lol so many comments. Since I'm too lazy quoting, here's some more thoughts...
Yes, you are right. I did play XI, which if anyone remember me keep saying this over and over, started right after XIV 1.0 final save. And I enjoy it so much. But regarding safety when players gathering stuff in XI, I must say that it wasn't really felt dangerous. Sure, the gather point in XI IMO are more randomized and has some sort of fatigue system where you can only do (very) limited number of time before you have to take break from that location. But most of the time, random gather point usually pops not so close near anything that could aggro me, even in newest Adoulin content. Felt more chore, yes, but I personally never really felt threatened while gathering stuff.
Flash back to XIV 1.0 where you find mob as high as level 99. Even then, the gathering points were always (cmiiw) located nowhere near aggroers. Had to admit that my DoL weren't really high level back then. But I do tested gathering on level 50 several times out of curiousity, which only yield 1 swing attempt due to my quite-too low level. They are even nowhere near any dangers, and especially nowhere near level 60 to 99 mobs. lol
Now going back to our current situation, as to what I experience and posted on 1st page, it was actually amusing to my end. Not really big problems, especially since I'm all capped now and not really troubled financially, even if someone deliberately pointing to that teleport cost or anything else that detracts my own funding. But the concern I'm raising on this topic are more to logical safety for the basis of that supposed venture level of that area. The introduction of hunt system turned out to be breaking of that basis itself. Basically nowhere are not really safe anymore, even for toddler adventurers. The hunt system does try to break old tradition of campings like in XI or XIV 1.0, but the total randomness itself are quite out of proportions.
This whole situations does reminds me heavily to that 1.0's end of era situations, where every camps raided by Atomos which spawns hordes of high level mobs which eventually roams in cities. Even though this is just only a game and I frankly agree that ARR pose somewhat boredom threats, logically how does hunt NMs possibility to exist at any place... does make sense?
Just to summarize: there's a level 50 NM in a level 1-ish area? lol