With all of the requests for casual content on the forums lately, I would like to make an addition to the requests:
I would like to see some content that is complex, takes a diverse group, requires strong play skill and strong character development with mechanics that need tactic changes on the fly.
The speed run for the 50 raid is a good start, but can not really be defined as "tough". The speed run was "unknown" and please do not confuse "not knowing how to accomplish something" with "difficult to accomplish" because they are not the same. "difficulty" comes from having to properly time skills, actively manage MP, use tactics that strain the party configuration and make decisions on the fly. This is what I am looking for in new content. Most of the "difficulty" of the batraal 5th chest run is just getting through the dungeon. The fight itself is easy and does not pose a challenge in itself. Tank it in the corner, drop the circles, kill the skeletons.
So, with that said, I would like to see a boss fight that lasts 30-45 minutes, complex in the ways of what needs to be accomplished to put damage on the boss, actively changing tactics in order to do so, and dependent on good, diverse party makeup.
I know many people will say that getting the speed run accomplished is "hard" but I can say that compared to even most normal HNM in FFXI, speed run is nowhere near the same difficulty. Thats like saying getting to ROC was tough because you had to run through Garlaige Citadel...... Hardly....
So, thanks for reading. I must make a final note, and that is that I do not wish to take away from content for casual players. I hope this content can co-exist and not pull from what a casual player could accomplish. Maybe the same stats as another item, just looks different or something.
TL : DR
We need some content that is tough to accomplish, not tough to figure out.