That's what I thought, so I am hoping that removing red and green will give white chocobo.
If it's truly RGB style, you'll want to cap all 3, not remove all 3. Removing all colours makes black. 255 of all colours makes white.
Might be. Too bad I do not have any more seals to buy other seeds, also a lot of people want t grow their dyes too. Well, black is not bad too.
True yellow is green + red. Might need some blue adjustment, I guess. Or might need to add blue to get grey/white. It remains to be seen if it works exactly like RGB.
Last edited by Erendis; 08-20-2014 at 04:09 PM.
While he's right and RGB is typically associated with light spectrum, I think it's actually using pigment spectrum logic just because of the terminology of darkening and lightening. So darkening would take you towards black and lightening would take you towards white.
One thing I noticed is that in the companion window, baseline chocobos are listed as being desert yellow, same as the dye. Makes me sorta suspect we'll be limited to the equipment dye colors.
They did mention you'll be able to colour your chocobo in all of the available dye colours, and I would hardly call that limited.
Compared to full RGB, yes it is limited, but you'll still have a lot of options to choose from.
Last edited by Alice_89th; 08-20-2014 at 05:52 PM.
In before people realize you need 255 of each item to make it max in one color.
Over all still have to wait till my fruit is ready to harvest to even apply the testing. I have the blue and greens going so far.
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