Originally Posted by
NaiaLalita
So do any admins or Very Important People actually look at this thread? I cannot tell you how many in-game GMs have told me to hit the forums, meanwhile a thread like this exists, the contents of which have only very recently been brought up to someone like Yoshida, despite this thread spanning years...
The entire thread isn't about adjustments that can be made to hunts. Many of the replies discuss specifics such as spawn times and method of spawn. The complaints have picked up only this expac because the additional achievements and mount were added with SB release and players have gotten that much stronger with the increased ilvls. If more players had voiced their complaints before instead of being happy with the gravy train of rewards for doing nothing but seeing a relay, SE might have done something.
Originally Posted by
NaiaLalita
I'd love to see some adjustments made to The Hunt, so these community assets are less susceptible to selfish sniping.
And they ARE community assets. They cannot be reset or farmed like instanced content. Once an A or S Rank is felled, it's felled for the entire server, until it's timer refreshes, and/or spawn conditions are met. Time is not infinite. This game is pay-to-play, and the players are mortal. Time in this game has value--personally and monetarily--and having that time maliciously wasted or intentionally sabotaged should not be permitted.
Devil's advocate: A and S ranks aren't needed for anything but the achievements for killing a number of them. You can get more than enough seals from daily/weekly bills and BLU's weeklies. For the achievements, it only means it'll take longer to get them.
Originally Posted by
NaiaLalita
Related, but not wholly on-topic: I'd also love for SE to put their foot down and define some actual community guidelines governing open-world content.
They have. Open-world content is open to anyone. As long as players aren't performing actions with the intent to grief, they aren't doing anything wrong.
Originally Posted by
NaiaLalita
When "This player is single-handedly sabotaging an entire server's ability to enjoy specific content" is somehow totally okay by the existing guidelines, those guidelines need improvement.
I find it hard to believe one person is capable of spawning and killing all hunts on a server while keeping kill times a secret. I also wouldn't say players enjoy hunts. It's more they tolerate them for the rewards.
Originally Posted by
Kazgrel
He's asking for the FATE/NM treatment since it's been seen in action and proven to work.
With hunts?
Originally Posted by
Kazgrel
Thus it should be the least difficult thing to implement, but of course, spaghetti code gonna spaghetti.
Meaning it hasn't been done before.
You can easily check that the hunt was added with patch 2.30 around July 7, 2014 and was adjusted in patch 2.35 around August 19, 2014:
Elite mark bills, as well as rank B elite marks, have been adjusted as follows:
The respawn time of rank B elite marks has been changed to five seconds.
The HP of rank B elite marks has been reduced so that they can be defeated by a single player.
In conjunction with the above HP reduction, the minimum contribution required to complete elite mark bills has been lowered.
Rank B elite marks have been changed from aggressive to passive.
Rank B elite marks will no longer yield rewards upon defeat.
* Upon defeating a rank B elite mark, players will only receive the reward granted by the elite mark bill in their possession.
In conjunction with the above change, the number of Allied Seals awarded by elite mark bills has been increased from 20 to 50 seals.
All players will now be assigned a different weekly elite mark.
Devil's advocate: A and S ranks are not required for anything except the achievements for killing a number of them. You can get more than enough seals from daily/weekly bills and BLU weeklies. As for the achievements, it just means it will take longer to get them.