My FC has decided to take advantage of random number generators for roleplaying. Basically, one player rolls against another. Whoever wins the roll has their action succeed. Enables RP combat scenes to be much more dynamic and less chaotic.
My FC has decided to take advantage of random number generators for roleplaying. Basically, one player rolls against another. Whoever wins the roll has their action succeed. Enables RP combat scenes to be much more dynamic and less chaotic.
Those java times....! Random methods <3Any half competent coder could implement this in minutes. All you're doing is calling math.random() or whatever the equivalent is in FFXIV's language and outputting the result to chat after some slight modifications. I'm incompetent in 4 languages and even I could do this quickly.
But, perhaps.... Things are more complicated for Square Enix?
*Take advantage of situation to launch another pun to PS3*
I mean.... Maybe the coding in PS3 is different and it would be annoying to recode it once you finished in PC and then PS4.
What it probably is is they want to do something a little special with it. I probably wouldn't expect just a simple "X rolls the dice, and they come up Y."Those java times....! Random methods <3
But, perhaps.... Things are more complicated for Square Enix?
*Take advantage of situation to launch another pun to PS3*
I mean.... Maybe the coding in PS3 is different and it would be annoying to recode it once you finished in PC and then PS4.
We might be getting an actual emote, and those take time, especially one with a variable.
The code is already there unless it's something different than 1-99.Any half competent coder could implement this in minutes. All you're doing is calling math.random() or whatever the equivalent is in FFXIV's language and outputting the result to chat after some slight modifications. I'm incompetent in 4 languages and even I could do this quickly.
That's exactly the function I want Burning. You're a Balmunger too so you know how many combat RP events there are. It'll streamline the Grindstone Events that's for damn sure.
Think we could bring back /countdown whilst we're at it?
Last edited by Fadigre; 12-19-2014 at 12:44 AM.
It's probably either already done or not worked on at all. I like to think the emotes are lowest priority.
plz make casino spam a bannable offense
If it work like during 1.x then we can decide the max number
example:
/random 56
a random number between 1 and 56
/random
a random number between 1 and 100
Last edited by Felis; 12-09-2014 at 03:04 PM.
Sorry to keep you all waiting, but we will finally be implementing the /random feature in Patch 2.5!As we have previously posted, the /random function was scheduled for implementation sometime after Patch 2.5. The dev. team let us know that they're working to have this implemented at the release of Patch 2.5.
Colby "Grekumah" Casaccia - Community Team
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