I dont think we will see much more by way of new jobs until 3.0 Yoshi-P has been contemplating reworking the armory system to allow for better flexibility with coming out with new jobs. I read an interview (posted below) where Yoshi-P expressed his thoughts on adhering to this old system.
http://www.bluegartr.com/threads/122...edia-Interview
Last year when Scholar was introduced at E3, it was mentioned that it would branch off from the same class as Summoner, and this would be a mechanic that would be used more, but it has yet to happen for any other class. You haven’t announced anything yet, but are there any other plans to introduce anything like this? For example, another swordsman besides Paladin?
Well, we need to look into this and whether we want to keep that plan, it’s something we have to consider as we add new jobs and classes. One of the more difficult things with the system is that when a job is derived from a class, it's tied to the class's actions. Also, when we make multiple jobs from one class, the weakness with having multiple jobs branch out of one class without being able to freely switch stats around is exposed. This wasn’t a problem initially because both of those jobs were simultaneously added and it was planned from the start, but now we have to carefully think about this. One thing we could consider, for example, is a hybrid job derived from more than one class, but it may change depending on what we want to add. The number of jobs will increase even further with 3.0 (the expansion pack), and at that point we might decide on an entirely new mechanism, so please hang on for further details.
Do you think the current armory system is limiting some interesting design choice for future jobs? What kind of improvement would you like to see?