thanks a lot =)
thanks a lot =)
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
Some more info from http://metenyo.blog15.fc2.com/blog-entry-1290.html I have to do some work, I'll translate in a bit. Juts general ideas of whats inside the 8 pages interview it seems.・クラスももっと個性だす方向に。アクションコスト削除。アクションのランク制限導入。
Will make class more unique, take away action cost, adding rank restrictions to actions.
・ジョブはさらに制限かかる代わりに専用アクション・アビが覚えられる。
「ナイトだとHP激増するかわりに攻撃激減」
Job will have more restrictions but can learn it's own (jobs) Action/Abilities
[Paladin will gain HP but lose attack]
・銃術巴術はジョブが導入されバランスとれたあと実装。
Arcanist and Musketeer will be released once job is released and balanced
・巴術は地面に設置する罠や魔法をつかうクラス。ジョブは風水士?
Arcanist is a class that sets traps and uses magic, job is Geomancer?
・マウントポジションを妄想している。
Thinking of Mount Position (Puglist)
・ギルドトークンで交換したアビは払い戻しできるように。
Will make buy-back for guild token
・短剣や曲刀がおなじ剣カテゴリーなのは細分化するより両手もちや二刀流で個性だす。
シーフもちゃんと考えてる。
Instead of making sub-division for Short Swords or Curved Blade will make it more unique for Two Handed weapons, or Dual Wielding weapons.
Thinking about Thief also.
・ヘイストは今度こそバランスとる。 Will make sure to balance this time with "haste" (most likely means no more F up like they did with FFXI haste gear)
・バトルの長さはソロでおなつよ相手に40秒くらい。装備がよければ30秒くらいに調整。
Adjustments to battle to make battle duration for same level mob should be about 40 seconds each battle, if good gear about 30 seconds each.
・ダメージ表現はもっと気持ちよく。エフェクトとあわせてログみなくともバトルの流れつかめるように。
Will make it so it's easier to view the effect, damage display so you don't have to look at the log.
・バトルレジメン改修はいつになるかわからない。
Don't know when repairs will be done to Battle Regimen
・インスニはギャザラーに追加。
Gatherer will get invis/sneak
・敵視については、自分の敵視リセットアビやボスが敵視に関する技つかったり。
Regarding enmity, use own enmity reset ability, or boss using moves that's related to enmity.
・今後追加されるアライアンスコンテンツのためにも、占有システムは廃止。
アライアンス用に戦利品の分配システムを考えている。
In later alliance content, will get rid of claiming system, thinking of loot system for alliance.
・単一パーティーのときはファーストアタッカーのいるパーティーに報酬がはいる。
When in party, party with first attacker will get reward
・全てのモンスターが遠隔攻撃する現在は修正して、
モンスターの中には遠隔攻撃や遠隔魔法つかう個体もいる、という調整に。
Will make it so all monster so that their are mobs that uses range attack, or range magic attack instead of all having range attack currently.
Talks about the 2 class we all know but not in game yetI'll just say that for now lol have to send out the e-mails before boss kills me lolol
Last edited by Reinheart; 08-12-2011 at 01:27 AM.
whats the English names for the other class's gonna need it for translating...
Gun/Musketeer? and...??
arcanist???
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
That exists guildwise? Shepard, Arcanist, Musketeer.
Well, from the grand company quest, we already know that Bards will be in the game as well. I hope they plan on adding these new classes with the same patch as the job system. That would be REALLY cool
Well they already confirmed it won't unless said job patch features class balance and optimization needed in order for them to release more classes.
updated last post with the JP link, that's what I got so far from it.
Gonna post some more in this post with info within that site I linked earlier.
*** Just remember this is from the site, I don't have the magazine so no confirmation if all this stuff posted on their is actual stuff from magazine.
改良マップのひな型もできてるらしいぞ
神ゲーはじまったな
Draft for the remodeled map is made
God game gonna start (Kami-ge Godly/Good/Awesome game)一マップに2つ3つのランドマークを置くらしいぜ
One map will have 2-3 land marksRest is already mentioned in the other translation. Might see more info posted later on, we'll see.──マップを大規模改修中とのことですが、具体的にはどのような変更が行われるのでしょうか?
You said the map is having major remodeling changes, basically what kind of changes will be made?
吉田 すでに仕様は決まり、サンプルもできあがっているので、
後はレベルデザインを煮詰め、その後物量をこなすという状態です。
コンセプトとしては一度足を踏み入れると忘れられない印象が残るように、
それぞれのエリアやゾーンにテーマを3つくらい入れていこうかと。目安ですが。
YoshiP: Specifications are already decided and sample is already made. Next need to get into level design and (...dunno how to translate this part basically making adjustments to them.)
From concept, it's type of area once you step in you wont forget. In each area/zone want to put around 3 themes
岩尾 ランドマークとして機能するようになります。
Iwao: It will act as a landmark
Last edited by Reinheart; 08-02-2011 at 01:58 AM.
Refers to whichever party claims first that party/alliance is entitled to the loot it drops, given how they do alliance setup after all.・単一パーティーのときはファーストアタッカーのいるパーティーに報酬がはいる。
When in party, party with first attacker will get reward (?? don't get this)
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