Page 2 of 17 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 161
  1. #11
    Player
    kalasnikov's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Elon Salver
    World
    Cerberus
    Main Class
    Archer Lv 60
    Dragoon gained buff in 2.4 and is getting yet another buff in future. Will bard get some improvements too to avoid the job falling too far behind in damage?
    (9)
    Last edited by kalasnikov; 11-14-2014 at 10:30 PM.

  2. #12
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    An interview with yoshi-p said that hunts will be left untouched in 2.4 but may be adjusted in 2.5 and heavensward. Are we going to expect that hunts will give very minimal rewards in even numbered patch and abundant rewards (2.3 farm) in odd numbered patch from now on?
    (11)

  3. #13
    Player
    Aleo's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Aleo Izzle
    World
    Ultros
    Main Class
    Archer Lv 20
    Even though you have mentioned enhancing dragoons, their utility in raids is not as good as monks in due largely to Dragon Kick. This skill is near mandatory for most turns in final coil especially Turn 13/Turn 4.

    Would you please consider giving the -10% int debuff to drg/nin so that raids actually have a choice of which melee class to bring, if they only have one.
    (4)

  4. #14
    Player
    Aleo's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Aleo Izzle
    World
    Ultros
    Main Class
    Archer Lv 20
    BRD's are currently the only physical DPS class that cannot self-buff their own damage. (MNK's have dragon kick / DRG have disembowel / NIN have dancing edge), because of this and the fact that a lot of groups may not run with a DRG, would you please consider giving the -10% piercing resistance debuff to BRD's.
    (8)
    Last edited by Aleo; 11-14-2014 at 09:52 PM.

  5. #15
    Player
    Zebyxus's Avatar
    Join Date
    Sep 2013
    Posts
    144
    Character
    Zebyxus Starshadow
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 61
    Given that the implementation of Rogue and Ninja can be considered a test to see how the players will react to a new set of playable classes, what feedback has the development team taken on board from it that they will consider for future additions to the playable class selection?
    (17)

  6. #16
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Mudras can be very unresponsive and inconsistent due to the variability of latency and the general design of player abilities, which can make them very difficult to use without error. Will you please do something to make Mudras more responsive and consistent?
    (106)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  7. #17
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Regarding Quality of Life

    Will you please consider adding a feature that will allow us to blacklist people who send friend requests?....ya know, rmt.
    (26)
    Last edited by Stihllodeing; 11-14-2014 at 11:20 PM.

  8. #18
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Could you consider adding a resume craft option, to be used in case of disconnections and/or Duty Finder's Duty Ready?
    As suggested in another thread, you could give out a set number of daily "resume-up-tickets" to be used by each players only when a very valuable Synth is being performed (thus not having to track every single Synth performed on the entire server); could as well let only Master Crafters the allowances, to reduce even more the amount of tracked data.
    (36)

  9. #19
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,123
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Will crafting requiremenst for earlier tiers be eased?
    (16)

  10. #20
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    662
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 60
    * On Endgame Crafting *

    In the new 3 and 4 star recipes which came with 2.4, there is an emphasis on requiring ingredients from numerous aspects of the game (fishing, gathering, desynth, Ixal dailies).
    Although this is good in that it fosters some degree of cooperation, many of the items required are very rare (Mastercraft), or heavily time gated (Sealant).
    This, in addition to the continued increases in recipe difficulty, which with 3 stars have noticeably passed our own rate of crafting stat increases, along with the need to HQ everything for it to be useful, has resulted in endgame crafting revolving around RNG based rotations, fishing for good/excellent conditions, and reclaiming if the result did not have a high HQ chance.

    The questions (all related to the current and future states of crafting):
    - Is the current difficulty of endgame crafting what was desired by the developers?

    - Will there later be recipes with "variable ingredients", such as 1 Mastercraft OR 10 Fieldcraft 3 for instance, or replacing 1 Sealant with 5 Terminus Putty?

    - Will there potentially be more recipes which CANNOT be made HQ? Presently it is HQ or Restart, as NQ is typically inferior to drops or HQ's of significantly easier recipes. This could be alleviated by having recipes where you must simply meet the stat requirements to make the item, and the result would be equivalent to similar tiered items.

    - If the above cannot be done, perhaps introduce a (NON-RNG-BASED) way to take a HQ-able item, and via a generic crafter process using "mostly common" ingredients, make the item into HQ, or partway HQ, such that it takes several (no more than 10) iterations to complete.
    (57)
    Last edited by Kenji1134; 11-15-2014 at 12:34 AM.

Page 2 of 17 FirstFirst 1 2 3 4 12 ... LastLast