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  1. #1
    Player
    PapaSteel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    249
    Character
    Papa Steel
    World
    Balmung
    Main Class
    Armorer Lv 90

    So Parry is great in t10-12.

    Okay, so not 'great.' It still suffers from terrible scaling, is checked secondary to shield blocks, and all the other downsides that make it famously considered to be crap.

    However.
    I can't speak for t13 itself because we have yet to clear the second-to-last turn, but every other aspect of final coil thusfar has been designed in the ideal way to make parry MORE useful - nonstop high-damage attacks instead of large massive hits. Revelation in t12 and a few other high-burst mechanics are the rarity, not the norm.

    What are your thoughts?
    (0)
    Last edited by PapaSteel; 11-14-2014 at 08:51 PM.

    http://onionfc.com

  2. #2
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    The act of parry itself was always useful. The stat scaling is the problem.
    (11)

  3. #3
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    I agree, Parry is a nice and useful skill (31% DM, yes please), but seeing that it is only for AAs and Physical attacks sucks.

    Anyways, are you stating that a majority of the fights, for tanks, are short, bursts of mitigatiable damage?

    Real question though: I want to know if YOUR healers know the difference. I see a many PLDs with Relic weapons with Parry and ACC... I think you see where I am going with this.
    (0)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ellatrix View Post
    The act of parry itself was always useful. The stat scaling is the problem.
    Tank forum post of the year.
    (3)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Tanks definitely get rocked by non-mega attacks in T11, I can see Parry being good (or more useful than normal I should say). T10 however, it still seemed like the standard "boss barely outdamages Regen + pet auto-heal" into mega-attack where Parry is so worthless.

    Can't speak for T12 or T13 yet.
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    If this is true then it explains why both ToP and FCoB gear are filled with parry.
    (1)

  7. #7
    Player
    PapaSteel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    249
    Character
    Papa Steel
    World
    Balmung
    Main Class
    Armorer Lv 90
    Confirmed - the final boss of coil is also relatively autoattack heavy with big, parryable hits.
    (0)

  8. #8
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by PapaSteel View Post
    Confirmed - the final boss of coil is also relatively autoattack heavy with big, parryable hits.

    Nael/twin like in respect to average iLvL at 2 weeks in?
    (0)

  9. #9
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by PapaSteel View Post
    Confirmed - the final boss of coil is also relatively autoattack heavy with big, parryable hits.

    Nael/twin like in respect to average iLvL at 2 weeks in?

    Edit:
    So I just watched the kill video. And it's like a Michael Bay movies. (Credit to Arthars). Those big attacks are all magical. The adds hit hard and BPs autos are no different then Naels when we were i95.

    Parry won't be BiS this turn.
    (0)

  10. #10
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PapaSteel View Post
    Okay, so not 'great.' It still suffers from terrible scaling, is checked secondary to shield blocks, and all the other downsides that make it famously considered to be crap.
    I've done the math before, and the whole "block is checked before parry" thing actually works in a Paladin's favor. Let's take my i110 Parry PLD. She's got a HA shield and 600+ Parry. These provide a Shield Block rate of about 30% and a Parry rate of about 30%. Since they're about equal, I can go pretend that they're a binomial distribution experiment: of two tests with a 30% of succeeding, what are the chances that exactly one of them will succeed?

    It turned out that the answer to this was between 41 and 43%. Not enough to rely on, surely, but definitely a relatively happy number.

    So, yes, PLDs will technically get less benefit per individual point of Parry than a WAR. However, the synergy with the Shield allows a PLD to mitigate attacks more often than a WAR despite performing the actual act of a Parry less often. In this Tier, we'll have shields that block between 32 and 33% of the time and a max Parry between 640-660(33% rate at 650). This pops the binomial results up to 44% or so.

    My opinion is that Parry will finally begin to show its colors as something that the majority of Tanks might actually want if we can push the rate of Physical Mitigation past 50%. When we're statistically more likely to block/parry than not to, it'll start to matter more.

    Quote Originally Posted by Synestra View Post
    If this is true then it explains why both ToP and FCoB gear are filled with parry.
    Yeah, I did find it rather unusual that the devs literally made it impossible to completely avoid Parry this tier, especially with respects to reaching the accuracy cap of a whopping 560. It really does give the impression that the devs want Tanks to have Parry. Perhaps they took offense to the "all STR go!" strategies people were employing. But... if that really were the case they should have made the bosses hit hard enough that stacking VIT was truly necessary instead.

    Quote Originally Posted by SirTaint View Post
    Nael/twin like in respect to average iLvL at 2 weeks in?

    Edit:
    So I just watched the kill video. And it's like a Michael Bay movies. (Credit to Arthars). Those big attacks are all magical. The adds hit hard and BPs autos are no different then Naels when we were i95.

    Parry won't be BiS this turn.
    Let's not jump the shark here quite yet. It could be possible that the attacks merely look magical but can still somehow be parried. After all, most bosses in this game save the magical damage for the party and mostly unload physical hits on the Tank(the big exceptions being the Ultima Weapon and Ramuh, who solely use magical attacks). Although, this is BP, so the chances probably aren't terribly high. We'll just have to wait, observe, and get brutally murdered until we can figure out what is Physical and what isn't
    (1)

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