I should add this two :
- Give us the option to write a note on names on friendlist, i don't always remember why i add someone in the first place (like when i send him a craft on his mail)
- Allow crafter to repair other people gear
I should add this two :
- Give us the option to write a note on names on friendlist, i don't always remember why i add someone in the first place (like when i send him a craft on his mail)
- Allow crafter to repair other people gear
How do you measure sustained damage? Which job? Dummies are there for people who actually care about this stuff and if you did you'd know that every DPS job except for monk has massive spikes in their damage output, usually at the beginning, and sustained is just how it averages out and is not an indicator of how much you are doing at any point in time.Give the dummy enough HP to stay "alive" for at least around 5 minutes of sustained damage. When he got no Hp, he explode and respown 5 second later.
That way, you can use a simple chronometer and check if you can get dps improvement with alternative rotation or equipment.
It's not my best suggestion but i dont think it's hard to do and it could be useful.
Not only that but for all of the jobs except for BLM their sustained doesn't last 5 minutes because of resource issues. In a real encounter they sustain for longer because jumps and mechanics give them downtime, and you have paeon, against a dummy you can only get an idea of your sustained by attacking until you run out, which is well before 5 minutes. Why not just have dummies tell you how much damage you're doing? It's so simple.
It's a row idea, that can be tweaked to the right number. And i could be wrong but i don't think SE is wanting to give us a full DPS meter anyway.How do you measure sustained damage? Which job? Dummies are there for people who actually care about this stuff and if you did you'd know that every DPS job except for monk has massive spikes in their damage output, usually at the beginning, and sustained is just how it averages out and is not an indicator of how much you are doing at any point in time.
Not only that but for all of the jobs except for BLM their sustained doesn't last 5 minutes because of resource issues. In a real encounter they sustain for longer because jumps and mechanics give them downtime, and you have paeon, against a dummy you can only get an idea of your sustained by attacking until you run out, which is well before 5 minutes. Why not just have dummies tell you how much damage you're doing? It's so simple.
Let us save multiple UI settings/layouts, so we can switch easily.
One from me:
Add ability to remove multiple names from Blist.
Controller:
The game keeps forgetting what target mode I set. Multiple times per day I have to remind the game that I only want to target enemies with left and right on the D-pad. I wish the game would remember this always, even when logging out and coming back on later.
I wish I could enter dongeons and duties with smaller groups than the maximum group size allowed. And create our own funny challenge.
I would also like a possibility to remove timer (and loot) on dongeons so we can use it as a roleplaying zone.
Allow group of players to have fun together during the whole storyline (don't care about the lower difficulty), no more: "you must leave your group" content in an mmo.
Thanks for all the requests!
We were originally planning to add the random number feature in Patch 2.4, but due to scheduling adjustments we had to push this back to sometime after Patch 2.5. Apologies for the delay.
We'll be sure to pass along your other requests to the development team.![]()
Devin "Camate" Casadey - Community Team
So much this. I've so many names on my friendlist and I have no idea who they are. I have to pretty much screenshot the character+name before friendlisting to be able to place who they are. :s
Would be kind of funny to just chill in Coil lobby as a 'repair NPC'. Hmm, wonder if one could make a living of that.
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