I don't know if this has been suggested before or not but it's an idea that I've had for quite sometime and I'm wondering what others might think about it.
As we all well know the current stat point allocation system allows you to add a few points to your main stat as you level up. This is designed to give players freedom in choosing how to play your class. For example a warrior that has more strength and holds aggro by doing more damage as opposed to a warrior with a lot of vitality and therefore more HP and survivability.
However, in most cases, you actually don't have a choice at all. Placing your points in anything other than your class's main stat means you're just gimping yourself, and as a result, the stat allocation system becomes rather meaningless at level 50. Everyone just places their 30 points into main stat and forgets that the system even exists.
Frankly this system needs an overhaul, and this is where I think I have a pretty good idea.
Why not let the player choose secondary stats instead of main stats ? In case you're not sure what I'm referring too, I mean stats like Critical Hit, Determination, Accuracy, Spell Speed, Skill Speed.
This change would fix the two main problems with the current stat allotment system: 1.) Lack of real customization options, and 2.) Conflicts created by jobs branching from classes. (For example both a summoner and a scholar could benefit from additional Critical hit, determination, or spell speed)
The only con I can really see is it could potentially create game balance issues that may need to be worked out, and from a development standpoint I can see where this could be very time consuming. However, I think for the long term it could be worth the effort to make this happen.
EDIT: Just wanted to make sure everyone was clear that if this idea were to be implemented it would be assumed that your main stats would be unaffected. Therefore, it should be assumed that the 30 points in main stat that you currently have from allotment would just be added into your base stats. (This assumption, however, is merely for the sake of arguement. If the system were to actually be implemented stat weights would need to be recalculated in order to preserve game balance.)
From later in thread: