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  1. #11
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    My FC has decided to take advantage of random number generators for roleplaying. Basically, one player rolls against another. Whoever wins the roll has their action succeed. Enables RP combat scenes to be much more dynamic and less chaotic.
    (0)

  2. #12
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vorpal_Spork View Post
    Any half competent coder could implement this in minutes. All you're doing is calling math.random() or whatever the equivalent is in FFXIV's language and outputting the result to chat after some slight modifications. I'm incompetent in 4 languages and even I could do this quickly.
    Those java times....! Random methods <3

    But, perhaps.... Things are more complicated for Square Enix?
    *Take advantage of situation to launch another pun to PS3*

    I mean.... Maybe the coding in PS3 is different and it would be annoying to recode it once you finished in PC and then PS4.
    (0)

  3. #13
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Adrian74 View Post
    Those java times....! Random methods <3

    But, perhaps.... Things are more complicated for Square Enix?
    *Take advantage of situation to launch another pun to PS3*

    I mean.... Maybe the coding in PS3 is different and it would be annoying to recode it once you finished in PC and then PS4.
    What it probably is is they want to do something a little special with it. I probably wouldn't expect just a simple "X rolls the dice, and they come up Y."
    We might be getting an actual emote, and those take time, especially one with a variable.
    (0)

  4. #14
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Vorpal_Spork View Post
    Any half competent coder could implement this in minutes. All you're doing is calling math.random() or whatever the equivalent is in FFXIV's language and outputting the result to chat after some slight modifications. I'm incompetent in 4 languages and even I could do this quickly.
    The code is already there unless it's something different than 1-99.
    (0)

  5. #15
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HakuroDK View Post
    My FC has decided to take advantage of random number generators for roleplaying. Basically, one player rolls against another. Whoever wins the roll has their action succeed. Enables RP combat scenes to be much more dynamic and less chaotic.
    That's exactly the function I want Burning. You're a Balmunger too so you know how many combat RP events there are. It'll streamline the Grindstone Events that's for damn sure.
    (0)

  6. #16
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Think we could bring back /countdown whilst we're at it?
    (1)
    Last edited by Fadigre; 12-19-2014 at 12:44 AM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #17
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    It's probably either already done or not worked on at all. I like to think the emotes are lowest priority.
    (0)

  8. #18
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    plz make casino spam a bannable offense
    (3)

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Adrian74 View Post
    And a quick update it was. Thanks for replying!

    Good to know we are going to count with a function like that. It would be cool if we could also choose the faces of the dice. (Example, 1d10, 1d20, 1d100...)
    If it work like during 1.x then we can decide the max number
    example:
    /random 56
    a random number between 1 and 56

    /random
    a random number between 1 and 100
    (1)
    Last edited by Felis; 12-09-2014 at 03:04 PM.

  10. #20
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Quote Originally Posted by Grekumah View Post
    As we have previously posted, the /random function was scheduled for implementation sometime after Patch 2.5. The dev. team let us know that they're working to have this implemented at the release of Patch 2.5.
    Sorry to keep you all waiting, but we will finally be implementing the /random feature in Patch 2.5!
    (27)
    Colby "Grekumah" Casaccia - Community Team

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