I'm trying to make a type of Dark Knight class so i figured mrd/thm would be the best way to go. Right now I'm just looking for suggestions on how not to screw this up, any advice would be welcome.
I'm trying to make a type of Dark Knight class so i figured mrd/thm would be the best way to go. Right now I'm just looking for suggestions on how not to screw this up, any advice would be welcome.
Only good THM skills on a MRD are: Sacrifice III, Siphon MP II, Siphon TP, Emulate, and Contagion. All the debuff spells suck when cross classed, especially on a melee character.
Would it be better to go with /conjurer or would the spells end up being to weak?
CON nukes are worthless on a melee class. Shockspikes and Shockspikes II would be your most useful spells on MRD. That's about it. THM has more useful skill on a melee class, IMO.
If you were to get both CON and THM to rank 48, so that you could equip your MRD with Cure III and Sac III, your MRD would be pretty much invincible as long as you have MP.
Ya that's definitely a good idea but that would make my guy more of a paladin then a dark knight, I was thinking about melee class that can debuff but if debuff spells suck on melee classes like you say that I'll figure something else out.
If you're in a party, the only THM skills you should have are Siphon MP II and Siphon TP, and Emulate if you're tanking (and maybe Sac III for emergencies if you healers die or something). You are a melee DPS first and foremost. You can't buy more than +10 cross class affinity, so any kind of magic you try to do will suck horribly. Don't try to be a Dark Knight or Paladin. Be a MRD first. The game is not set up yet for the kind of melee/magic hybrid that you're invisioning.
When I solo, these are the only mage skills I have equipped:
Siphon MP II
Siphon TP
Emulate
Sac III
Cure II
Shockspikes
Transcendence
All the other spells aren't worth it.
Ok good to know, thanks a lot![]()
I tried this. Both my marauder and thau are 36. Honestly it doesn't seem worth to equip debuffs and such... cure II and sac II are things every melee should have IMO, but that aside... everything goes down really fast like for it to be worth it.
I use MRD/THM. It does worth using as soon as you have the "correct" point distribution. You just can't expect miracles...obviously a MRD magic accuracy isn't like THM one since just the weapon base m.accuracy already put 20 m.accuracy over MRD.
But having at least 80 points in PIE and using 4 darksilver rings help a bunch while playing mixed.
Absorb spells are pretty helpful at MRD, helping not with the accuracy but with damage too.
I really would suggest you to at least try it at higher rank! ^^
My favorites from THM have been the Absorb skills, it seems to help a ton in duo/solo play the most and not many people seem to do it too.
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