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  1. #71
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i agree with the op, all exept i can care less bout u casuals lmao, jk ..but really. lol no no just kidding kk.

    but yeah like other said i don't think this is gonna happen it feels like it's leaning towards the opposite ...it's just gonna keep getting easier. it has too i think, people like the op will leave the game, less players that actually put party groups together are in game, everyone is running around solo chickens with head cut off, they gotta make it even more easier for them to enjoy. i don't think it can co-exist personally, a game needs to be one way or other, ....or it is just 2 games that are half and half. granted when i'm bored i can go enjoy the other half for awhile then go back to the party structures and the harder content, but all in all i think mmo's need to stop trying to be both.

    but yeah i pray we get some content like this, ...it needs content like this.
    (0)

  2. #72
    Player
    Zygot's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomisa
    Posts
    8
    Character
    Zygot Ziggy
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I remember when the grand dragons came out. It took months of testing strategies and figuring things out before Tiamat, the easiest of the three went down. Even then it took about three hours of timing and concentration on part of about 30 ppl. Yet I'd have to say it still has to be one of my favorite times in xi. The whole fighting for hours and wiping at 1% was what made it exciting. I miss the challenge and hard work that went into those fights, especially early days.
    (5)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by DoctorMog View Post
    Thats why this thread needs some support.

    Help us out ^.^
    Why would we help out a person who call rains of fire down on people who seems to making foolish request, like you are?
    I've followed a few threads and man you and a few people take the cake on Elitism. They need to balance the game and release alot more content before catering to your demands.

    BTW not searching forums to fire @ you but notice you posted this thread after helping a few people Murder Rogue cold in the middle of forum st.
    (1)
    Last edited by ZachCero; 08-23-2011 at 03:42 PM. Reason: added more

  4. #74
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ZachCero View Post
    Why would we help out a person who call rains of fire down on people who seems to making foolish request, like you are?
    I've followed a few threads and man you and a few people take the cake on Elitism. They need to balance the game and release alot more content before catering to your demands.
    like what bunny costumes that everyone can get by one shotting a giant buffalo and the gear gives 9999dmg on anything u can't kill without using some brains and group activity. no no just kidding lol.

    i'm not elitist but come on ...this is the only thing in all the mmo worlds that it needs to be a great mmo. granted the game needs to be fixed first... i'm sure the op means when it is all said and done. infact he wants to co-exist with causal gameplay, lol i'd put u all on one piece of land and unplug it. jk jk haha.
    (1)

  5. #75
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I disagree with the OP because first of all FFXI is not hard. Time has nothing to do with difficulty unless it's endurance run. 11 had HNM with a lot of hp but you did the same thing over. How is that any difference? If you want something harder just ask for something harder and not use FFXI as a form of difficulty because let's be honest WOW has more difficulty and dynamic bosses/nm's than FFXI by far.
    (4)
    Last edited by DGMart; 08-23-2011 at 04:00 PM.

  6. #76
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by ZachCero View Post
    Why would we help out a person who call rains of fire down on people who seems to making foolish request, like you are?
    I've followed a few threads and man you and a few people take the cake on Elitism. They need to balance the game and release alot more content before catering to your demands.

    BTW not searching forums to fire @ you but notice you posted this thread after helping a few people Murder Rogue cold in the middle of forum st.
    Elitism - is the belief or attitude that some individuals, who form an elite — a select group of people with intellect, wealth, specialized training or experience, or other distinctive attributes — are those whose views on a matter are to be taken the most seriously or carry the most weight; whose views and/or actions are most likely to be constructive to society as a whole; or whose extraordinary skills, abilities or wisdom render them especially fit to govern.

    A challenge is a general term referring to things that are imbued with a sense of difficulty and victory.

    I'm not sure how asking for a Challange equals Elitism, and not sure how to take your post seriously if you're not even able to make a distinction between the two. but hey it is that kind of simple minded gamer that SE is aiming for.

    Edit: Definitions were copied form Wikipedia cos i didn't feel like the challange of writhing it myself so i took the l33t approach, Ctrl+C -> Ctrl+V
    (2)
    Last edited by Okiura; 08-23-2011 at 04:04 PM.

  7. #77
    Player

    Join Date
    Mar 2011
    Posts
    71
    Agreed, 100%.

    We need mobs like Vrtra and items like Relic Weapons. Even if you never do that kind of content, it's nice having that upper tier layer of the game around.
    (4)

  8. #78
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by DoctorMog View Post
    With all of the requests for casual content on the forums lately, I would like to make an addition to the requests:

    I would like to see some content that is complex, takes a diverse group, requires strong play skill and strong character development with mechanics that need tactic changes on the fly.

    The speed run for the 50 raid is a good start, but can not really be defined as "tough". The speed run was "unknown" and please do not confuse "not knowing how to accomplish something" with "difficult to accomplish" because they are not the same. "difficulty" comes from having to properly time skills, actively manage MP, use tactics that strain the party configuration and make decisions on the fly. This is what I am looking for in new content. Most of the "difficulty" of the batraal 5th chest run is just getting through the dungeon. The fight itself is easy and does not pose a challenge in itself. Tank it in the corner, drop the circles, kill the skeletons.

    So, with that said, I would like to see a boss fight that lasts 30-45 minutes, complex in the ways of what needs to be accomplished to put damage on the boss, actively changing tactics in order to do so, and dependent on good, diverse party makeup.

    I know many people will say that getting the speed run accomplished is "hard" but I can say that compared to even most normal HNM in FFXI, speed run is nowhere near the same difficulty. Thats like saying getting to ROC was tough because you had to run through Garlaige Citadel...... Hardly....

    So, thanks for reading. I must make a final note, and that is that I do not wish to take away from content for casual players. I hope this content can co-exist and not pull from what a casual player could accomplish. Maybe the same stats as another item, just looks different or something.

    TL : DR

    We need some content that is tough to accomplish, not tough to figure out.
    I wouldn't perse'. The current dungeon doesn't really seem that interesting to me. If the boss fight is easy as you say, then you basically run past content to fight 2 easy mobs for loot. AKA loot pinata.

    I'd rather have more engaging adventures than simply boss encounters or the amalgamation of oddities we have now.
    (1)

  9. #79
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    +1 with OP, but I doubt we will see anything of the sorts until the job system is implemented and tweaked, I think adding too much content before seeing how jobs etc play out may be risky.

    Saying that, we need content to keep people interested in playing until after the changes, and DH has been released so... a bit of a predicament I feel.
    (0)

  10. #80
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    +1 to the OP as well

    As soon as you explained the difference between 'not knowing' and 'difficult' it brought to mind AV from FFXI.... obv i don't mean easymode xi that it is now, but the game from 2-3 years ago.

    This post reminds me of how much I loved huge HNM fights in XI like Tiamat, Khim... etc. Everyone knew how to kill it, but it's not like it was cake (at first anyway). 4 years ago those fights took more than just a gaggle of people being told what to do before hand. Communication and skill was key... (again don't mistake that for post level cap increase)

    Any fight where you know 1 slip up can cost you the mob and drops puts you on edge. Then the reward for killing it (especially the first handful of times) is something I've yet to experience in any game other than ffxi. It's what made it the best.

    And I know I'll get some hate from this, but ground kings were awesome. The difficulty added to them just from being nervous that you'd lose it to a rival group was enough to want to try and kill it. Land kings were EPIC to say the least. If this game is going to be all instanced raids and leves then it's never going to hold the type of appeal other games can. I know xi's land kings were semi borked due to claimbots and stuff, but it was nothing you couldn't fight with an alliance full of people paying attention and trying to claim.

    LOVED hnms in xi, there was no greater feeling I got from a game like I did from those.
    (4)

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