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  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    It would be cool to see this feature return!

    I was taking a nostalgic look to the old lodestone when I stumbled on this detail about FFXIV's battle mechanics:



    That sounds so cool, to see horns of monsters break and monsters getting incapacitated by dealing strikes to specific body parts through special abilities... I know it's still there in some boss fights, but I'd love to see this feature make a return on common monsters too, much like Marids or Aht Urhgan beastmen back in FFXI (You could break horns, fangs, weapons etc.)!
    (20)

  2. #2
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Monster Hunter.

    i wanna see dem tailcuts.
    (1)

  3. #3
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    And oh Gods: Spearfishing.

    Give us Spearfishing baaaack!
    (9)

  4. #4
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    (8)

  5. #5
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
    (6)
    "Try not. Do or do not. There is no try."

  6. #6
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend...
    I really miss this too. I'm tired of being treated like an idiot by this game's developers...
    (11)
    Last edited by Shake0615; 01-13-2015 at 02:14 AM.

  7. #7
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Pterois View Post
    i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    (5)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    It was less about difficulty, but that specific jobs were favorised against specific enemies.
    Chimera in CC? Change to Monk to destroy his tail if you are not the healer or tank
    Want to farm Aldgoat horns? You need 1 of 4 specific skills to break the horn first to get a chance for the drop.

    Battle Regiment was only usefull if everybody in the party knew how it works.
    https://www.youtube.com/watch?v=L23sldpDSmA
    (4)
    Last edited by Felis; 01-13-2015 at 12:25 AM.

  9. #9
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mishini_Dracoto View Post
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    LOL then that person is an idiot and is also being hard headed. Is it so hard to read (by that i mean look something up to find the answer) or ask someone one around you "hey this thing not dropping for you too?" "oh i have to break his horn??" But name calling aside, you will not get very far in any MMO if that is how you play them. I'm sick and tired of content being held back because of the moron who WOULD literally sit there for 99,999,999 NM's without out looking up a single bit of information about the drop itself... HELL how would he even know about the drop in the first place? probably looked it up but didn't finish reading the most important part of the page. So yes the logic fails because its being based on an idiot.
    (3)
    "Try not. Do or do not. There is no try."

  10. #10
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Hey, you are praching to the choir. I like my MMO callenging. That being said, I don't have time righ now o dedicate specific hours to running FCoB.

    Right now, that means I'm not clearing. #TheBadPlayersWon.

    The Silver lining? At least the game is playable, and I'm finding other ways to enjoy the game instead of being reliant on challenging content.
    (4)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

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