the gaps, as opposed to 3-4 people who have no idea or strategy on how to detonate the bombs in The Minstrel's Ballad for example (which is really a mild example compared to most of the end game content).
For those who might say, "It's an online game....you have access....go watch a video." That's not always true. Some players tend to forget that not everyone is playing on a PC. They might be parents enjoying their free time after a hard days work on their ps3/ps4, while their kid is in the den doing their homework online. Sure it might be easy to say, "Hold on child, let me look this up first." However, as a parent, I wouldn't do that because homework is more important and it sets a bad example. Could I just wait to do the encounter? Sure. But there is a better way:
- Implement a tab similar to the join in progress tab that would say "single player training".
- The player could go into any encounter they like with infinite health and a significant damage modifier.
- There would be absolutely no reward from doing this outside of maybe a couple mildly significant achievements.
Maybe the implementation could be different. What I am suggesting I am suggesting because it seems like the path of least resistance. I'm sure SE would want to avoid making "learning dungeons" from scratch at all costs, and I wouldn't blame them.
For anyone who might think, "This seems unnecessary" I respectively disagree. While the jobs are all very well balanced for the most part, the content is heavily reliant on instant death/near death mechanics and group coordination. As of now we can assume this is probably not going to change.
Worried your favorite uploader will stop making vids? Don't be. There would still be a need for people to go online and watch a vid in a serious static environment. There would be a substantial difference in going into something solo, and then watching how it translates to a group environment.
Imo, this "wall" is what is unnecessarily dividing the community and helping to enable the toxicity already running rampant in online gaming. I think it would be an easy idea to implement, and imo, has become almost necessary considering the nature in which the end game content is designed.
Thoughts?