Hello, so as we know eventually we are getting a new expansion pack, and Square Enix said they would like to introduce a new tank and healer class, so that got me thinking of a good setup for these type of classes. The expansion could take place in an Asian type continent and it could include a Ronin which is a tank that uses great katanas which would unlock the samurai job, and the Taoist which is a keeper of the balance and they focus on the elements of yin (Darkness) & yang (Light) which would unlock the dancer job. My suggestion is on the Taoist because they use mechanics that have never been used in any other Final Fantasy.
Taoist
(Discipline of Magic) (Weapon: Flabellum) (Role: Healer) (Job: Dancer)
Base Class Spells
Level 1:Scourge: Deals darkness damage with a potency of 140 and inflicts blind for 10 seconds.
Level 2:Chakra: Restores target’s HP with a potency of 200. Usable under Effusions and Dances.
Level 4:Banish: Deals holy damage with a potency of 50 and inflicts holy damage overtime with a potency of 25 for 18 seconds.
Level 6:Expel Harm: Restores 10% of your HP, and the amount of HP recovered also causes damage to the enemy.
Level 8:Shell: Increases the magical defense of all party members within radius of the target for 30 minutes.
Level 10:Effusion: Channels a wave of energy restoring the target’s HP over the next 12 seconds each tick has a potency of 150.
Level 12:Samsara: Resurrects target to a weakened state. Cannot be used when in combat.
Level 15:Karma: Creates a wave that bounces between friend and foe, causes damage to enemies, and heals allies. Cannot be used outside of combat. 4 bounces
Level 18: Detox: Removes a single detrimental effect from target. Usable under Effusions and Dances.
Level 22:Scourge II: Deals darkness damage with a potency of 170.
Level 26:Junction: Connects your Effusion wave with the 2 nearest people. Can only be used with Effusions
Level 30:Chakra II: Restores target’s HP with a potency of 400. Usable under Effusions and Dances
Level 34:Blink: Creates three images around target that absorbs the enemy next attacks. Status lasts for 30 minutes, or until the images are absorbed. (50% chance of absorbing attack)
Level 38:Zen Mediation: Puts you in a trance recovering MP and HP for the next 15 seconds. Effect cannot be cancelled manually, and you receive the effect of sleep.
Level 42:Effusion II: Channels a wave of energy restoring the target’s HP over the next 12 seconds each tick has a potency of 250.
Level 46:Banish II: Deals holy damage with a potency of 50 and inflicts holy damage overtime with a potency of 40 for 12 seconds.
Level 50:Sacrifice: Sacrifice your life to revive an ally can only be used during combat. The HP, MP, and TP valves are transferred from the caster to the revived player.