And a further follow-up on the same topic about the postal (mailbox) system...
Your beloved Sasu can and has and here is the answer: It is still planned, they haven't forgotten it.
I'll take this to the relevant thread as well...
Wow very interesting good read.
Regarding how HQ is going to be crafted...
Currently I don't have any information on that. Sorry.And this poses the question. Will it still be possible to to produce HQ even if not all the materials or even any of them are HQ?
Or are HQ results with NQ materials not possible?
You don't see a response like that every day. Draw your own conclusions.
don't have any info on that = they weren't planning on that so can't answer is my guess.
This one is a bit of a bombshell...
I can tell you that it is planned, in the not-too-distant future, to implement a level-cap for Toto-Rak. First of all the prerequisites for all dungeons will be eased a bit, so that it's easier to get into them. You'll then be able to storm Toto-Rak with 2-4 players and head to Dzemael with 4-8 players. These easings will already be in patch 1.19.Ich kann euch verraten, dass geplant ist, in absehbarer Zeit ein Level-Cap für Toto-Rak einzurichten. Zunächst werden aber die Voraussetzungen für die Dungeons etwas gelockert, so dass das Betreten leichter möglich ist. Ihr könnt dann mit 2-4 Spielern Toto-Rak stürmen und mit 4-8 Spielern Dzemael angehen. Diese Lockerung gibts schon ab Patch 1.19.
oh nice !
3 rep comments, mostly just spreading the love with recent updates across the various languages.
Hullo,Hallöchen,
ich habe neue Infos zum Thema UI, oder genauer: zur Leiste mit den Zaubersprüchen:
Zur Zeit kann man die Leiste für Zaubersprüche nur dann verschieben, wenn sie durch das Zaubern von Sprüchen aktiviert ist.
Um dieses Problem zu beheben ist geplant, ein Textkommando zu implementieren, das es euch erlauben wird, die Spruchleiste jederzeit anzuzeigen.
- Manuelles Anzeigen der Leiste für Zaubersprüche wann immer ihr die Leiste verschieben möchtet
- Verschieben der Zauberspruch-Leiste
- Verstecken der Leiste, nachdem ihr sie verschoben habt.
Dies soll mit Patch 1.20 implementiert werden.
Außerdem möchten die Entwickler einen Layout-Modus im Konfigurationsmenü implementieren, mit dem ihr direkt von dort alle Widgets verschieben und ihre Größe ändern könnt.
I have some info on the topic of UI. More specifically: The casting bar.
Currently, you can only move the widget for casting spells when it is activated through the casting of a spell. To remove this problem it is planned to implement a text command that makes it possible to display the casting bar permanently.This should be implemented in Patch 1.20.
- Manually turn on the bar for casting whenever you want to move it.
- Move the casting bar.
- Hide the bar after you've moved it.
Also the devs would like to implement a layout mode for the configuration menu, from which you can directly move and change the size of all widgets.
This one is a little more enlightening, when referring to Toto-Rak.
Hi Sasunaich!Genau, es können auch höhere Level rein und werden runtergestuft.Hallo Sasunaich!
Danke für die tolle Info. Jetzt habe ich allerdings eine Frage dazu.
Redest du von einem Level-Cap wie wir es aus FFXI kennen? Also es können nach wie vor auch 50er rein, die werden dann aber runtergestuft?
Frage das nur, dass keinerlei Missverständnisse auftreten.
Thanks for the awesome info. But now I have a question on the matter.
Are you talking about a level-cap like we are familliar with from FFXI? Meaning that like before Rank 50s can get in, but they'll then be scaled donw?
I'm just asking so that there aren't any misunderstandings.
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Exactly, higher levels can eneter and they'll be scaled down.
There is one additional thread where Sasu apologises for missing some of the info Bay put out - the topic where she said she had no information about HQ results with NQ materials. Check out Bay's post for the answers - http://forum.square-enix.com/ffxiv/t...l=1#post308948
The Devs have let me know that they would like to implement a new party recruitment system for the Dungeons. They're also thinking about World-Transfers. But they can't give me a roadmap for this yet.
In this context, roadmap (Zeitplan) = times for development and implementation, rather than what exactly is to be implemented.
But this is more about (dungeon) speed-runs, which is a conceptual disaster. Is there any information about whether they will continue to encourage speed-runs or will they be moving away from it?Mein Post war eine Antwort auf Teaselsoummas Post.
Zum Thema Speedrun haben sie sich bisher noch nicht geäußert, sorry. Ich bleib aber dran.
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My post was a response to Teaselsoumma's post.
On the topic of speed runs they have not yet made their position known. Sorry. But I'll keep pushing.
For "conceptual disaster" the writer actually used the term "fehl am platze" which is more literally translated as not at the scene/party, missing in action. This didn't translate well without maintaining the intent as such figures of speech have slightly different implications in English. The intent here is more that the concept is simply not where it should be, with ideas unconsolidated and generally not making any sense. Hence why I went with "conceptual disaster"
Thanks for the translations![]()
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
Awesome translations, and lots of awesome info too ^.^
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