This is a good thing, thanks for the post/link.http://www.bluegartr.com/threads/123...e-Going-Mining
So yea, NIN weapon damage is on par with other melees.
Like we thought Goad can't be used on yourself
Yeah the tooltip is worded and means the same as 'Eye for an Eye'. Any party member except yourself. How sad![]()
I don't always pug, but when i do, it's with Pretty Ugly Guys
Hii all,
Fairly new to the game and glad I started just as Rog/Nin came out. Quick question as far as Rog/Nin goes where should I be distributing my attribute points to? All Dex or a mix of Dex and something else?
Mug Tooltip in english is wrong: http://forum.square-enix.com/ffxiv/t...=1#post2544004
Bouken et Gael, bonjour.
Bouken & Gael, good evening.
La version française (ainsi que l'allemande) suit scrupuleusement ce qui est écrit en japonais, c'est à dire que "si Rapine réussit (=touche la cible), un plus grand nombre d'objet pourra être obtenu une fois l'ennemi vaincu".
Autrement dit, l'anglais est erroné, et nous allons en informer nos camarades anglophones.
The French version (as the Deutsch one) follow exactly what's written on the Japanese tooltip, meaning that "if Mug succeed (=without missing), more item could be obtained once the ennemy is defeated".
As said, English version is wrong and we'll send that information to your english comrades.
Merci pour eux.
Bon jeu !
So, it doesn't need to be the final blow to work properly.
General rule of thumb for every dps class or job: all points into the main damage stat, which is dex for Rogue/Ninja.![]()
Figured I'd drop this here as well (originally posted here)
Something a friend of mine and I were throwing around, trying to figure out if there's a way to make NIN work on some sort of rotation, and for the time being we came up with the rotation at the bottom. Neither of us are yet at 50 with NIN so we haven't had a chance to put it into practice, but I wanted to throw this out there and see if someone can take the idea and see if it makes sense.
NIN abilities just don't line up correctly. They have really odd durations and trying to make them match Ninjutsu was a struggle and not worth it. It was at this point that we were looking at cross-class abilities for NIN and besides the obvious 4 choices (Blood For Blood, Internal Release, Second Wind, Invigorate) every other option from MNK and DRG was just worthless. But we had a thought, regarding Impulse Drive. NIN feels like it needs something to pad out combos ever-so-slightly to get the debuffs, dots, buffs, and ninjutsu recasts to line up correctly, so we tried it, and it seems to work in theory. We had 3 assumptions going into this:
- Using Huton and waiting 20 seconds at the start is impractical, and not applicable to mid-fight
- With Huton on, we estimated with the GCD at 2 seconds. ID's can be taken out if the GCD is longer and the rotation too long
- Weave in Mug and Jugulate as needed or at will, there's plenty of time and they're not terribly important.
ID: Impulse Drive
IR: Internal Release
SF: Shadow Fang combo (2 actions), 40 Potency DOT for 18s
DE: Dancing Edge combo (3 actions), Decreases target's slashing resistance by 10% for 20s
AE: Aeolian Edge combo (3 actions)
Mut: Mutilate
B4B: Blood For Blood
Huton > Mut (2 sec) > DE Combo (6 sec) > Impulse Drive (2 sec) > Internal Release > Spinning Edge (2 sec) > B4B > Shadow Fang (2 sec) > Impulse Drive (2 sec) > Spinning Edge (2 sec) > Suiton > Gust Slash (2 sec) > Trick Attack > Aeolian Edge (2 sec) > Kassatsu > Mutilate > Raiton > DE (6 sec) > ID (2s) > SF (4 sec) > ID (2s) > Spinning Edge (2s) > Gust Slash (2s) > Doton > Aeolian Edge (2 sec) > Mut (2 sec) > DE (6 sec) > ID (2 sec) > SF (4 sec) > ID (2 sec) > AE (6 sec) > Huton (repeat)
~70s total
Speaking strictly from a theory crafting standpoint as my NIN is currently level 41, someone did a post earlier where the abilities lined up properly. I think what they did was clip the Huton buff once it gets under 30 seconds in the first rotation, since it may be a little off at the start of a battle depending on when you cast/when the tank pulls. I can't remember if it's in this thread or another, and I'm not able to look at the the moment. Aside from that though, I'm not at all in favor of adding a cross class skill that adds a positional requirement to my rotation. I will stand where I want and kick @$$, thank you very much.
/my2cents
Anyone noticed any pop culture, or more specifically anime references with the Rogue / Ninja class or quests.
Grasping at straws for a few, but Doton is ripped straight from Fullmetal Alchemist (a square enix produced manga/anime), with the May's alkahestry.
Orobo's past with Kasakuya(sp?) is the story of Naruto and Sasuke (I know that again, but its too coincidental to not be)
The run animation AFAIK invented in anime as a cheap way to draw someone running, ninjas don't actually run like that in RL.
There was a few more Naruto'y references in the story but they were very fine and probably just coincidence.
The villain (whos awesome) takes a lot from Genesis in Crisis core, but infact reminded me a lot more of Shogo Makashima from Psycho-Pass.
I'm only 42 at the moment so i've probably missed a few but I'll be keeping my eye out for more.
So.. does Shadowstalker actually do anything?
I noticed no difference in movement speed while hidden.
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